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Interfaces for Advanced Manufacturing Technology

Michelle Vazquez and Marc L. Resnick, Ph.D.
Industrial and Systems Engineering
Florida International University
Miami, FL 33199, USA
+1-305-348-3537
resnick@eng.fiu.edu

ABSTRACT

Due to the rapid computerization of advanced manufacturing workplaces, there is an increasing need for interfaces which can support this specific set of applications and users. However, workers in these situations tend to be highly trained in the specific tasks which they must accomplish, but may be relative novices when it comes to using computing systems. This paper describes the design of Easy Assemble, a windows based support system to assist workers in a flexible assembly task. Six subjects used Easy Assemble as real-time instructional support to assemble four products in a simulated manufacturing environment. Subjects assembled products in less than half the time and with variances much lower than the control group which used the traditional method of blueprints. Furthermore, subjects made significantly fewer errors. The system provides a starting point for the development of fully integrated systems for the advanced manufacturing environment.

Keywords

Advanced manufacturing, novice, computer-based training

© 1997 Copyright on this material is held by the authors.



INTRODUCTION

In order for manufacturers to maintain a competitive advantage in today's market they must provide customers with flexibility (Noaker 1994). They need to provide products having a customized combination of features in short lead times. This has eliminated the traditional assembly line where workers produce one product continuously. Facilities must have the ability to shift assembly processes instantaneously. In order for low- skilled workers to be able to make this transition to new products without significant off-line training, an effective on-line support system is needed. This system should reduce training requirements without increasing error rates or introducing quality problems.

This study tested an on-line system designed using graphical user interface (GUI) standards developed for computer-assisted instruction, hypermedia and on-line help (Grabinger, 1993). The assembly instructions followed the guidelines of Dixon (1988) for step by step instructions.

METHODS

Subjects

Six subjects were recruited for the experiment from the general population in Miami, FL. Subjects needed to be fluent in English and have no previous experience with computers in order to simulate the experience of current assembly workers. The age of the subjects ranged from 25 to 57 years old with an average of 40.

Apparatus

The four products used to test the proposed system were simple constructions created using MegaBlocksTM. Two different sets of instruction support materials were used during the experiment. The first set consisted of standard blueprints (Engstrom et al 1994) for each of four different products. The blueprints provided all the information related to the physical configuration of the final part. This information included dimensions, components, and different views. The second set of materials was Easy Assemble, the proposed real-time computer support system. Easy Assemble provided interactive assembly instructions through on-line directions and illustrations in a GUI-based system.

Easy Assemble interface

This system was developed using the standard edition of Microsoft Visual Basic®, Version 4.0. Some of the features of the application are:
  1. The operator can select the product to be assembled by clicking with a mouse-button on a picture of the product.
  2. The operator, at any desired time, can select a full-screen picture of all the assembly components required by the final product.
  3. The operator, at any desired time, can select a full-screen picture of the completed assemblage.
  4. The system provides directions and illustrations on assembly operations, in their executable order, at a pace controlled by the operator.
  5. The system repeats instructions if requested.
  6. A two-button mouse is the only input device needed.



Procedure

Training

In order to become familiar with Easy Assemble, subjects were provided with a training session during which they were shown how to operate the mouse and the control buttons to navigate through the application. The training required an average of only ten minutes for each subject.

Data Collection

The order in which the subjects assembled the products was rotated. Subjects used both instruction materials, half using the blueprints first and half using Easy Assemble first. In each segment, the subject was provided with all the assembly components for the four products, but assembled only two of them. The subjects were instructed to be as efficient and accurate as possible, assuming the following: (1) he/she was paid by the number of products completed, and (2) if the final product contained an error in the assemblage, it will be discounted from the total number completed at the time of payment. An error in the final product was considered to be any of the following: (1) a component in the wrong orientation, (2) a component in the wrong location, (3) a missing component, or (4) a component not belonging to the final product. However, if the subject made one of those mistakes, he/she was not notified until the end of the experiment. After the first segment was completed, the products were disassembled and again placed before the subject. The instructional materials were switched and the subject was required to assemble the other two products under the same conditions. The time to complete each individual assembly and the total number of errors present in each final product were recorded during both segments.

RESULTS

The average assembly times and errors are shown in Table 1. The two systems were compared using an Analysis of Variance (ANOVA). Even though subjects lacked experience using computers, the assembly time was still improved when using Easy Assemble compared to the times when using the blueprints. In all cases, the average assembly times when using Easy Assemble were significantly shorter than when using the blueprints (p < 0.05). Another significant result is that assembly times varied significantly among the product types when the blueprints were used, but not with Easy Assemble. Finally, subjects made significantly fewer errors when using Easy Assemble compared to the blueprints (p < 0.05).

DISCUSSION

The results of this study have some significant implications for the design of interactive support systems for advanced manufacturing. The inclusion of a properly designed interactive system can improve the performance of assembly workers who may be experts in the assembly process but have very little experience in the use of computers. The improvements noted in this study were threefold. First, subjects were able to assemble the products faster with Easy Assemble than with traditional blueprints. Obviously, improved speed of assembly will increase the productivity of the workplace. Secondly, the reduced variance of the assembly task can improve the ability of industrial engineers in the scheduling of other tasks in the manufacturing process. This enhances the ability of manufacturers to take advantage of Just-In-Time Inventory control systems, which can decrease many other costs in the workplace, such as inventory and material handling. Finally, subjects made fewer errors when using Easy Assemble. Fewer errors will increase the quality of the resulting products, thus decreasing many costs in the workplace, such as those associated with rework, scrap, recalls and warranties. Higher levels of quality can also increase a company's reputation, leading to higher sales in the future. Thus the potential of implementing interactive assembly instructional systems in the workplace can lead to significant improvements in the profitability of companies using advanced manufacturing.

REFERENCES

Dixon, P. (1987). The processing of organizational and component step information in written directions. Journal of Memory and Language, 26, 24-35.

Engstrom, T., Medbo, L., and Jonsson, D. (1994). Extended work cycle assembly - A crucial learning experience. International Journal of Human Factors in Manufacturing, 4(3), 293-303.

Grabinger, R. S. (1993). Computer screen designs: viewer judgments. Educational Technology Research and Development, 41(2), 35-73.

Noaker, P.M. (1994). The search for agile manufacturing. Manufacturing Engineering, 40-43.

Table 1. Assembly Times and Errors for subjects using Easy Assemble and the standard blueprints
Easy Assemble
blueprints
Product
assembly time (mean)
assembly time (variance)
assembly errors
assembly time (mean)
assembly time (variance)
assembly errors
A
4.34 min
1.32 min
0
8.75 min
1.02 min
2
B
3.81 min
0.31 min
0
10.75 min
1.13 min
8
C
3.74 min
0.17 min
0
13.02 min
0.81 min
6
D
3.25 min
0.21 min
1
7.34 min
1.69 min
3


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