Program
(One-Page Version)
Workshops
Due date: (for position papers) Tuesday, September 1, 1998
Each workshop has a web page with submission details
Workshops are full-day (9:00am-5:30pm)
events that provide participants with an opportunity to
engage in focused discussions on a particular topic with a small group of
like-minded researchers and practitioners. Participation in most workshops is
limited to about 15 people, selected on the basis of short (3-4 page) position
papers, representing views and experience relevant to the workshop topic.
Workshop attendance must be approved in advance by the workshop
organizer. Before submitting a position paper, check the workshop web page or
email the workshop organizer for additional information. Position papers should
be sent to the address listed in the workshop descriptions below. Position
papers should arrive no later than September 1, 1998.
There is a fee of $50 for workshop participation, to cover the costs of
materials and refreshments. All workshops will be held on Saturday, November
14 at The Westin Seattle. The workshops are organized in cooperation with
The Fifth Participatory Design Conference.
-
W1: Methodologies for Evaluation
-
Jean Scholtz,
NIST, USA,
Laurie Damianos,
MITRE, USA,
Andrew Greenberg,
TASC, USA,
and
Robyn Kozierok,
MITRE, USA
Room: Vashon I
This workshop will discuss different approaches used to evaluate CSCW
systems. Our goal is to produce a taxonomy of evaluation methodologies for CSCW
systems, identifying the type of systems for which a technique is most useful,
the stage of development in which a methodology is appropriate, the resources
needed to conduct an evaluation, and the appropriate measures for the various
techniques. We plan to discuss various methods of data collection for
collaborative work and identify the evaluation methodologies for which various
types of data collection are most appropriate. Other issues we hope to discuss
during the workshop include sharing and comparing collected data, the
usefulness of standardized component tests, and the organization of evaluation
results to make them more accessible to the development community. See our web
page for the expected content of position papers.
(http://zing.ncsl.nist.gov/~cscw)
Send submissions to:
Jean Scholtz
NIST
Bldg. 225, A216
Gaithersburg, MD 20899 USA
| | |
phone: +1 301 975 2520
fax: +1 301 975 5287
email: jean.scholtz@nist.gov
| | |
-
W2: Towards Adaptive Workflow Systems
-
Mark Klein,
MIT Center for Coordination Science, USA, and
Chrysanthos Dellarocsa
and
Abraham Bernstein,
MIT Sloan School of Management, USA
Room: St. Helens
Today's business environments are characterized by dynamic, uncertain and
error-prone environments. To effectively support business processes in such
contexts, workflow systems must be able to adapt themselves when deviations
from the "ideal" process (i.e., "exceptions") occur. The goal of the workshop
is to draw together researchers on adaptive workflow systems and help identify
the breadth of current work, commonalities, gaps, potential collaborations and
future research directions. Relevant topics include, but are not limited to
methodologies and tools for detecting, understanding and resolving exceptions;
infrastructures for dynamically modifiable process models; semi-prescriptive
process models for dynamic environments; and empirical studies of exception
handling in collaborative work settings.
(http://ccs.mit.edu/klein/cscw-ws.html)
Send submissions to:
Mark Klein
Center for Coordination Science (CCS)
MIT Sloan School of Management
One Amherst Street E40-169
Cambridge MA 02139 USA
| | |
phone: +1 617 253 6796
fax: +1 617 253 4424
email: m_klein@mit.edu
| | |
-
W3: Identifying Constraints in Design
-
Todd Cherkasky
and
David Levinger,
Rensselaer Polytechnic Institute, USA
Room: Adams
Scoping out constraints and possibilities is an important task for any designer
or consultant. This workshop focuses on improving collaborative design and
consulting interventions by better charting technological and organizational
constraints. In participatory design and computer supported collaborative work,
practitioners and participants must attend to numerous constraints if they are
to discover productive possibilities. For example, software is designed on the
terrain of hardware capabilities, building configuration and use arise amidst
zoning restrictions, and organizations identify and tap sources of
legitimacy. Constraints include tools, knowledge, organizational support,
social and cultural conventions, time, and others. Making conflicts explicit
between different sets of design constraints is productive as it encourages new
and creative ways to solve design problems. How do consultants make these
conflicts explicit? We will consider experiences in which design practice was
improved by explicitly examining constraints. Workshop participants will
develop a draft guide including various methods for mapping out constraints to
design processes. See our web page for the expected content of position papers.
(http://www.rpi.edu/~cherkt/cscwpdc98/workshop.html)
Send submissions to:
Todd Cherkasky
Department of Science and Technology Studies
Rensselaer Polytechnic Institute
Troy, NY 12180-3590 USA
| | |
phone: +1 518 276 8499
email: cherkt@rpi.edu
| | |
-
W4: Understanding Professional Work and Technology in Domestic Environments
-
Jon O'Brien,
Lancaster University, UK, and
Konrad Tollmar
and
Stefan Junestrand,
Royal Institute of Technology, Sweden
Room: Stuart
Many technologies such as the PC, Internet access, new digital media and
advanced telephony are now found in the home and are changing (or seeking to
change) the ways in which people are entertained, informed and interpersonally
connected in domestic environments. The goal of the workshop is to understand
and experience the practice of professional work and the use of advanced
communication technology in domestic environments. This will be accomplished
through collaborative exploration into the territory of empirical research in
CSCW and its increasingly important focus on technological change. Of special
interest for the workshop will be to identify where - and where not - already
known methods and practices could be applied in domestic environments.
(http://www.nada.kth.se/cid/cscw98)
Send submissions to:
Konrad Tollmar
CID - Centre for User-Oriented IT Design
The Royal Institute of Technology
S-100 44 Stockholm
Sweden
| | |
phone: +46 8 790 6283
email: konrad@nada.kth.se
| | |
-
W5: Changing Work Practice in Technology-Mediated Learning Environments
-
Toni Robertson
and
Sue Fowell,
University of New South Wales, Australia,
and
Penny Collings,
University of Canberra, Australia
Room: Baker
The theme of this workshop is the relations between the rhetoric of choice,
opportunity, and market advantage that surround the introduction of information
technology into learning environments and the practice of those whose work
includes the development and facilitation of courses in these environments. Our
goal in this workshop is to clarify the dynamics between economic arguments for
increasing the use of information technology teaching and learning
environments; the very real educational potentials that technology-mediated
environments offer; the industrial relations and work practice implications of
developing and facilitating courses in these environments; and the changing
opportunities for students in terms of access and participation in their
education programs.
(http://www.fce.unsw.edu.au/infs/5953/pdc/workshop.html)
Send submissions to:
Toni Robertson
School of Information Systems
University of New South Wales
Sydney NSW 2052
Australia
| | |
phone: +61 (0)2 9385 4949
email: t.robertson@unsw.edu.au
| | |
-
W6: Internet-based Groupware for User Participation in Product Development
-
Monica Divitini
and
Babak A. Farshchian,
IDI, NTNU, Trondheim, Norway,
and
Tuomo Tuikka,
University of Oulu, Finland
Room: Cascade A
This workshop will focus on the adoption of Internet-based groupware for
promoting user participation in collaborative development of both software and
non-software products. We invite participation of both practitioners and
academics. We aim to provide a forum for gaining better understanding of user
participation in the product development process through the Internet, as well
as of the support that can be provided through groupware systems. We therefore
welcome position papers describing tools and prototypes, reporting on
experiences, and identifying open problems in this area.
(http://www.idi.ntnu.no/~igroup)
Send submissions to:
Monica Divitini
IDI, NTNU
7034 Trondheim
Norway
| | |
phone: +47 73593671
fax: +47 73594466
email: igroup@idi.ntnu.no
| | |
-
W7: Designing Across Borders: The Community Design of Community Networks
-
Doug Schuler,
Evergreen State College, USA
Room: Vashon II
The workshop explores the current state and possible futures of networked
(geographic) community communication and information systems ("community
networks"). We are especially interested in how participatory design
techniques can be integrated into public democratic design approaches and
systems. We also believe that input from citizens as "lay designers" will
provide an invaluable infusion of insight into the development of effective
systems in civic and other realms. Finally, since these communication systems
are becoming global in nature, we feel that issues about localism and globalism
are extremely appropriate in the context of CSCW and geographically-based
community systems. We will examine four main community design themes: (1)
Looking at Innovative Regional Systems; (2) Theorizing About New Systems; (3)
Recommendations and Future Directions; and (4) Critical Issues.
(http://www.scn.org/ip/commnet/cscw-pdc-workshop.html)
Send submissions to:
-
W8: Handheld CSCW
-
Hans-W. Gellersen,
Telecooperation Office (TecO), University of Karlsruhe, Germany
Room: Cascade B
The workshop investigates the application of handheld and wearable computers to
support collaborative work. Participation is sought both from the collaborative
work research community and handheld computing research areas such as
ubiquitous computing, wearable computing, personal digital assistants, and
mobile computing. Specific objectives are to analyse handheld CSCW systems and
applications, to review handheld technologies with respect to their application
in CSCW, and to inform handheld computing development from analysis of
collaborative work. More general goals are to promote an awareness of handheld
computing in the CSCW community, to stimulate a shift from single-user to
multi-user application of handhelds and wearables, and to foster a community
for handheld CSCW research.
(http://www.teco.edu/hcscw/)
Send submissions to:
Hans-W. Gellersen
Telecooperation Office (TecO)
University of Karlsruhe
Vincenz-Priessnitz-Str. 1
76131 Karlsruhe
Germany
| | |
phone: +49 721 6902 49
fax: +49 721 6902 16
email: hcscw@teco.edu
| | |
-
W9: Collaborative and Cooperative Information Seeking in Digital Information Environments
-
Elizabeth Churchill,
FX Palo Alto Laboratory, USA,
Dave Snowdon,
Xerox Research Center Europe, France,
and
Gene Golovchinsky,
FX Palo Alto Laboratory, USA
Room: Olympic
We will discuss current conceptions of collaborative and cooperative
information seeking activities, and identify potential areas for future
research on the design and use of digital information spaces. We wish to
explore different kinds of collaboration, including asynchronous recommendation
systems and synchronous collaborative search and browsing activities by
non-collocated participants. Our concern is that in the absence of such a
debate, systems will be designed embodying assumptions about information
seeking as a solitary activity. This workshop will be of interest to
researchers concerned with the design of user interfaces and systems for
supporting information exploration and information seeking activities. This
includes user-centered aspects of design of systems for public use (e.g. public
digital libraries, the WWW) and systems for use by more focused work groups.
(http://www.fxpal.com/CSCW98/)
Send submissions to:
Elizabeth Churchill
FX Palo Alto Laboratory Inc.
3400 Hillview Avenue, Building 4
Palo Alto, CA 94304 USA
| | |
phone: +1 650 813 7024
fax: +1 650 813 7081
email: churchill@pal.xerox.com
| | |
-
W10: Connectivity: Human and Technical
-
Jolene Galegher,
Carnegie Mellon University, USA
Room: Glacier Peak
As opportunities for technological connectivity increase - between people and
people, between people and organizations, and between organizations and
organizations - new social forms are arising, and new opportunities for
research are appearing. Examples include uses of the Internet by journalists,
connections between marketers and systems designers in banks, and fully
automated transactions within or between organizations. CSCW scholars of every
stripe - from system builders to behavioral scientists - are invited to present
theoretical, experiential or research papers, as well as examples of
prototypes, either the real thing or a videotape. People from business with
interesting or unusual examples to present or questions to ask of the research
community are also invited to prepare short "hands on" papers describing issues
or problems in their organizations.
(http://www.andrew.cmu.edu/user/galegher/CSCWpdc/)
Submissions should be sent to:
Jolene Galegher
Carnegie Mellon University
5000 Forbes Avenue
Pittsburgh, PA 15213 USA
| | |
email: galegher@andrew.cmu.edu
| | |
-
W11: Designing Virtual Communities for Work
-
Lori Toomey,
FX Palo Alto Laboratory, USA,
John C. Tang,
Sun Microsystems, Inc., USA,
Gloria Mark,
GMD-FIT, Germany,
and
Lia Adams,
Lia Adams Consulting, USA
Room: Cascade C
While the popularity of networked virtual communities has been growing, their
use has remained primarily social. Given the necessity of communication and
collaboration among distributed workers, it seems natural to consider how these
spaces might be used to support work and the surrounding social
interactions. This workshop will focus on understanding how organizations are
currently using virtual communities, and how they could be enhanced to better
support the needs of collaborative workers. By "virtual communities" we are
thinking primarily of MUDs, MOOs, and other collaboration software involving
text, graphics, and/or other media. We will explore how to take advantage of
the inherently engaging attributes of virtual communities to accomplish work,
preserve organizational memory, promote corporate culture, and encourage
professional networking. We will identify issues that are common to groups
exploring work-based virtual communities and share the design approaches that
are being tried to address them.
(http://www.fxpal.com/CSCW98virtual/)
Send submissions to:
Lori Toomey
FX Palo Alto Laboratory, Inc.
3400 Hillview Avenue, Bldg. 4
Palo Alto, CA 94304 USA
| | |
phone: +1 650 813 7780
fax: +1 650 813 7081
email: toomey@pal.xerox.com
| | |
-
W12: User-Centered Design in Practice - Problems and Possibilities
-
Jan Gulliksen,
Uppsala University, Sweden,
Ann Lantz,
Royal Institute of Technology, Sweden,
and
Inger Boivie,
Enator AB, Sweden
Room: Whidbey
Approaches in User-Centered Design (UCD) vary from Participatory Design to
model-based engineering. No matter what the approach, UCD is not a simple,
clear-cut way to develop successful systems. The purpose of this workshop is to
discuss the problems encountered in practice and possible solutions, focusing
on case studies in real systems development projects. Problems in this area
include communication problems or lack of communication between system
developers and users, between management and users, and between individuals in
a team; and conflicting goals between the different groups in the process. Does
UCD require certain attitudes in the organization and in individuals in order
to bring success? Do UCD and requirements engineering conflict? What is the
role of management and authority in a project in order to be able to make the
decisions that are required for a project to succeed? Is UCD appropriate for
every type of work activity?
(http://www.nada.kth.se/cid/pdc98/workshop/)
Send submissions to:
Jan Gulliksen
Department of Human Computer Interaction
Uppsala University
Lagerhyddsvagen 18
SE-752 37 UPPSALA
Sweden
| | |
phone: +46 18 471 28 49
fax: +46 18 471 78 11
email: jan.gulliksen@cmd.uu.se
| | |
Tutorials
Contents
Saturday evening, 6:00-9:30
Sunday full-day, 9:00-5:30
Sunday morning, 9:00-12:30
Sunday afternoon, 2:00-5:30
Saturday evening, 6:00-9:30
-
T1. A Grand Tour of CSCW Research
-
Jonathan Grudin,
University of California, Irvine, USA,
Steven E. Poltrock,
The Boeing Company, USA,
and
John Patterson,
Lotus Development Corporation, USA
Room: St. Helens
Origin: A highly-rated CSCW 96 tutorial.
Goals and content: An introduction to Computer Supported Cooperative
Work research for those unfamiliar with the field. We provide a framework for
understanding CSCW as a research domain, a development opportunity, and a
management challenge. We present a taxonomy of CSCW technologies, explain the
computing architectures of CSCW technologies, and analyze successes and
obstacles to success.
This tutorial balances the social and technical issues that thread through
this conference. It also identifies the conference events that expand on this
social and technical framework.
Intended audience: Primarily designed for first-time attendees or those
with a focused interest who would like a broad overview of contemporary CSCW
research and the CSCW'98 Conference. Many people consider the comprehensive set
of references to be worth the price of admission by itself.
About the instructors: Jonathan Grudin has worked as developer,
researcher and consultant on CSCW and groupware. Steven Poltrock introduces,
evaluates, and deploys groupware systems. John Patterson is developing
architectures for synchronous groupwork. The first two instructors are the
co-chairs of CSCW'98.
Sunday full-day, 9:00-5:30
-
T2. A Technical Overview of CSCW
-
Presun Dewan,
University of North Carolina - Chapel Hill, USA
Origin: A highly-rated CSCW 96 tutorial.
Goals and content: In the past decade, a variety of systems
(applications and infrastructures) have been developed to support
collaboration. These systems have been developed in diverse fields including
user-interfaces, multimedia, operating systems, database systems, programming
languages, networking, computer hardware, distributed systems, and
hypermedia. This tutorial will take the audience on a tour of these systems,
discussing technical issues that arise in their design and implementation.
Intended audience: This tutorial will appeal to practitioners interested
in state-of-the-art collaborative applications and infrastructures, and
researchers interested in understanding the technical issues raised by the
design of these systems. The tutorial will assume that participants are
software developers, but will make no assumptions about their familiarity with
the field of CSCW. Thus it will be accessible to "beginners" in this field.
About the instructor: Presun Dewan is an Associate Professor of Computer
Science at the University of North Carolina. His research interests are in
infrastructure for implementing groupware, collaborative software engineering,
object-oriented database systems, and distributed operating systems. He is also
Associate Editor of ACM Transactions on Information Systems and a member
of the IFIPWG2.7 group on Engineering for Human Computer Interaction.
-
T3. Activity Theory: Basic Concepts and Applications
-
Victor Kaptelinin,
Umeå University, Sweden
and
Bonnie Nardi,
AT&T Research, USA
Origin: A highly-rated CHI97 tutorial.
Goals and content: This tutorial introduces participants to Activity
Theory, a conceptual approach that provides a broad framework for describing
the structure, development, and context of computer-supported activities. The
tutorial will consist of lectures, discussion and small group exercises. A Web
community will be established so attendees will be able to continue to learn
about and use activity theory.
Intended audience: Any researcher, designer or engineer who wants to
understand how computers are used in the context of real activity will find
this tutorial useful. Those interested in CSCW theory in general will also
benefit.
About the instructors: Victor Kaptelinin is a Research Associate at the
Department of Informatics at Umeå University and has written several
articles on the relationship between activity theory and human-computer
interaction. Bonnie Nardi is a member of the Human Computer Interface
Department at AT&T's Information Systems and Services Research Lab and is the
author of Context and Consciousness: Activity Theory and Human-Computer
Interaction (1996, MIT Press).
-
T4. The Theory and Practice of Fieldwork for System Development
-
Dave Randall,
Manchester Metropolitan University, U.K.
and
Mark Rouncefield,
Lancaster University, U.K.
Origin: A highly-rated CSCW 96 tutorial.
Goals and content: This tutorial has the objective of developing an
appreciation of the various theoretical perspectives utilized by CSCW
practitioners and the practical issues that arise during the conduct of
"naturalistic" inquiry. A number of competing theoretical perspectives will be
examined, compared, and contrasted, including "grounded theory," "soft
systems," distributed cognition, ethnomethodology, participatory design,
"business-led" perspectives, and activity theory. The tutorial will draw from
the instructors' experiences working with design and management teams to
illustrate many of the practical problems associated with doing fieldwork.
Intended audience: This tutorial will be useful for those embarking on
observational studies, and for system developers who wish to become familiar
with issues arising from the adoption of observational methods.
About the instructors: Dave Randall is a senior lecturer at Manchester
Metropolitan University and has done work on air traffic control systems and
retail financial systems. Mark Rouncefield is a researcher at the CSCW center
at Lancaster University who has conducted fieldwork in the financial services
sector.
-
T5. Contextual Inquiry: Gathering Customer Data for System Development
-
Karen Holtzblatt,
InContext Enterprises, USA
Origin: A highly-rated CHI 98 tutorial.
Goals and content: This tutorial, taught by the originator of contextual
inquiry, presents a practical introduction to the use of field research in
designing computer systems that support and extend people's work. Contextual
inquiry is a technique for interviewing and observing users in their own
workplace as they work. The tutorial will develop skills in data collection,
analysis, and use through hands-on examples of how to apply contextual inquiry
throughout the system development cycle and how to adapt the approach to
different situations.
Intended audience: Anyone interested in designing better products and
systems from an in-depth understanding of customers can benefit from this
beginning-level tutorial. This tutorial is of interest to human factors
professionals, engineers, designers, managers, marketers, and writers.
About the instructor: Karen Holtzblatt has designed products and
processes in the computer industry for the past ten years. She has led teams
in customer-centered design to develop products, strategies, internal systems,
and organizational structures. The techniques she pioneered are used and
taught internationally. She is a co-founder of InContext Enterprises, Inc., a
consulting firm leading design and management teams in using customer-centered
approaches in their organizations.
-
T6. Virtual Humans in Collaborative Virtual Environments (CVEs)
-
Nadia Magnenat Thalmann,
University of Geneva, Switzerland
and
Daniel Thalmann,
Swiss Federal Institute of Technology, Switzerland
Origins: An update of a highly-rated
SIGGRAPH 97 course.
Goals and content: The merging of recent developments in virtual
reality, human animation and CSCW has led to new fields of research: the
integration of virtual humans in collaborative virtual environments; the
interaction of humans with virtual humans; and the representation of humans in
virtual worlds. This tutorial will emphasize real-time animation techniques,
real-time motion tracking, and communication among humans and virtual humans,
using examples of social behavior, group behavior, and crowd behavior. The
course will also discuss facial animation techniques for virtual actors and
communication with them. Finally, the interaction among humans and autonomous
virtual humans inside the virtual space will be illustrated with applications
in telecooperative work.
Intended audience: This tutorial is aimed at attendees with intermediate
programming ability and requires some knowledge of computer graphics and
virtual environments.
About the instructors: Nadia Magnenat Thalmann is the founder of Miralab
at the University of Geneva and was previously on the faculty of the University
of Montreal. Daniel Thalmann is a professor and director of the Computer
Graphics Laboratory at the Swiss Federal Institute of Technology in
Lausanne.
-
T7. Computer Support for Community Work: Designing and Building Systems for the "Real World"
-
Doug Schuler,
The Evergreen State College, USA
Origin: This tutorial is new.
Goals and content: This tutorial is designed to introduce CSCW
researchers and implementers to the field of public CSCW applications,
services, and institutions (or, what I call "Computer Supported Community
Work"). It is the goal of this tutorial to present the major challenges and
opportunities involved in this endeavor and to engage all the participants in a
dialogue as to the future of these new systems. Each participant should, after
attending this tutorial, have a much clearer idea what systems might be
developed and what they themselves can do to make them happen.
Intended audience: This tutorial is open to any interested person at any
level of technical expertise.
About the instructor: Doug Schuler teaches in the Computers and Society
area at Evergreen State College. He is one of the founders of the Seattle
Community Network, a free, public computer network with over 12,000 registered
users. Doug is also the author of New Community Networks: Wired for
Change (1996, Addison-Wesley).
-
T8. Building Computer-Based Shared Information Systems
-
John Mariani,
Lancaster University, U.K.
Origin: A highly-rated
ECSCW 97 tutorial.
Goals and content: This tutorial compares and contrasts the use of
real-world information artifacts and their electronic counterparts in
traditional database systems, provides an understanding of the problems facing
designers and implementers of shared information systems, and indicates how
such systems can present awareness information to end-users. The tutorial will
produce an understanding of the nature of shared information spaces, of the
techniques used to realize shared information spaces, and of case studies about
the design and development of shared information spaces.
Intended audience: People who are involved in, or expect to become
involved in, the provision of a shared information system-including the design,
implementation, or use of such a system. While the tutorial offers some
technical content, the material will be accessible to end-users as well as to
implementers.
About the instructor: John Mariani of the Computing Department and CSCW
Center at Lancaster University has been part of national and international
research teams working on shared information spaces, including the COMIC Shared
Object Service.
-
T9. Avoiding Damn Lies: Understanding Statistics
-
Alan Dix,
Staffordshire University, U.K.
Origin: A highly-rated CHI 98 tutorial.
Goals and content: Many practitioners and researchers in CSCW have to
use statistics. However, many people, despite their ability to run a
statistics package or calculate simple statistics, remain uncertain about what
the numbers mean. This tutorial will produce an understanding of key
statistical concepts enabling understanding and interpretation of statistical
analyses.
Intended audience: This tutorial is intended for researchers and
practitioners who have used statistics or have learned about statistics, but
feel they need more depth of understanding. The tutorial assumes some prior
knowledge of or experience with statistics-but it is not an advanced statistics
course.
About the instructor: Alan Dix is Professor of Computing and Associate
Dean at Staffordshire University. Before moving into CSCW research, he was a
mathematician and professional statistician.
-
T10. Working through Collaboration: A Framework for Designing Technology Support
-
John L. Bennett,
Independent consultant, USA
and
John Karat,
IBM T.J. Watson Research Center, USA
Origin: A highly-rated
ECSCW 97 tutorial.
Goals and content: As we design computing technologies to support
collaboration face to face and at a distance, it is important to have a basic
understanding of what makes collaboration work. This tutorial focuses on
distinctions among types of collaboration; the roles of conversations in
establishing and maintaining collaboration; the importance of partnership in
successful collaboration; and the role of culture in supporting
collaboration. Examples of software support using a commercial product (Lotus
Notes/Domino) and the World Wide Web will illustrate strengths and weaknesses
of existing systems. Cases will be drawn from the papers review process for
CHI'98 and from a longitudinal study of a customer service group.
After completing the tutorial, attendees should be able to formulate plans for
designing, evaluating, installing, and bringing into practice technological
support for collaboration.
Intended audience: Anyone interested in gaining new insights on
fundamentals relating to collaboration, in seeing how collaboration can be
facilitated to achieve desired results, and in considering the role of emerging
technologies in support for collaboration.
About the instructors: John Bennett specializes in work with design
teams developing systems that support effective human-computer interaction.
While at IBM Research he served as an IBM Research Staff Member, project
leader, manager, and consultant to development divisions. At several ACM
SIGCHI annual conferences he taught (with people from Digital Equipment
Corporation) tutorials on "Usability Engineering" and on "Contextual
Inquiry" methods. He collaborated in producing the book Bringing
Design to Software, edited by Terry Winograd. He contributed "Building
relationships for technology transfer" to the feature articles in the
September, 1996, Communications of the ACM.
John Karat's current research is focused on improving the design process for
usable systems. He is a member of the ACM SIGCHI Advisory Board, is the
United States representative to IFIP TC 13 (Human-Computer Interaction)
and a member of the Board of Directors of the Federation on Computing in
the United States (FOCUS). He and John Bennett co-presented tutorials
at CSCW94, CSCW96, and ECSCW97. He has been an instructor for the
University of Michigan Summer Schools in Human-Computer Interaction since
1996. He organized workshops at CHI'91, CHI'94 and CSCW92, and
built on the results of the CHI'91 workshop to produce an edited book
outlining the area (Taking Software Design Seriously: Practical
techniques for human-computer interaction design).
-
T11. Developing Collaborative Applications on the World Wide Web
-
Andreas Girgensohn,
Fuji Xerox Palo Alto Laboratory, USA
and
Alison Lee,
IBM T.J. Watson Research Center, USA
Origin: An update of a CSCW 96 tutorial.
Goals and content:
Building collaborative applications from the ground
up is a challenging task; one that requires balancing social, user
interface, and technical concerns. The Web facilitates this task by
providing building blocks that make it easy to rapidly develop
collaborative applications. Using the Web helps lower the technical
hurdles in the task and allows researchers, designers and developers
to focus on exploring and understanding the sociological and HCI
concerns. This tutorial demonstrates, with fragments of program and
pseudo code, how the Web building blocks can be used to develop
typical collaborative applications consisting of components such as
awareness, shared objects, and conversational tools. Also, the
tutorial highlights ways to address issues (e.g., interactivity,
customization, data and tool integration, control, synchronization,
firewall support, and security) related to using the Web as a
development platform. The goal of the tutorial is to provide insights
into and understanding of the Web building blocks and how to use the
Web as a rapid prototyping platform for collaborative applications. At
the end of the tutorial, participants will be able to begin developing
Web-based collaborative applications.
Intended audience: This tutorial is intended for researchers,
designers, and developers working on building CSCW applications or
interactive Web content. Familiarity with Web browsers and at least
one C-like programming language (e.g., C++, Java, Perl) is
recommended.
About the instructors: Andreas Girgensohn and Alison Lee have
backgrounds and experiences in computer science and human-computer
interaction. They have developed tools and methodologies to support
distributed group work. In the last four years, much of that
development work has been carried out using the Web technologies.
-
T12. An Introduction to Distributed Cognition: Analyzing the Organizational, the Social, and the Cognitive for Designing and Implementing CSCW Applications.
-
Christine Halverson,
IBM T.J. Watson Research Center, USA
and
Yvonne Rogers,
University of Sussex, U.K.
Origin: A highly-rated CSCW 96 tutorial.
Goals and Content: To introduce the theory of distributed cognition and
elucidate its application to design and evaluation using real examples, and to
provide experience to the participants by providing a hands-on example to work
through. We will explain the importance of adopting multiple perspectives when
designing and evaluating CSCW systems and groupware, and describe the analytic
framework provided by distributed cognition. We will provide a detailed outline
of the micro-methodology, a step-by-step walkthrough of analysis, and a guided
hands-on analysis of a collaborative setting.
Intended audience: Anyone interested in a different way to analyze
collaborative work.
About the instructors: Christine Halverson received her Ph.D. in
Cognitive Science from the University of California, San Diego. For the last 3
years she has been a research staff member at IBM. Yvonne Rogers has a
Ph.D. from the UK and is an associate research professor at the University of
Sussex, where she teaches HCI, CSCW and cognitive science. Both instructors
have used the distributed cognition methodology in many domains.
Sunday morning, 9:00-12:30
-
T13. Behavioral Evaluation of CSCW Systems
-
Thomas A. Finholt,
University of Michigan, USA
Origin: A highly-rated CSCW 96 tutorial.
Goals and content: Evaluating CSCW systems is much more difficult than
evaluating single-user systems because of the additional group and
organizational factors. Behavioral evaluation consists of having people use
CSCW technologies under appropriate conditions and gathering either qualitative
or quantitative information about their behavior. We will examine a variety of
methods, including case studies, large scale field studies, surveys, and
laboratory studies.
Intended audience: This tutorial is appropriate for designers and
adopters of CSCW systems, as well as researchers interested in understanding
the use of such systems. Some familiarity with CSCW systems is recommended.
About the instructor: Tom Finholt is the director of the Collaboratory
for Research on Electronic Work at the University of Michigan. His current
research interests include collaborative science over the Internet and
geographically distributed development teams in the automobile and
telecommunications industries.
-
T14. XML: Modeling Data and Metadata
-
Rohit Khare,
University of California, Irvine, USA
and
Adam Rifkin,
California Institute of Technology, USA
Origin: This tutorial is new.
Goals and content: Designers of computer-supported cooperative work
systems have long sought a portable information delivery format to share
knowledge. Extensible Markup Language (XML) provides an effective solution for
communicating across time, space, and communities. This tutorial introduces
the family of Extensible Markup Language specifications to CSCW researchers and
practitioners: XML, Namespaces, XSL (Styles), Xlink, Xpointer, RDF (Resource
Description Format), and Schemas, as well as XML's interaction with other Web
standards such as HTML, CSS, URI, and HTTP.
Intended audience: This tutorial is intended for CSCW developers
evaluating the XML family of standards. No prior knowledge of markup
languages, metadata systems, or knowledge representation is assumed.
About the instructors: Rohit Khare was a member of the technical staff
of the World Wide Web Consortium and was Editor-In-Chief of the World Wide
Web Journal. Adam Rifkin works with the Infospheres Project on the
composition of distributed active objects. His work on Infospheres has
received two conference best paper awards.
-
T15. Workflow Management: Concepts, Architecture, Implementation and Deployment
-
Christoph Bussler,
The Boeing Company, USA
Origin: This tutorial is new.
Goals and content: This tutorial allows attendees to understand and
characterize the field of workflow management and workflow management
technologies in general. The tutorial will present and discuss the current
state of workflow research, workflow standardization, and workflow products
from a "neutral" viewpoint (i.e., independent of a specific philosophy or
technology). The approach will be an overview of workflow concepts,
architectures, and implementations-as well as references to current literature
on workflow issues.
Intended audience: Anyone interested in workflow management, but
specifically users of workflow management systems who would like to get a
broader understanding and practitioners who want to understand the underlying
concepts of preferred workflow products.
About the instructor: Christoph Bussler is project manager of a Workflow
Management project. He is co-author of Workflow Management: Modeling
Concepts, Architecture and Implementation.
Sunday afternoon, 2:00-5:30
-
T16. Using Social Network Analysis to Study Computer Networks: Theory, Methods and Substantive Findings
-
Barry Wellman,
University of Toronto, Canada
Origin: A highly-rated
GROUP 97 tutorial.
Goals and content: When a computer network connects people or
organizations, it is a social network. The study of such computer-supported
social networks has not received adequate attention. This tutorial will
demonstrate the usefulness of a social network approach for the study of
computer-mediated communication. Attendees will learn the principles, methods,
and substantive findings of social network analysis, including: how to design
social network research; how to collect social network data, and how to use
standardized packages to analyze social network data.
Intended audience: This tutorial will be of interest to social analysts,
system analysts interested in studying the links between Web sites, and
developers interested in learning how to use social network data to design more
effective groupware and "networkware."
About the instructor: Barry Wellman, a Professor of Sociology, founded
the International Network for Social Network Analysis. He is currently studying
the use of computer-mediated communication in loosely-coupled organizations and
how residents of a highly-wired suburb use 100 Mb Internet access.
-
T17. Theoretical Foundations of CSCL: How Do We Learn in Collaborative Settings?
-
Timothy Koschmann,
Southern Illinois University, USA
Origin: A CSCW 94 tutorial.
Goals and content: CSCL (Computer Support for Collaborative Learning) is
an emerging area of research in educational technology. The tutorial will
survey four prominent socially-motivated theories of learning (i.e.,
Vygotskyian, Neo-Piagetian, Social Practice Theory, and Distributed Cognition).
Following the overview, working teams will undertake a task designed to deepen
understanding of the four theories.
Intended audience: This tutorial is designed for CSCW researchers and
developers interested in exploring the role of collaborative learning in
supporting cooperative work. No prior background in educational theory will be
assumed.
About the instructor: Timothy Koschmann is a Visiting Associate
Professor at the Institute of Cognitive Science at the University of Colorado.
He is a past program chair of CSCL '95 and conference co-chair of CSCL '97.
-
T18. The World Wide Laboratory: Conducting Experiments on the Internet
-
Daniel B. Horn,
Elena Rocco,
and
Paul Resnick,
University of Michigan, USA
Origin: This tutorial is new.
Goals and content: Behavioral experiments have traditionally been done
within the walls of a lab. Studies of this type have many advantages (e.g.,
high degree of experimental control), but they have costs and limitations
(e.g., use of participants from a limited geographic area). The Internet
provides new avenues to conduct research, creating new opportunities for
scholars and practitioners. This tutorial examines traditional and new kinds
of studies that can be conducted on the Internet. Covered topics include
recruiting participants, identity verification, data management, on-line
payment, experimental design, and the design of experiment Web sites.
Intended audience: This tutorial is aimed at researchers interested in
expanding their repertoire of methodologies to include Internet-based
experiments. A basic understanding of experimental methods is recommended but
not required.
About the instructors: Daniel B. Horn and Elena Rocco work at the
Collaboratory for Research on Electronic Work at the University of
Michigan. Paul Resnick was a co-developer of GroupLens and is a developer of
PICS (Platform for Internet Content Selection), a set of technical
specifications for the interoperation of Internet labeling and filtering
systems.
Doctoral Colloquium
Saturday, November 14, 1:30-5:30, and Sunday, November 15, 9:00-4:30, in Suite 3953
The Doctoral Colloquium at CSCW'98 is an invitation-only
forum in which Ph.D. students meet and
discuss their work with each other and a panel of experienced CSCW researchers
and practitioners.
Ten participants were accepted from the disciplines that form
CSCW, including computer science, cognitive science, sociology, etc. The
abstracts of their work appear below. During the Colloquium, participants give
a short informal presentation of their work, followed by an open discussion of
their work. At the end of the session is a general discussion of career issues
and research in CSCW.
Students welcome interest in their work. To contact Colloqium participants,
please use the email addresses provided below. For more information about the
Doctoral Colloquium, please contact Colloquium Co-Chairs Gary M. Olson
(gmo@umich.edu) and Judith S. Olson (jsolson@umich.edu).
Panelists
- Judith S. Olson,
University of Michigan, USA
- Gary M. Olson,
University of Michigan, USA
- Carl Gutwin,
University of Saskatoon, Canada
- Atul Prakash,
University of Michigan, USA
- Joerge M. Haake,
German National Research Center for Information Technology, Germany
- Yvonne Waern,
Linköping University, Sweden
Student Presentations
Abstracts
-
The Effect of Proxemic Information in Video Mediated Communication
-
David Grayson (david@mcg.gla.ac.uk),
Multimedia Communications Group, University of Glasgow, U.K.
Proximity is arguably the most basic form of non-verbal communication and is
known to affect the way that an interaction occurs, influencing factors such as
dialogue, persuasion, trust and length of an interaction. So far it is unknown
however whether proximity can have similar effects in Video Mediated
Communication (VMC).
To investigate the possible effects of a stranger appearing close or far away,
an experiment was devised simulating a financial advice transaction using a
multimedia banking kiosk, where the financial advisor appeared either very
close or far away. The experiment showed that when the financial advisor
appeared very close, interactions were longer, with the customer saying more,
making more interruptions, and having more turns than if the advisor appeared
far away.
While this research indicates that perceived proximity may indeed have
behavioral implications for interacting across a video link, future research
aims to investigate further the precise nature both of the consequences and the
reasons behind them. As part of this, Conversational Games Analysis (CGA) is
used to examine the functional differences in the dialogue as well as the
structural. Other issues raised by the research include the nature of
familiarity and social presence.
-
Computer Mediated Communication Across Divergent Research Networks
-
Jenny Fry (j.fry@bton.ac.uk),
School of Information Management, University of Brighton, U.K.
Developments in electronic networks, such as the Internet, provide the
potential to alter scholarly communication patterns and work organisation
radically. The focus of this study is the mutual interaction between
electronic networks and disciplinary culture and the consequences of cultural
differences for the uptake and use of such networks. Knowledge domains within
academia are not homogenous, each discipline has a distinctive social and
epistemological structure which leads to variations in the communication system
which underpins academic research. These domains can be categorised into four
general types: Pure science; applied science; arts and humanities; and social
science. A number of authors have devised typologies that outline the social
and epistemological processes which span the disciplines within each group.
The relationship between these differential cultures and electronic networks
will be explored using in-depth interviews with networks of researchers from
several divergent specialisms. Analysis of pilot interviews has revealed
domain differences in the purpose, frequency, and perception of electronic
network use.
-
A Comparison of Video-Mediated, Face-to-Face and Audio-Only Group Communications
-
Emma France (emma@mcg.gla.ac.uk),
Multimedia Communications Group, University of Glasgow, U.K.
Few studies of technology mediated group communication exist. This paper
describes a laboratory-based information exchange task comparing the
communication and task performance of 36 three-person groups in face-to-face,
audio-only, and video-mediated communication (VMC). Analyses revealed no
statistically significant differences in dialogue length or performance between
the three conditions. However, VMC conversations tended to have most words and
speaking turns and those in face-to-face communication the least. This trend
was explored using Conversational Games Analysis (Kowtko, Isard &
Doherty-Sneddon, 1991), an exhaustive form of coding of the functional use of
utterances. The content of 12 face-to-face and 12 video-mediated dialogues was
coded. This showed that significantly more interactive work tended to be
required in VMC to complete the task. It is proposed that impoverished visual
feedback cues, novelty and remoteness in VMC make it more difficult for the
participants to reach mutual understanding, and hence more difficult to
complete the task.
-
Communication and Co-ordination through Public Representations
-
Christer Garbis (christer.garbis@tema.liu.se),
Department of Communication Studies, Linköping University, Sweden
In my thesis work I am investigating the way in which teams of operators engage
in co-operative process management, such as nuclear power plant control, use
'public representations', i.e., the artifacts representing information in such
a way that it is commonly accessible and available to all team members at the
same time (for example, a wall mounted electronic display). I am particularly
interested in the role that these representations play for the operators'
collective assessment and awareness of the state of the system that they are
responsible for operating. In addition, I am researching the differences
between accessing information through a 'public representation,' such as a
fixed line diagram in the underground line control, and through 'private
representations,' such as a single-user computer screen. It is my belief that
the role and function of 'public' and 'private' representations in the above
settings should be carefully studied so they can be designed in a more tightly
coupled and integrated way in order to provide the operators with a sufficient
and flexible mode of information.
-
An Investigation of Multi-user Design Tools for Collaborative 3-D Modeling
-
Tek-Jin Nam (Tek-Jin.Nam@brunel.ac.uk),
Department of Design, Brunel University, U.K.
The objective of this research is to help designers working in teams by
providing an improved collaborative design environment. The focus is on the
investigation into specific issues and requirements for the development of
multi-user CAD systems for collaborative 3-D modeling. By examining means for
incorporating shared design workspace into conventional design workspace, we
propose new mechanisms to transform existing CAD tools into collaboration-aware
systems. From an initial experimental study of the team design process and a
series of prototype development of collaborative CAD systems, a theoretical
framework has been proposed and applied to the new collaboration-aware design
systems. The result of the research will lead to the new generation of design
tools to support team design tasks improving efficiency and effectiveness of
team working.
-
EVOLVE: EVOLutionary Aspects of Vidoeconferencing Explored
-
Marike Hettinga (hettinga@telin.nl),
Telematica Instituut, The Netherlands
The EVOLVE project focuses on evolutionary processes that take place after the
introduction of videoconferencing in medical teleconsultation sessions.
Evolution refers to what happens with patterns of work, including patterns of
using a technology for particular purposes. As these patterns often divert
from the patterns initially expected by designers, we believe that evolutionary
processes are an important factor for the successfulness of the introduction of
new technology. EVOLVE aims at yielding design guidelines for a better support
of these evolutionary processes. These guidelines concern the technology (the
"technical system"), as well as the organization of the use of the technology
(the "social system"), and the relation between the technical and social
system.
-
Concurrency Control for Real-Time Diagramming
-
Jeffrey D. Campbell (jeffc@sis.pitt.edu),
Department of Information Science and Telecommunications, University of Pittsburgh, USA
Diagrams represent a design, concept or object. Multiple users working
together simultaneously to create a diagram can interfere with each other's
work. At a minimum this results in lost productivity. In undetected, the
interference can cause inconsistencies or errors in the diagram greatly
reducing its value. A concurrency control mechanism is needed to maintain
integrity for collaborative diagramming. The method described here focuses on
identifying logical units of work for collaborative diagramming. These units
are analogous to transactions in a database system. This emphasis on
transaction identification is a key distinction between this technique and
prior CSCW concurrency control approaches. The improvement in transaction
identification along with an implementation of split transactions reduces
resource blocking, a problem generally found in applying locking techniques
from database to CSCW applications.
-
Supporting Dynamic Recommendations in Organizational Information Systems
-
David McDonald (dmcdonal@ics.uci.edu),
Department of Information and Computer Science, University of California, Irvine, USA
This work explores how information systems can be augmented to assist users in
finding other individuals who are likely to have specialized, expert
information that they need. In particular, this work considers the social and
cognitive mechanisms that people use to find candidate sources of expertise. I
recently completed a field study of information finding and sharing in a
software development organization. The social and cognitive mechanisms
identified during the study will be used to design and implement a system that
can assist users with finding potential experts. The design and implementation
of a system concomitant with an analysis of subsequent data are work in
progress.
-
Designing the DomeCityMOO Collaboratory: A Multi-User Simulation in a Text-Based Networked Virtual Environment That Supports Non-Scripted Interactions Toward Intercultural Understanding
-
Elaine M. Raybourn (emraybo@sandia.gov),
Sandia National Laboratories, USA
This proposal argues that designing a multi-user social-process simulation in a
shared virtual environment offers unique opportunities to explore intercultural
issues such as identity, power, and prejudice because its collaborative
environment is much less threatening than face-to-face. In the proposed
Text-Based Networked Virtual Environment (TNVE) also known as a Multi-User
Dimension Object Oriented (MOO), players' narratives and experiences provide
the basis for discovery and exploration in a virtual "collaboratory." The
DomeCityMOO environment is unique in that it advances our state of knowledge of
the effects of designing a non-scripted collaborative social process simulation
which supports both group and individual intercultural learning in a shared
virtual space.
-
High-Level Requirements Analysis for Systems in Complex Work Settings
-
Mark Bergman (mbergman@ics.uci.edu),
Department of Information and Computer Science, University of California, Irvine, USA
Large scale intra- and interorganizational information systems development has
failed to yield useful systems ~50% of the time. It appears that one cause of
these failures is the misunderstanding or overlooking of organizational and
institutional requirements in the design of these systems. High-level
requirements analysis is being created as one way to start to address this
problem. It is a new methodology that can be used to gather organizational,
institutional as well as technical information system requirements. Research
is being performed to determine how to build a high-level requirements
analysis framework. Then, research will continue in applying the framework to
identify critical individual or combinations of technical, organizational,
institutional requirements for a "real life" project that have been
misunderstood or overlooked. Beyond this, high-level requirements analysis
should allow for increased insights in (1) requirements analysis, (2) complex
system design which contains technological, organizational, and institutional
factors, (3) how technology, organizations, and institutions co-evolve over
time, (4) policy creation in the development and governance of these types of
systems, and (5) how to build, maintain, and improve a high-level requirements
extraction and analysis system. Altogether, this sets up a research framework
that may eventually yield solutions to become much more successful at either
implementing large scale intra- and interorganizational information systems or
knowing when not to build them.
Monday Program
9:00-10:30 Opening Plenary
-
Collective IQ and a Framework for Bootstrapping our Society - ACM Turing Award Lecture
-
Douglas Engelbart,
Bootstrap Institute, USA
Doug Engelbart,
Bootstrap Institute
founder and Director, has an unparalleled
30-year track record in predicting, designing, and implementing the future of
organizational computing. From his early vision of turning organizations into
augmented knowledge workshops, he went on to pioneer what is now known as
collaborative hypermedia, knowledge management, community networking, and
organizational transformation.
Well-known technological firsts include the mouse, display editing, windows,
cross-file editing, outline processing, hypermedia, and groupware. Integrated
prototypes were in full operation under the NLS system, as early as 1968. In
the last decade of its continued evolution, thousands of users have benefited
from its unique team support capabilities.
After 20 years directing his own lab at SRI, and 11 years as senior scientist,
first at Tymshare, and then at McDonnell Douglas Corporation, Engelbart founded
the Bootstrap Institute, where he is
working closely with industry and government stakeholders to launch a
collaborative implementation of his work.
Engelbart has received numerous awards for outstanding lifetime achievement and
ingenuity, including ACM's 1997 A.M. Turing Award. His life's work, with his "big-picture" vision and
persistent pioneering breakthroughs, has made a significant impact on the past,
present, and future of personal, interpersonal, and organizational
computing.
11:00-12:30 Awareness of others and their actions
Session chair: Alison Lee, IBM TJ Watson Research Center, USA
-
OfficeWalker: A Virtual Visiting System Based on Proxemics
-
Akihiko Obata (obata@flab.fujitsu.co.jp)
and
Kazuo Sasaki,
Fujitsu Laboratories Ltd., Japan
We propose an interaction model for video mediated communication systems
that support informal communication among distributed groups. We focused on
two issues raised in previous research, the problem of intrusiveness that
occurs when a caller glances at a recipient prior to conversation, and the
failure of facilitating unintended interactions with unexpected partners.
The proposed model addresses these problems by introducing "interactional
distance" among users. We developed our prototype system that embodied this
model, and examined these problems by conducting a user experiment. We
confirmed that the problem of intrusiveness was reduced, and unintended
interactions were partially supported.
-
Evaluating Image Filtering Based Techniques in Media Space Applications
-
Qiang Alex Zhao (azhao@cc.gatech.edu)
and
John T. Stasko,
Georgia Institute of Technology, USA
Media space applications that promote informal awareness in an
organization confront an inevitable paradox: the shared video
connections between offices and rooms that promote informal
awareness also can rob individuals of privacy. An important open
problem in this area is how to foster awareness of colleagues while
minimizing the accompanying loss of privacy. One proposal put
forward is to filter the communicated video streams rather than
broadcasting clear video. Such a scheme may facilitate awareness
while helping to alleviate some aspects of the privacy loss. In
this article, we describe several image filtering techniques that
provide awareness in informal group communication applications
while blurring the details of an individual's activities, thus
potentially preserving more privacy. We describe studies to
quantitatively and qualitatively assess the degrees of awareness
and accuracy that these filtering techniques provide.
-
Interlocus: Workspace Configuration Mechanisms for Activity Awareness
-
Takahiko Nomura (Takahiko.Nomura@fujixerox.co.jp),
Koichi Hayashi, and
Tan Hazama,
Fuji Xerox Co., Ltd., Japan,
and
Stephan Gudmundson,
University of British Columbia, Canada
This paper describes the concept of activity awareness, which enables workspace
awareness without employing shared workspaces, and our framework for supporting
activity awareness. Activity awareness extends the concept of asynchronous
workspace awareness to provide asynchronous progress notifications and
collective perspectives on related activities. Our framework adopts the
temporally threaded workspace model, which tracks an activity in each
individual's workspace by storing a sequence of snapshots of their workspace,
and uses workspace configuration mechanisms to provide awareness functions. We
then present Interlocus, an implementation of the framework in the WWW
environment.
11:00-12:30 Organizational culture: Memory and change
Session chair: Thomas A. Finholt, University of Michigan, USA
-
The Long and Winding Road: Collaborative IT and Organisational Change
-
Helena Karsten (eija@jytko.jyu.fi),
University of Jyväskylä, Finland,
and
Matthew Jones,
University of Cambridge, UK
The role of collaborative information technology in organisational changes
continues to be a source of controversy in the CSCW literature. We report
organisational changes in a Finnish computer consultancy accompanying the
introduction and use of Lotus Notes over a period of three years. The case
shows that collaborative information technologies, such as Lotus Notes,
are capable of supporting a variety forms of organisation. The uptake and
use of Notes appeared to be more strongly influenced by aspects of the
organisational context, internal social structure and the users'
capabilities -- in this case economic recession, changing foci of control
and the role changes in the company -- than by any intrinsic logic of the
technology.
-
Considering an Organization's Memory
-
Mark S. Ackerman (ackerman@ics.uci.edu),
University of California, Irvine, USA,
and
Christine Halverson,
IBM TJ Watson Research Center, USA
The term organizational memory is due for an overhaul. Memory appears to
be everywhere in organizations; yet, the term has been limited to a few
uses. In this paper we examine what memory in an organization really is.
Based on an ethnographic study of a telephone hotline group, this paper
presents a micro-level analysis of a hotline call, the work activity
surrounding the call, and the memory used in the work activity. We do this
analysis from the viewpoint of distributed cognition theory, finding it
fruitful for an understanding of an organization's memory.
-
Diaries at Work
-
Mikko Kovalainen
and
Mike Robinson (mike@cs.jyu.fi),
University of Jyväskylä, Finland,
and
Esa Auramaki,
Solution Garden Ltd., Finland
Brief critiques of organisational memory as "thing" are pre-sented, and an
alternative conceptualisation as artefact mediated process is offered.
Within this frame, the paper gives an account of usage of a simple
electronic artefact within a process industry: specifically an Electronic
Diary on the factory floor of a large modern papermill. Analysis of 3,500
entries made in a year illustrates the multifaceted use of the Diary. These
show that Diary entries constitute dialogues within and between
work-shifts, and partially with other organisational levels. The dialogues
share some properties - "talking out loud" and "overhearing" - with work
co-ordination in face-to-face situations.
2:00-3:30 Panel
-
An Internet Paradox: A Social Medium That May Undermine Sociability
-
Sara Kiesler
(Chair)
and
Robert Kraut,
Carnegie Mellon University, USA,
Judith Donath,
MIT, USA,
Barry Wellman,
University of Toronto, Canada,
and
Howard Rheingold,
Independent consultant
Is the current Internet leading people to have strong connections to others or
is it working against this? New empirical results suggest that using the
Internet leads to less social involvement, more loneliness, less communication
within the family, and more depression. The panel will assess whether these
results are believable, and if so whether new services on the Internet can be
designed to support strong social ties. The second goal of the panel is to
outline these good designs.
2:00-3:30 Concurrency and consistency
Session chair: Atul Prakash, University of Michigan, USA
-
Operational Transformation in Real-Time Group Editors: Issues, Algorithms, and Achievements
-
Chengzheng Sun (C.Sun@cit.gu.edu.au),
Griffith University, Australia,
and
Clarence (Skip) Ellis,
University of Colorado, USA
Real-time group editors allow a group of users to view and edit the same
document at the same time from geographically dispersed sites connected by
communication networks. Consistency maintenance is one of the most
significant challenges in the design and implementation of this type of
system. Research on real-time group editors in the past decade has invented
a non-traditional technique for consistency maintenance, called operational
transformation. This paper presents an integrative review of the evolution
of operational transformation techniques, with the goals of identifying the
major issues, algorithms, achievements, and remaining challenges. In
addition, this paper contributes a new optimized generic operational
transformation control algorithm.
-
Operation Transforms for a Distributed Shared Spreadsheet
-
Christopher R. Palmer
and
Gordon V. Cormack (gvcormack@plg.uwaterloo.ca),
University of Waterloo, Canada
The Distributed Operation Transform (dOPT), proposed by Ellis and Gibbs, is
used to define concurrently updatable shared objects. Ellis and Gibbs give
the operation transforms that define a simple shared text editor supporting
single character insertions and deletions on a linear buffer. We report
here on the construction of operation transforms for a more sophisticated
groupware application: a shared spreadsheet. We identify a set of abstract
operations that characterize the operations on a spreadsheet. Using
Cormack's Calculus for Concurrent Update, which extends and corrects dOPT,
we give the transforms on these operations necessary to define a shared
spreadsheet. We use the transforms to build a shared version of sc, the
Unix spreadsheet due to Gosling.
-
Responsiveness and Consistency Tradeoffs in Interactive Groupware
-
Sumeer Bhola (sumeerb@cc.gatech.edu),
Georgia Institute of Technology, USA,
Guruduth Banavar,
IBM TJ Watson Research Center, USA,
and
Mustaque Ahamad,
Georgia Institute of Technology, USA
Interactive (or Synchronous) groupware is increasingly being deployed in
widely distributed environments. Users of such applications are accustomed
to direct manipulation interfaces that require fast response time. The
state that enables interaction among distributed users can be replicated
to provide acceptable response time in the presence of high communication
latencies. We describe and evaluate design choices for protocols that
maintain consistency of such state. In particular, we develop workloads
which model user actions, identify the metrics important from a user's
viewpoint, and do detailed simulations of a number of protocols to evaluate
how effective they are in meeting user requirements.
4:00-5:30 Supporting customer and health-care service workers
Session chair: Giorgio De Michelis, University of Milano, Italy
-
Designing for the Dynamics of Cooperative Work Activities
-
Jakob Bardram (bardram@daimi.aau.dk),
Aarhus University, Denmark
CSCW seems to have a persistent problem of understanding the ontology of
"cooperative work". This paper argues that this problem is a direct result
of not looking at the dynamic aspects of work. Based on Activity Theory the
paper gives a conceptual frame for understanding the dynamics of
collaborative work activities, and argues that the design of computer
support should view cooperative breakdowns not as a problem but as an
important resource in design. These arguments are based on empirical
studies of healthcare work and the design of a computer support for
planning and scheduling operations and other activities within a hospital.
-
Collaborative Customer Services Using Synchronous Web Browser Sharing
-
Makoto Kobayashi (mkobaya@jp.ibm.com),
Masahide Shinozaki, and
Takashi Sakairi,
IBM Research, Tokyo Research Laboratory, Japan, and
Maroun Touma,
Shahrokh Daijavad, and
Catherine G. Wolf,
IBM TJ Watson Research Center, USA
In this paper, we describe our experiences in designing two applications for
synchronous web browser sharing in the context of Web-based collaborative
customer service. Real-world business requirements were the key factors that
dictated the design and architecture of these collaborative applications and as
such, constitute the foundations for the paper.
-
Talking to Customers on the Web: A Comparison of Three Voice Alternatives
-
Qiping Zhang (qiping@umich.edu),
University of Michigan/CREW, USA, and
Catherine G. Wolf,
Shahrokh Daijavad,
and
Maroun Touma,
IBM TJ Watson Research Center, USA
This paper describes an empirical study that compared three alternatives
for voice communication in conjunction with Web page collaboration for
customer service. Two of the technologies used a single phone line for
both voice and data transmission. These technologies were internet
telephony and Simultaneous Voice and Data (SVD), a protocol which allows
the voice to be routed over the public telephone network, rather than the
internet. The study found that SVD was superior to internet telephony in
terms of a number of behavioral and subjective measures of conversational
interaction. The study also found that task time using internet telephony
was 45% greater than with SVD, making the former a costly alternative in
terms of human time.
4:00-5:30 Infrastructures for collaboration (1)
Session chair: W. Keith Edwards, Xerox Palo Alto Research Center, USA
-
Out of This World: An Extensible Session Architecture for Heterogeneous Electronic Landscapes
-
Jonathan Trevor (jonathan@comp.lancs.ac.uk),
Tom Rodden,
and
Gareth Smith,
Lancaster University, UK
The growth in interest in virtual environments in CSCW has focused on
co-operation within these environments. Little consideration has been given
to users management of these environments and their movement between them.
In this paper we present a session management architecture that supports
the management of virtual environments. The developed architecture is built
upon the HTTP protocol and is sufficiently general to allow it to support a
range of CSCW application. We present the architecture and its use to
support both virtual environments and more generic cooperative
applications.
-
Ubiquitous Collaboration Via Surface Representations
-
Dan R. Olsen, Jr.,
Scott E. Hudson (hudson@cs.cmu.edu),
Matt Phelps,
Jeremy Heiner,
and
Thom Verratti,
Carnegie Mellon University, USA
Essential prerequisites to asynchronous work with shared artifacts include
things such as an ability to effectively communicate information, an
ability to understand the actions of collaborators, and an ability to
integrate work from others. Systems designed to support ubiquitous
collaboration - collaboration that can scale to communities the size of the
Internet - face a number of important challenges in providing these
prerequisites. For example, when the set of potential collaborators
becomes large, and collaborative media becomes richer, simple
interoperability of application programs quickly becomes a difficult issue.
Further, various market pressures, along with the rapid growth of a diverse
Internet, will, for the most part, make these problems worse rather than
better.
-
Rapidly Building Synchronous Collaborative Applications by Direct Manipulation
-
Guruduth Banavar (banavar@watson.ibm.com),
Sri Doddapaneni,
Kevan Miller,
and
Bodhi Mukherjee,
IBM TJ Watson Research Center, USA
Existing GUI builder technology supports building user interfaces for
interactive applications via direct manipulation. However, it is
notoriously difficult to build the underlying data sharing and
application logic for multi-user synchronous collaborative applications.
This paper describes a collection of very high-level software
components, built using the JavaBeans component standard,
that enables domain experts and application designers to rapidly build
entire collaborative applications via visual programming --
drag-and-drop, customization and wiring. Our component suite supports
conference setup, awareness, data sharing, media streaming, access
synchronization, and temporally coordinated media and event streams.
We illustrate that the task of building non-trivial multi-user
applications using this approach is significantly simplified.
7:00-10:00 Gala Reception at the Pacific Science Center
You will be whisked away on a 90-second
monorail trip to the
Seattle Center.
From there it's a short walk to the Pacific Science Center. It's a
science center so of course there will be dinosaurs to greet you. There will be
opportunities to test your powers of vision, strength and reactions in the Body
Works exhibition. The question will be whether to test out your powers before
or after feasting on a delicious selection of Northwestern foods. You can
choose to talk with friends, enjoy a jazz band, or explore the rest of the
museum while you munch on the buffet. When you have feasted and explored you
are free to take the monorail back to the hotel as it will be running
until 11:00pm. The cost of this event is included in the registration
fee. The free monorail shuttles will begin running at 6:30pm.
Tuesday Program
9:00-10:30 Mirrors to the future: New interaction paradigms
Session chair: Simon Kaplan, University of Queensland, Australia
-
HyperMirror: Toward Pleasant-to-use Video Mediated Communication System
-
Osamu Morikawa (morikawa@nibh.go.jp),
National Institute of Bioscience and Human-Technology, Japan,
and
Takanori Maesako,
Osaka University, Japan
Our purpose in designing the HyperMirror system is to produce a new type of
video-image that provides an attractive communication environment with high
understandability, rather than imitating face-to-face communication. In the
HyperMirror environment, all participants are made to feel they are sharing
the same virtual space. In this system, communication is made using images
that meet the condition WISIWYS, all the participants become equal and
everything on the screen becomes tangible, including objects located in the
distance out of reach. It was found that the participants sharing the same
screen behaved as if they had been in the same room.
-
Meme Tags and Community Mirrors: Moving from Conferences to Collaboration
-
Richard Borovoy (borovoy@media.mit.edu),
Fred Martin,
Sunil Vemuri,
Mitchel Resnick,
Brian Silverman,
and
Chris Hancock,
MIT Media Lab, USA
Meme Tags are part of a body of research on GroupWear: a wearable
technology that supports people in the formative stages of cooperative
work. Conference participants wear Meme Tags that allow them to
electronically share memes -- succinct ideas or opinions -- with each
other. Alongside of the person-to-person transactions, a server system
collects information about the memetic exchanges and reflects it back to
the conference-goers in Community Mirrors -- large, public video displays
that present real-time visualizations of the unfolding community dynamics.
This paper presents results from a proof-of-concept trial of the Meme Tag
technology undertaken at a MIT Media Laboratory conference.
-
Tangible Interfaces for Remote Collaboration and Communication
-
Scott Brave (brave@media.mit.edu),
Hiroshi Ishii,
and
Andrew Dahley,
MIT Media Lab, USA
Current systems for real-time distributed CSCW are largely rooted in
traditional GUI-based groupware and voice/video conferencing methodologies.
In these approaches, interactions are limited to visual and auditory media,
and shared environments are confined to the digital world. This paper
presents a new approach to enhance remote collaboration and communication,
based on the idea of Tangible Interfaces, which places a greater emphasis
on touch and physicality. The approach is grounded in a concept called
Synchronized Distributed Physical Objects, which employs telemanipulation
technology to create the illusion that distant users are interacting with
shared physical objects. We describe two applications of this approach:
PSyBench, a physical shared workspace, and inTouch, a device for haptic
interpersonal communication.
9:00-10:30 Panel
-
Everyone is Talking About Knowledge Management
-
Irene Greif,
Lotus Research, USA
(Chair)
Everyone is talking about Knowledge Management (KM). At least, everyone in the
commercial world who used to buy or sell groupware. It's captured the attention
of vendors, customers, analysts and reporters. Is it real or a fad, the next
step in evolution from email, through groupware, to what people REALLY need, or
the next open area for research on large organizations and their real needs?
The panel moderator will assemble a group of experts from the companies leading
the KM movement and representatives of academic research organizations with
dissenting views. Join us as we take a look at the KM frenzy, with an eye
towards identifying open questions that can be addressed by CSCW researchers.
11:00-12:30 Infrastructures for collaboration (2)
Session chair: Ken-Ichi Okada, Keio University, Japan
-
COCA: Collaborative Objects Coordination Architecture
-
Du Li (lidu@cs.ucla.edu)
and
Richard R. Muntz,
University of California, Los Angeles, USA
Coordination policies vary from collaboration to collaboration and are even
subject to evolution in different phases of the same collaboration. It is
vital for collaborative systems to be flexible enough to accommodate
changes to the coordination policies during development time and their
adaptation by end users.
Motivated by previous work of separating coordination and computation, we
propose COCA as a generic framwork for developing collaborative systems and
modeling the coordination policies. We explicitly divide participants into
different roles, and specify the coordination policies by roles in a
logic-based specification language. Policies are interpreted at runtime at
each collaboration site by a COCA virtual machine. It is easy to change the
coordination policies both during development and at runtime.
-
Artefact: A Framework for Low-Overhead Web-Based Collaborative Systems
-
Jeff Brandenburg (jeffb@persimmon.com),
Boyce Byerly,
Tom Dobridge,
Jinkun Lin,
Dharmaraja Rajan,
and
Timothy Roscoe,
Persimmon I.T., Inc., USA
The Artefact framework is a tool for building collaborative
applications that deliver HTML representations of an object-oriented
application space to standard browsers. We present some aspects of
Artefact's implementation, including HTTP enhancements to support
synchronous collaboration, the decoupling of input and output in the
interaction protocol, a lightweight general-purpose Java applet, and
the user agents that bridge the gap between a browser and an
application. We describe some of the characteristics that make it
easy to create multi-user applications with Artefact, and illustrate
this with a simple example application. Finally, we compare Artefact
to some existing distributed application platforms.
11:00-12:30 Shared visual spaces
Session chair: John C. Tang, Sun Microsystems, Inc., USA
-
Supporting Flexible Roles in a Shared Space
-
Randall B. Smith (Randall.Smith@Eng.Sun.com),
Ronald Hixon,
and
Bernard Horan,
Sun Microsystems Laboratories, USA
We describe the support for roles in a shared space application and
programming environment called Kansas. As in reality, the underlying
physics of Kansas has no notion of role. However, roles are supported by
two features of the system: the spatial character of Kansas (which enables
different views for different users) and a capability system that filters
user inputs. Spatial positions and capabilities can be easily changed, so
the support for roles is dynamic, lightweight, and flexible. Our system is
simple, and intentionally limited in scope.
-
Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness
-
Carl Gutwin (gutwin@cs.usask.ca),
University of Saskatchewan, Canada,
and
Saul Greenberg,
University of Calgary, Canada
Users of synchronous groupware systems act both as individuals and as
members of a group, and designers must try to support both roles. However,
the requirements of individuals and groups often conflict, forcing
designers to support one at the expense of the other. The tradeoff is
particularly evident in the design of interaction techniques for shared
workspaces. Individuals demand powerful and flexible means for interacting
with the workspace and its artifacts, while groups require information
about each other to maintain awareness. Although these conflicting
requirements present real problems to designers, the tension can be reduced
in some cases. We consider the tradeoff in three areas of groupware design:
workspace navigation, artifact manipulation, and view representation. We
show techniques such as multiple viewports, process feedthrough, action
indicators, and view translations that support the needs of both
individuals and groups.
-
Fragmented Interaction: Establishing Mutual Orientation in Virtual Environments
-
Jon Hindmarsh (jon.hindmarsh@kcl.ac.uk),
King's College, London, UK,
Mike Fraser,
University of Nottingham, UK,
Christian Heath,
King's College, London, UK,
and
Steve Benford
and
Chris Greenhalgh,
University of Nottingham, UK
This paper explores and evaluates the support for object-focused
collaboration provided by a desktop Collaborative Virtual Environment. The
system was used to support an experimental 'design' task. Video
recordings of the participants' activities facilitated an observational
analysis of interaction in, and through, the virtual world. Observations
include: problems due to fragmented views of embodiments in relation to
shared objects; participants compensating with spoken accounts of their
actions; and difficulties in understanding others' perspectives. Design
implications include: more explicit representations of actions than are
provided by pseudo-humanoid embodiments; and navigation techniques that
are sensitive to the actions of others.
2:00-3:30 Panel
-
Six Readings of a Single Text: A Videoanalytic Session
-
Timothy Koschmann,
Southern Illinois University, USA
(Chair),
Anne Anderson,
University of Glasgow, UK,
Rogers Hall,
University of California, Berkeley, USA,
Christian Heath,
Kings College, London, UK,
Curtis LeBaron,
University of Colorado at Boulder, USA,
Judith Olson,
University of Michigan, USA,
and
Lucy Suchman,
Xerox Palo Alto Research Center, USA
The purpose of this special session will be to illuminate some of the possible
ways in which we, as observers and researchers, can come to understand
collaboration and how it is achieved within the context of joint activity.
Historically, collaboration has been studied in a variety of ways, both
quantitative and qualitative, drawing on the research traditions of both the
psychological and the social (i.e., Anthropology, Sociology, Linguistics,
Communications) sciences. Our goal here is to highlight some of these
methodological differences while at the same time demonstrating how different
approaches can each contribute to a richer and more fully elaborated view of
the collaborative process. In preparation for this session six researchers
with extensive experience in studying collaboration were asked to analyze a
common piece of data---a pre-selected segment of videotaped interaction. Each
will summarize their findings followed by a discussion intended to highlight
the complementarities and incommensurabilities among the six analyses.
2:00-3:30 Primitives for building flexibile groupware systems
Session chair: John F. Patterson, Lotus Development Corp., USA
-
Exploring the Design Space for Notification Servers
-
Devina Ramduny (D.Ramduny@soc.staffs.ac.uk)
and
Alan Dix,
Staffordshire University, UK,
and
Tom Rodden,
Lancaster University, UK
Issues of notification and awareness have become increasingly important in
CSCW. Notification servers provide a notable mechanism to maintain shared
state information of any synchronous or asynchronous groupware system. A
taxonomy of the design space for notification servers is presented, based on
theoretical results from status-event analysis. This generates a framework
and vocabulary to compare and discuss different notification mechanisms to
improve design. The paper shows that notification servers are often ideally
placed to support impedance matching to give an appropriate pace of
feedthrough to the user by allowing them to see changes to shared objects in
a timely manner.
-
Re-Coupling Tailored User Interfaces
-
Gareth Smith (gbs@comp.lancs.ac.uk)
and
Jon O'Brien,
Lancaster University, UK
The development of shared environments and displays has also seen the
emergence of facilities to allow some form of subjective tailoring of
shared interfaces. This paper considers the need to dynamically re-couple
tailored interfaces as users become increasingly aware of each other. We
present a general model to support awareness based re-coupling of shared
interfaces and show its implementation in cooperative virtual environments
and shared graphical displays.
-
Flexible Meta Access-Control for Collaborative Applications
-
Prasun Dewan (dewan@cs.unc.edu),
University of North Carolina, Chapel Hill, USA,
and
HongHai Shen,
IBM Santa Teresa Lab, USA
Meta access-control, also called access administration, ensures that
users do not make unauthorized access definitions. Such control in a
collaborative system must support fine-grained protection, a flexible
scheme for assigning access administrators, joint ownership of shared
objects, multiple ownership semantics of varying complexity, delega- tion
of access rights, and both shallow and deep revocation. It should also be
easy to implement in a variety of applica- tions, easy to use by users of
varying sophistication with different protection needs, and offer a
small set of features that can be incrementally learned. We have
designed a new model to meet these requirements and imple- mented and
used it in a generic, extensible collaborative system. We have also
developed techniques for simulating a large variety of existing policies
for meta access-control. In particular, we have developed an
implementation- independent technique of indirect roles to support flexible
delegation and revocation. In this paper, we identify requirements
of meta access control, describe our model together with the
techniques for using it, compare it with related work, give our experience
with it, and evaluate how well it meets the requirements.
4:00-6:00 SIGGROUP Meeting
Meeting in Grand I of members of the ACM Special Interest Group on Supporting Group Work.
4:00-8:00 Demonstrations
-
TeamWave Workplace
-
Mark Roseman (roseman@teamwave.com),
TeamWave Software Ltd., Canada
TeamWave Workplace is one of the few commercial products supporting
both real-time and asynchronous collaboration. Using a rooms metaphor,
it combines chat, audio/video, whiteboards, calendars, bulletin boards,
and other groupware tools in a fully persistent work environment, all
running on Windows, Macintosh and Unix platforms. This demonstration
will highlight not only the individual components in TeamWave, but
also how the system works to integrate them together into a single
cohesive environment.
-
WebGuide: Guiding Cooperative Work on the Web with Perspectives and Negotiation Support
-
Gerry Stahl (Gerry.Stahl@Colorado.edu)
and
Rogerio dePaula,
Center for LifeLong Learning and Design, Department of Computer Science, University of Colorado, Boulder, USA,
and
Thomas Herrmann
and
Kai-Uwe Loser,
Informatik und Gesellschaft, Universität Dortmund, Germany
Cooperative knowledge work typically involves a mix of individual and group
activities. Computer support for both personal and team perspectives allows
people to view and work on a central information repository in personal,
subgroup, and team contexts. Negotiation mechanisms support the merger of
information developed and proposed by individuals or subgroups into
perspectives representing convergence of group ideas. By intertwining
perspective and negotiation mechanisms, a presentation or product representing
group consensus can systematically be constructed from the individual results
while work on personal ideas progresses within private workspaces. WebGuide is
a prototype system that integrates perspective and negotiation mechanisms to
support web-based cooperation. It is currently being developed to support two
diverse group research projects; the demo will feature the current state of
these research collaborations as represented within WebGuide.
-
ToolSpace: A Next Generation Computing Environment
-
T. Goddard (goddard@mathcs.emory.edu)
and
V. S. Sunderam,
Emory University, USA
User interfaces have evolved from punched cards, to text terminals,
to windowing systems. As interface standards move into the third
dimension, we have the opportunity to ensure that they inherently
support cooperative work as well as other modern ideas from areas
such as component software and distributed systems. ToolSpace is
our prototype of such an environment.
Using VRML and Java, ToolSpace workspaces are available over the
web through essentially a standard web browser installation.
Within the workspace, users can interact with shared objects
and applications in real time. With a software abstraction
called "tools", applications can scale with number of users, degrees
of freedom of input devices, and sophistication of input filtering.
-
Patient Support Using the World Wide Web
-
John E. Lester (Lester@helix.mgh.harvard.edu),
Deirdre M. Norris, R.N.,
and
Daniel B. Hoch, Ph.D., M.D.,
Partners HealthCare Neurology Department, MGH Epilepsy Service, VBK 830, Massachusetts General Hospital, USA
Traditional medical care relies on face-to-face encounters in which
patient and physician work in a collaborative fashion. However, many
patients have limited mobility, want additional medical information and
wish to share experiences with others in similar medical circumstances.
This demonstration illustrates how the WWW can be used as a computer-based
tool to augment the physician-patient encounter at an Epilepsy referral
center. During this presentation we show how patients and providers use
WWW resources running on commercial software. Patients are given access to
a library, discussion groups, chatrooms, and the opportunity to
communicate privately with healthcare providers. Patients were included in
the design process and are involved in the evolution of the site.
Monitoring of the project is performed by Epilepsy care providers. We are
in the process of examining the impact of this technology on patient
satisfaction, quality of life and comparing/contrasting its use to
traditional face-to-face encounters.
-
WebShaman -- Collaborative Virtual Prototyping in the World Wide Web for Product Designers
-
Pertti Repo,
Jarmo Sarkkinen,
and
Tuomo Tuikka (Tuomo.Tuikka@oulu.fi),
HCI & Group Technology Laboratory, Department of Information Processing Science, University of Oulu, Finland,
and
Marko Salmela,
VTT Electronics, Finland
This demonstration presents a World Wide Web based collaborative virtual
prototyping system -- WebShaman. The system was designed after a series of
field studies in interdisciplinary collaborative electronics product
design. It illustrates how to support synchronous concept design over the
WWW, where three dimensional product concepts, design objects, can be
shown, manipulated, and simulated in common information space. Thus two or
more electronics product designers or their customers can work on a common
design object in synchronous collaboration using distributed simulation to
mediate their understanding with each others. To facilitate this a
techniques which we call 'smart virtual prototyping' is demonstrated. It is
a special technique which allows users to add functionality and simulation
to virtual prototypes and use them in a collaborative fashion.
(See: http://www.hci.oulu.fi/WebShaman.html)
-
The Hummingbird: Mobile Support for Group Awareness
-
Lars Erik Holmquist (leh@viktoria.informatik.gu.se),
Joakim Wigström,
and
Jennica Falk,
PLAY Research Group, Viktoria Research Institute, Sweden
The Hummingbird is a small portable device which supports social
awareness between people who frequent the same physical location. The
Hummingbird uses wireless communication to give members of a group
continuous aural and visual indications of which other group members are
in the vicinity. Although many solutions for providing awareness
information exist, they are either tied to the desktop (e.g., ICQ) or
dependent on a pre-existing infrastructure (e.g., Active Badges).
Hummingbirds have the advantage of working any time, anywhere, which
will be shown in this demonstration.
We will let attendees get hands-on experience with the Hummingbird
prototype, but the demonstration will not be limited to the demo room.
Attendees will be allowed to borrow Hummingbirds and use them in the
conference area. In this way, participants will be able to explore how
Hummingbirds can support group awareness during a conference situation.
-
WebPath: Synchronous Collaborative Browsing
-
Paul Moody (paul_moody@lotus.com),
Lotus Development Corporation, USA
Pathing, trails and guided tours of hypertext have been shown to be
valuable means of sharing browsing experiences. Our WebPath project
implemented a pathing system for use with a web browser with the addition
of awareness, real-time chatting, and sharing of current browse locations.
Our experiences using the system led to several new collaborative browsing
activities using paths. In this demo, we will show our system and
demonstrate so |