![]() |
|
Hiroshi Ishii
MIT Media Laboratory
20 Ames Street, E155-485
Cambridge, MA, 02139 USA
+1-617-253-7514
dsmall@media.mit.edu
© 1997 Copyright on this material is held by the authors.
In designing digital analogs to these experiences, we examine the boundary between the real world and a virtual world created by the computer. Any display creates an internal visible logic in the way the user controls the movement of information in the space within its surface. By connecting aspects of the virtual world to real world objects, we allow the user to literally feel his way through the computer generated world. The objects which inhabit our working spaces should be legible in their function, provide clear feedback to the user and be flexible in their application.
These two designs, a scroll painting and a portable newspaper, erase as much as possible the division between input (control) and output (feedback). The display itself is aware of its location in space and relative to the users body. The graphics can appear to slide beneath the display as it rolls back and forth, or be pulled across its surface by gravity as the display is tilted.
In traditional computer interfaces the graphics display is separate from the input devices. The user manipulates objects out on the desk and views the resulting changes on a display surface which has no clear relation to the work space itself. This means that there is always a feeling of disconnect between what the hand does and what the eye sees.
Although head mounted displays or immersive systems provide a well integrated experience, the user cannot perform tasks in the virtual space while engaging in activities in the real world. Our approach is similar to systems such as Fitzmaurice[1], in which a palmtop display reveals virtual information associated with real objects in space. His system used gross location to bring relevant information to the display. Our system provides more refined gestures, such as tilt, to let people browse a large information space.
In the first, the display was placed on a platform between two cylinders which rotated in tandem [Figure 3]. To use this virtual scroll, the user holds the display in both hands, rotating the cylinders with her thumbs. The image of the scroll on the display moves with the turning of the cylinders. The virtual scroll seems to unroll from one side and roll up on the other. The user has fine control over the movement of the painting, and like the actual scroll, must work through the entire painting in sequence. In the second design, the cylinders are removed and wheels are added to the display platform. The assembly is placed on the floor and rolled back and forth. To move the painting forward one foot, the display has to roll one foot. The image appears to be held by friction to the floor as the display slides back and forth above it. This has the benefit of impressing on the user, in a physical way, the unusual length of the painting. To view the entire scroll, one has to roll the display eight feet along the floor. This design was very engaging for the user and we have had many sponsors get down on the floor and report a positive experience.
velocity = q, acceleration = q, velocity = q 2, and velocity = q 3
were tried. The last equation proved to be the most effective, because it allowed the user to hold the text still at any given point, scroll very slowly one line at a time with a small tilt and still be able to scan past many stories in a second with a greater angle of tilt. Even this rather complex mapping is simple for users and requires no specific explanation. In a short period of use, the user can browse and read easily without much conscious thought about navigation.
In addition to scrolling up and down one newspaper column, the user can slide the text left and right to move to parallel columns of related news stories. Pushing the paper away from the body results in a smooth zoom out, giving the reader and overview of many news stories. The headlines becomes more visually prominent and the body of the news story becomes lighter to show general massings of text. By pulling the display close in to the body, the user can zoom back into a particular story.
2. Toba (12c). Scroll of Frolicking Animals (Chojugiga). Benrido, Kyoto, Japan
![]() |
|