CHI 97 Electronic Publications: Workshops
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Research Issues in Wearable Computers

Len Bass, Dan Siewiorek
Carnegie Mellon University
Pittsburgh, Pa 15213 USA
+1 412 268 6763
{ljb,dps}@cs.cmu.edu

Steve Mann
E15-389
20 Ames St
Cambridge, Ma 12345 USA
+1 416 946-3387
mann@eecg.toronto.edu

Chris Thompson
GTRI
Georgia Tech University
Atlanta, Ga 30332 USA
+1 404 894 6143
jt34@gatech.edu

Keywords

wearable computers, body worn computers, eyes free operation of computers, hands free operation of computers, user interface paradigms.

© 1997 Copyright on this material is held by the authors.



Introduction

Wearable computers are becoming more common. A recent workshop on wearable computing in Seattle attracted more than 200 attendees. For the most part, however, wearable computers are being treated as small computers with attempts to provide the same range of input and output devices as on a desktop and to utilize the same applications. We believe, however, that wearable computing is a new paradigm introducing new issues. It is not just mobile desktop computing. The purpose of this workshop is to discuss this position and to identify those research issues that are specific to wearable computers. The goal of the workshop is to produce a white paper identifying research issues in wearable computing and we expect this white paper to be seminal in the oncoming era of wearable computing.

The advent of mobile computing made it possible to carry a personal computing environment in a briefcase or a pocket. These devices fall short, however, of allowing an individual to use the power of a computer with no more thought than they give to using a hammer or other tool. They do not provide the ability to have a seamless interaction with the computer in the context of performing other tasks. Wearable computers allow the wearer tetherless mobility and the freedom to perform other activities while wearing it. Wearable computers should require little or no infrastructure beyond what is normally available in the environment. For example, a wireless infrastructure is now (or soon will be) normally available but physical entities that identify themselves through electronic means are not.

Areas of interest

We expect our discussions to include topics such as:

Participation

Participation in the workshop will be based on the submission of a position paper articulating your views on one of the above areas or on some other relevant issue and will be limited to 30 attendees. If you are currently involved in wearable computing research and are interested in participating in this workshop, you are invited to submit a position paper.

Workshop activities

The workshop will be a two day workshop. The first day will be devoted to presentations. The actual break down into groups will be based on the submitted position papers.Our planning division is into the four categories of: input/output devices, applications, user interface paradigms and CSCW and social ramifications.

The number of presentations will be limited to those that can be given on the first day. Therefore, not all attendees will be invited to present position papers.

The second day of the workshop will be devoted to discussing the issues raised on the first day. The goal of these discussions is to define and clarify these issues.

Output of workshop

The output of the workshop is going to be a white paper that will be disseminated widely. It will be published in the SIGCHI Bulletin as well as other outlets. There is a wearable web page in which we will include the white paper. The organizers of this workshop are also involved in organizing a broader conference on wearable computing and the issues raised in the white paper will be disseminated at that conference.


CHI 97 Prev CHI 97 Electronic Publications: Workshops Next

CHI 97 Electronic Publications: Workshops