CHI 97 Electronic Publications: Technical Notes
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How Effective are 3D Display Modes?

Sabine Volbracht
Dept. of Computer Science
University of Paderborn
Fürstenallee 11
D-33102 Paderborn
sabaro@uni-paderborn.de

Gitta Domik
Dept. of Computer Science
University of Paderborn
Fürstenallee 11
D-33102 Paderborn
domik@uni-paderborn.de

Khatoun Shahrbabaki
SAP AG
Postfach 1461
D-69185 Walldorf
khatoun.shahrbabaki@sap-ag.de

Gregor Fels
Dept. of Organic Chemistry
University of Paderborn
Fürstenallee 11
D-33102 Paderborn
gf@chemie.uni-paderborn.de

ABSTRACT

The increasing availability of 3D input and output devices demands a better understanding and comparison of their quality. This report describes an empirical experiment for comparing 3D display modes: traditional perspective viewing, anaglyph stereo and shutter glass stereo. We followed two hypotheses 1. shutter glass stereo viewing allows a faster and more accurate recognition than the anaglyph and the perspective viewing, and 2. subjects experienced with particular 3D representations are faster and more accurate than subjects with out experience. The experiment is based on a true research scenario in organic chemistry. Organic molecules were used as 3D objects. Mean response error and mean response time were calculated for a series of six tasks and 81 subjects.

KEYWORDS

perspective viewing, anaglyph stereo, shutter glass stereo, 3D display mode, experience, empirical, experiment.

© Copyright ACM 1997



INTRODUCTION

Former developments in computer technology have led to an increasing interest of stereo techniques. Consequently it is an interesting issue if stereo effects provide more expressiveness and effectiveness in comparison to the traditional display techniques and what kind of display mode is adequate for a particular user. Previous studies in this area have centered around the comparison of the perspective viewing mode versus the shutter glass stereo mode. They indicate that shutter display mode provides better user performance at many 3D visual tasks than perspective mode does [1][4]. Our study differs in that it reduces the testing environment to one application area (namely chemistry), one visualization technique (the molecule stick model) and three 3D display modes (perspective viewing, anaglyph stereo and shutter glass stereo with StereoGraphics Crystal Eyes" LCD shutter glasses). This set-up provides a controlled testing environment resulting in quantitative comparisons, which are meaningful for the decision-making of a potential buyer. The visualization technique as well as the tasks used in our experiment are taken from a true research scenario in organic chemistry. Structures are represented as stick models, easily understood by the organic chemist. Stick models are used to show the structure of the molecule.

EXPERIMENTAL DESIGN

The basic design [2] was a 3x3 factorial experiment with three classes of the independent variable 'display mode' ( perspective viewing, anaglyph stereo and shutter glass stereo ) and three levels of the independent variable 'experience' ( high, low, none experience ). The dependent variables were 'accuracy' and 'time'.

SUBJECTS

Our experiment involved 81 participants. The subjects were students of Chemistry (specialized in organic / other) or Computer Science and had different expertise with 3D representation of organic molecules.

TASKS

Three problems (identifying, comparing and positioning) were tested by providing five tasks. Identifying and comparing were each tested with a simple and a complex molecule to under stand the relationship between complexity and viewing. The five tasks were as follows:

PROCEDURE

For each task the subject saw a different molecule. In this way we avoided subjects remembering the structure of molecules. A counterbalancing procedure provided a between-subject design for each task. The tasks were performed interactively on each of the 3D display modes. The interaction was restricted to molecule rotations with the mouse. An objective comparison was based on the correct answers of the questions and the measured time for answering. Before beginning the experiment and before each task, the subjects received practice time for a few minutes to become familiar with each 3D display mode and with the particular molecule. Once the subject pressed a 'Start/Ready' button, the interviewer explains the task. After performing the task, the subject pressed the 'Start/Ready' button again to indicate the end of the trial. At that time the response time and other necessary information were recorded.

RESULTS AND DISCUSSION

Mean response errors and mean response times were computed separately by a two-way Analysis of Variance (ANOVA) with 9 experimental conditions. After that a Newman-Keuls test ( a = 0.05) was applied for comparing the different mean times and errors. In both cases (response errors and times) interaction effects were not significant. Results in the following four figures are averaged over 27 subjects and 3 experience levels.
Figure 1: Frequencies of answers by display mode for P (perspective) and A (anaglyph) and S (shutter glasses) on response errors . The underlined numbers represent the correct answers.

Figure 2: Main effect of display mode for P (perspective) and A (anaglyph) and S (shutter glasses) on response errors .

Figure 3: Main effect of display mode for P (perspective) and A (anaglyph) and S (shutter glasses) on response errors .

Figure 4: Main effect of display mode for P (perspective), A (anaglyph) and S (shutter glasses) on response time .

In the following two tables the degrees of freedom associated with all F-ratio are 2 and 72. So we will replace the usual notation 'F(2,72) =' by 'F = '.
Table 1: Summary of computed F-ratios of display mode.

Table 2: Summary of computed F-ratios of experience level .

Figure 5: Summary of correct answers from T1 to T5. 100% is correlated with 135 (= 5 x 27) correct answers with a low tolerance of errors.

Figure 6: Mean response time for the correct answers of T1 to T5.

A more detailed description of the experiment and the results can be found in [3]. For T2, where the molecule was more complex than for T1, a Newman-Keuls test indicated, that identifying in shutter and anaglyph mode has been performed more accurate and faster than in perspective mode. In tasks three and four (T3, T4), where the spatial information was relevant, viewing in perspective mode was considerably worse than in stereo modes, as expected. Only for T4 the differences of the shutter and the anaglyph mode are also significant. The analysis of the obtained data from T5 showed that positioning errors were smaller in anaglyph and shutter mode than in perspective mode but the position time was only significantly better in anaglyph mode. The difference in mean time of shutter and perspective mode was not significant.

CONCLUSIONS

A very interesting outcome was that viewing in the anaglyph mode shows a strong resemblance to the quality of shutter mode. A comparison of cost vs. performance of the three here discussed 3D display modes would therefore favor anaglyph stereo. The reader should note that the main disadvantage of anaglyph stereo, namely the lack of color attributes, is not considered in this comparison. Our experiment also demonstrated that user experience is relevant for identification of special objects. No indication was given that level of experience with special objects changed the results on comparing or positioning tasks. We expect similar results for visualization techniques in other application areas, e.g. flow charts or networks.

ACKNOWLEDGMENTS

We thank all participants of our experiment. This research was partly sponsored by the Ministerium für Wissenschaft und Forschung in Nordrhein-Westfalen and SAP AG.

REFERENCES

1. R. J. Beaton and N. Weiman: User evaluation of cursor positioning devices for 3D display workstations. Three-Dimensional Imaging and Remote Sensing Imaging, SPIE Proc. 902, 1988, pp. 53-58.
2.Ray E. Eberts: User Interface Design. Prentice-Hall, Inc., 1994.
3.Sabine Volbracht, Gitta Domik, Khatoun Shahrbabaki, Gregor Fels: An Experimental Comparison of 3D Display Modes. Proceedings of IEEE Visualization 1996, Late Breaking Hot Topics Papers, pp. 8-11, San Francisco, CA., USA.
4.Colin Ware and Glenn Franck: Evaluating Stereo and Motion Cues for Visualizing Information Nets in Three Dimensions. ACM Transactions on Graphics , Vol. 15, No. 2, April 1996, pp. 121-140.

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CHI 97 Electronic Publications: Technical Notes