CHI 97: Keyword Index

CHI 97 Author Index Up Title Index

3 A B C D E F G H I J K L M N O P Q R S T U V W Z

3

3D
3D animation
Overlaying Motion, Time and Distance in 3-Space
3D data visualization
3D Object Recognition with Motion
3D display mode
How Effective are 3D Display Modes?
3D graphical manipulators
The Rockin' Mouse: Integral 3D Manipulation on a Plane
3D interaction
Cooperative Bimanual Action
The Rockin' Mouse: Integral 3D Manipulation on a Plane
3D interfaces
Design of Spatially Aware Graspable Displays
Overlaying Motion, Time and Distance in 3-Space

A

Abstracted Presence
The Bed: A Medium for Intimate Communication
Abstraction
Hypermedia Extension Based on Recursive Abstractions
Academia
None of the Above: What's Really Essential in HCI Education?
Acceptability
system acceptability
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Acceptance
user acceptance
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
Access
GUI access
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
alternative access
An Isometric Tongue Pointing Device
disability access
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
information access
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Navigation in Electronic Worlds
Searching and Browsing Text Collections with Large Category Hierarchies
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
WebStage: An Active Media Enhanced World Wide Web Browser
information access and organization
Elastic Windows: Evaluation of Multi-Window Operations
ACT-R
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Representation Without Taxation: What Makes GUI Good
Active Objects
Distributed Applets
Activity
activity capture
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
activity sensing
Sensing Activity in Video Images
activity theory
Activity Theory: Basic Concepts and Applications
Actors
computers are social actors
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Adaptation
Groupware Adoption & Adaptation
Adaptive
adaptive interfaces
CyberDesk: Automated Integration of Desktop and Network Services
adaptive systems
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Participatory Adaptation
Adaptivity
Mediators: Guides through Online TV Services
Adoption
Groupware Adoption & Adaptation
Advanced Manufacturing
Interfaces for Advanced Manufacturing Technology
Advisors
Wizards, Coaches, Advisors, and More: A Performance Support Primer
Aesthetics
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Affordance
Understanding Movement
Agents
Autonomous Interface Agents
Captology: The Study of Computers as Persuasive Technologies
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
How to Personalize the Web
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
The Persona Effect: Affective Impact of Animated Pedagogical Agents
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
autonomous agents
Autonomous Interface Agents
interface agents
Autonomous Interface Agents
Mediators: Guides through Online TV Services
software agents
Creating Conversational Interfaces for Interactive Software Agents
Software Agents
Aggregation
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
Aging
Age Group Differences in World Wide Web Navigation
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Ajmer
Designing a Graphical User Interface for Healthcare Workers in Rural India
Algorithm Animation
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Alternative Access
An Isometric Tongue Pointing Device
Ambient Media
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
The Bed: A Medium for Intimate Communication
Anaglyph Stereo
How Effective are 3D Display Modes?
Analysis
analysis methods
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Human-Computer Interaction: Introduction and Overview
cluster analysis
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
co-citation analysis
Life, Death, and Lawfulness on the Electronic Frontier
conceptual analysis of the Web
Augmented Conceptual Analysis of the Web
conversation analysis
A Computer Participant in Musical Improvisation
cost-benefit analysis
Managing the Design of the User Interface
data analysis
Evolution of a User Interface Design: NCR's Management Discovery Tool
domain analysis
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
factor analysis
A Factor Analysis of User Cognition and Emotion
participatory analysis
Participatory Analysis: Shared Development of Requirements from Scenarios
qualitative data analysis
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
structural analysis
Hypermedia Extension Based on Recursive Abstractions
survival analysis
Life, Death, and Lawfulness on the Electronic Frontier
systems analysis
Translation in HCI: Formal Representations for Work Analysis and Collaboration
task analysis
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
Getting Started on a Contextual Project
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Telemedical Consultation: Task Characteristics
Translation in HCI: Formal Representations for Work Analysis and Collaboration
user studies work analysis
Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
work analysis
Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
work and task analysis
Introducing Usability at London Life Insurance Company
Animation
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Understanding Movement
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
3D animation
Overlaying Motion, Time and Distance in 3-Space
algorithm animation
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Anthropomorphism
Mediators: Guides through Online TV Services
Anxiety
computer-related anxiety
Cognitive and Software Solutions for Computer-related Anxiety
Apparent Usability
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Applets
Distributed Applets
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Java-Based User Interface Development
Java applets
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Application
application development process
Introducing Usability at London Life Insurance Company
application framework
The Amulet User Interface Development Environment (Video)
Application-specific Languages
End-User Computing
Applications
Internet applications
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
applications research
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
collaborative applications
Developing Collaborative Applications Using the World Wide Web "Shell"
distributed applications
Distributed Applets
domain-specific applications
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
educational applications
Computers, Kids, and Creativity: What Does the Future Hold?
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
KidPad: A Design Collaboration Between Children, Technologists, and Educators
The Persona Effect: Affective Impact of Animated Pedagogical Agents
interactive applications
Developing Collaborative Applications Using the World Wide Web "Shell"
non-work applications
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
telematics applications
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Approaches
design centred approaches
The Pillow: Artist-Designers in the Digital Age
Architectural Style
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Architecture
information architecture
Designing Usable and Visually Appealing Web Sites
software architecture modeling
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Architectures
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Arm
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Art
Computer Assisted Foundations - Interactive Design Problems
Artifacts
Groupware Adoption & Adaptation
Artificial
artificial intelligence
Artificial Intelligence Techniques in the Interface to a Digital Video Library
distributed artificial intelligence
Software Agents
Artists/designers
Art and Design Student Demos
Aspects
organizational aspects
Magazines and Electronic Information Web channels - The Reader's Point of View
Assistant
personal home assistant
Access for all: HEPHAISTOS - A Personal Home Assistant
Asymmetry
bimanual asymmetry
Cooperative Bimanual Action
Asynchronous
human-machine asynchronous collaboration
Computer aided creativity and multicriteria optimization in design
ATIS
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
Attention
Conversational Awareness in Multiparty VMC
divided attention
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
Audio
Billow: Networked Hospital Playspace for Children
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
audio browsing
Dynamic Soundscape: mapping time to space for audio browsing
audio conferencing
The RISE Platform: Supporting Social Interaction for On-line Education
audio interfaces
Dynomite: A Dynamically Organized Ink and Audio Notebook
audio recording
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
spatialized audio
Dynamic Soundscape: mapping time to space for audio browsing
Audiolisation
Using Music as a Communication Medium
Auditory I/O
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
Augmented Reality
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Authoring
authoring environments
Soft Toys with Computer Hearts: Building Personal Storytelling Environments
authoring tools
Single Display Groupware
Automated Integration
CyberDesk: Automated Integration of Desktop and Network Services
Automatic
automatic speech recognition
Speech User Interface Design Challenges
automatic text summarization
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Autonomous
autonomous agents
Autonomous Interface Agents
autonomous collaboration
Timewarp: Techniques for Autonomous Collaboration
Auxiliary Nurse Midwife
Designing a Graphical User Interface for Healthcare Workers in Rural India
Avatar
physical avatar
The Bed: A Medium for Intimate Communication
Avatars
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
Awareness
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Conversational Awareness in Multiparty VMC
HyperMirror: a Video-Mediated communication system
Sensing Activity in Video Images
Timewarp: Techniques for Autonomous Collaboration

B

Background
foreground and background
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Bars
scroll bars
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
Base
knowledge base support
Wizards, Coaches, Advisors, and More: A Performance Support Primer
Basic Research Symposium
Basic Research Symposium
Baton
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
Behaviour
rule-based behaviour
Multiagents Based Modelling in Graphical User Interfaces
Bimanual Asymmetry
Cooperative Bimanual Action
Blind People
Rendering Drawings for Interactive Haptic Perception
Body-worn Computers
Research Issues in Wearable Computers
The Design of a Wearable Computer
BodyNet
"Body Coupled FingeRing": Wireless Wearable Keyboard
Bookmark
How People Use WWW Bookmarks
Brain Neighborhood Viewer
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
Breakdown
Communication, Action and History
Browse
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Browsers
Web browsers
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Developing Collaborative Applications Using the World Wide Web "Shell"
Internet Scrapbook: Creating Personalized World Wide Web Pages
Browsing
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Autonomous Interface Agents
Effective View Navigation
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Queries? Links? Is There a Difference?
The Multimedia Library: The Center of an Information-Rich Community
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
audio browsing
Dynamic Soundscape: mapping time to space for audio browsing
information retrieval and browsing
Accessing Multimedia through Concept Clustering
video browsing
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Builders
interface builders
The Amulet User Interface Development Environment (SIG)
Business
business communication
Introduction to Design Ethnography
business history
Utopia Appropriated: The Future As It Was

C

C++
The Amulet User Interface Development Environment (SIG)
CAD
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
Calendars
Groupware Adoption & Adaptation
Simplified Applications for Network Computers
Capture
activity capture
"I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
Card
contact card
Claris Organizer's Expanding Contact Card
Case Studies
Visual Interaction Design: Designing the Quality Experience
Catalogs
electronic catalogs
Effective Product Selection in Electronic Catalogs
Categories
Searching and Browsing Text Collections with Large Category Hierarchies
Categorization
Life, Death, and Lawfulness on the Electronic Frontier
CD-ROM
Interactive Ethnography: Digital Photography at Lincoln High School
Center And Periphery
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Central Eastern Europe
Transferring Usability Engineering to Software Houses: Some Practical Experiences
Centred
design centred approaches
The Pillow: Artist-Designers in the Digital Age
CGI
Developing Collaborative Applications Using the World Wide Web "Shell"
Characters
interactive characters
Creating Conversational Interfaces for Interactive Software Agents
CHI Students
Students at CHI
CHIKids
Single Display Groupware
Children
BIOculars: A Virtual Ecosystem For Wilderness Parks
Billow: Networked Hospital Playspace for Children
Computers, Kids, and Creativity: What Does the Future Hold?
Designing For or Designing With? Informant Design For Interactive Learning Environments
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Rosebud: Technological Toys for Storytelling
Single Display Groupware
The Persona Effect: Affective Impact of Animated Pedagogical Agents
Circulation
information circulation
Hypermedia Research at C&C Research Labs, NEC USA
Cluster Analysis
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Clustering
Life, Death, and Lawfulness on the Electronic Frontier
concept clustering
Accessing Multimedia through Concept Clustering
Co-citation Analysis
Life, Death, and Lawfulness on the Electronic Frontier
Co-presence
Support for Cooperatively Controlled Objects in Multimedia Applications
Coaches
Wizards, Coaches, Advisors, and More: A Performance Support Primer
Cognition
A Factor Analysis of User Cognition and Emotion
Cognitive
cognitive engineering
The NCR Human Interface Technology Center
cognitive ergonomics
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
cognitive modeling
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Human-Computer Interaction: Introduction and Overview
Representation Without Taxation: What Makes GUI Good
cognitive models
Cognitive Modeling Reveals Menu Search is Both Random and Systematic
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Model-Based Design of Hypermedia Presentations
Multimedia Visual Interface Design
Relationships Between Users' and Interfaces' Task Representations
cognitive psychology
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Collaboration
Alice Sat Here
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
Groupware Adoption & Adaptation
Paper as an Analytic Resource for the Design of New Technologies
The Collaboratory: a Virtual, Collaborative Learning Environment
autonomous collaboration
Timewarp: Techniques for Autonomous Collaboration
computer supported collaboration
Support for Cooperatively Controlled Objects in Multimedia Applications
desktop-based collaboration
Single Display Groupware
human-machine asynchronous collaboration
Computer aided creativity and multicriteria optimization in design
object-oriented frameworks for collaboration
A Computer Participant in Musical Improvisation
Collaborative
collaborative applications
Developing Collaborative Applications Using the World Wide Web "Shell"
collaborative filtering
Building Task-Specific Interfaces to High Volume Conversational Data
collaborative learning
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
collaborative learning environments
Integrating Tools into the Classroom
collaborative workspaces
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
Collection
user data collection
Structured Observation: Practical methods for understanding users and their work context
Color
Color and Type in Information Design
Commercial Speech
Utopia Appropriated: The Future As It Was
Communicating Usability Data
Strategic Usability: Introducing Usability into Organisations
Communication
Kinetic Typography: Issues in Time-Based Presentation of Text
business communication
Introduction to Design Ethnography
communication poverty
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
communication tools
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
computer-mediated communication
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
interpersonal communication
inTouch: A Medium for Haptic Interpersonal Communication
social responses to communication technology
Social and Natural Interfaces: Theory and Design
video-mediated communication
HyperMirror: a Video-Mediated communication system
Video Matters! When Communication Ability is Stressed, Video Helps
virtual direct communication
HyperMirror: a Video-Mediated communication system
visual data communication
Research Issues in Intelligent Data Visualisation for Exploration and Communication
Communications
Utopia Appropriated: The Future As It Was
Communicative Presence
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
Community
Improving International Communication and Cooperation in SIGCHI
network community
Design For Network Communities
virtual community
Billow: Networked Hospital Playspace for Children
Company
startup company
Reflections on I/Design: User Interface Design at a Startup
Components
reusable components
0 to 50 in 4 Years: CUIS at Boeing
Computation
parallel computation
An Approach to Evaluation of Software Visualization
Computer
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Computer Vision Systems
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
computer game design
Digital Storytelling and Computer Game Design
computer pointing devices
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
computer science
Design v. Computing: Debating the Future of Human-Computer Interaction
computer supported collaboration
Support for Cooperatively Controlled Objects in Multimedia Applications
computer telephony integration
The RISE Platform: Supporting Social Interaction for On-line Education
network computer
Simplified Applications for Network Computers
Computer-aided Design
Computer Assisted Foundations - Interactive Design Problems
Computer-based Training
Interfaces for Advanced Manufacturing Technology
Computer-mediated
computer-mediated communication
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
computer-mediated decision making
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
Computer-related Anxiety
Cognitive and Software Solutions for Computer-related Anxiety
Computer-supported Cooperative Work
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
Computers
body-worn computers
Research Issues in Wearable Computers
The Design of a Wearable Computer
computers are social actors
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
eyes-free operation of computers
Research Issues in Wearable Computers
hands-free operation of computers
Research Issues in Wearable Computers
wearable computers
"Body Coupled FingeRing": Wireless Wearable Keyboard
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Research Issues in Wearable Computers
The Design of a Wearable Computer
Computing
context-aware computing
Supporting Knowledge Workers Beyond the Desktop with Palplates
end-user computing
End-User Computing
existential computing
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
future computing environments
CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
mobile computing
Design: No Job too Small
Designing a Graphical User Interface for Healthcare Workers in Rural India
Supporting Knowledge Workers Beyond the Desktop with Palplates
organizational computing
Building Task-Specific Interfaces to High Volume Conversational Data
pen computing
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
social computing
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
ubiquitous computing
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
Supporting Knowledge Workers Beyond the Desktop with Palplates
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Technology at Home: A Digital Personal Scale
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
wearable computing
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
Concept Clustering
Accessing Multimedia through Concept Clustering
Conceptual
conceptual analysis of the Web
Augmented Conceptual Analysis of the Web
conceptual model
Managing the Design of the User Interface
Conducting
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
Conferencing
audio conferencing
The RISE Platform: Supporting Social Interaction for On-line Education
multimedia conferencing
Evaluating Real-Time Multimedia Audio and Video Quality
video conferencing
Conversational Awareness in Multiparty VMC
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
Telemedical Consultation: Task Characteristics
Conflict Detection And Resolution
Timewarp: Techniques for Autonomous Collaboration
Constraints
A method for graphical input on the WWW
Practical User Interface Design: Developing within Real-World Constraints
Construction-integration Theory
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Constructionist Environments
A Prototype Design Tool for Participants in Graphical Multiuser Environments
Consumer
consumer market
Introduction to Design Ethnography
consumer systems
Mediators: Guides through Online TV Services
Consumerism
Utopia Appropriated: The Future As It Was
Consumers
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Contact Card
Claris Organizer's Expanding Contact Card
Context
context of use
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
organizational context
Introducing Usability at London Life Insurance Company
Context-aware Computing
Supporting Knowledge Workers Beyond the Desktop with Palplates
Contextual
contextual inquiry
Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
Structured Observation: Practical methods for understanding users and their work context
contextual studies
Activity Theory: Basic Concepts and Applications
Continuous Speech Recognition
MedSpeak: Report Creation with Continuous Speech Recognition
Control
Alice Sat Here
machine control
End-User Computing
motor control
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Cooperative Bimanual Action
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
touch sensitive control
Access for all: HEPHAISTOS - A Personal Home Assistant
Controlled
cooperatively controlled objects
Support for Cooperatively Controlled Objects in Multimedia Applications
Controller
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
Conversation Analysis
A Computer Participant in Musical Improvisation
Conversational Interfaces
Creating Conversational Interfaces for Interactive Software Agents
Spoken Dialogue Interfaces
Cooperation
international cooperation
Improving International Communication and Cooperation in SIGCHI
Cooperative
computer-supported cooperative work
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
cooperative design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Cooperatively Controlled Objects
Support for Cooperatively Controlled Objects in Multimedia Applications
Coordination Languages
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Coping Techniques
Cognitive and Software Solutions for Computer-related Anxiety
Corporate
corporate environment
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
corporate strategy
Corporate Strategy and Usability Research: A New Partnership
Cost
cost estimation
Practical User Interface Design: Developing within Real-World Constraints
reducing implementation cost
Practical User Interface Design: Developing within Real-World Constraints
Cost-benefit Analysis
Managing the Design of the User Interface
Cost-efficient
Easy Tactile Feedback in Bargain Basement Prices
Cost-justification
Strategic Usability: Introducing Usability into Organisations
Creation
service creation
Mediators: Guides through Online TV Services
Creative
creative design
Computer aided creativity and multicriteria optimization in design
creative methods
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Criteria
Criteria for Effective Groupware 2
design criteria
Visual Interaction Design: Designing the Quality Experience
Critiquing Systems
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
Cross-cultural HCI
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Crowds
Crowded Collaborative Virtual Environments
CSCW
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
Cultural History
Utopia Appropriated: The Future As It Was
Culture
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
material culture
Utopia Appropriated: The Future As It Was
Customer
customer electronics
Access for all: HEPHAISTOS - A Personal Home Assistant
customer interface
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
Customer-centered Design
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project

D

Data
3D data visualization
3D Object Recognition with Motion
communicating usability data
Strategic Usability: Introducing Usability into Organisations
data analysis
Evolution of a User Interface Design: NCR's Management Discovery Tool
data input
Designating Required vs. Optional Input Fields
data mining
Building Task-Specific Interfaces to High Volume Conversational Data
Evolution of a User Interface Design: NCR's Management Discovery Tool
data retrieval
Evolution of a User Interface Design: NCR's Management Discovery Tool
Synchronized Retrieval of Recorded Multimedia Data
data visualization
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Knowledge-Based Support for Visual Exploration of Spatial Data
qualitative data
Structured Observation: Practical methods for understanding users and their work context
qualitative data analysis
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
user data collection
Structured Observation: Practical methods for understanding users and their work context
visual data communication
Research Issues in Intelligent Data Visualisation for Exploration and Communication
visual data exploration
Research Issues in Intelligent Data Visualisation for Exploration and Communication
Database
database evaluation
Depictive Interaction with Visual Information Using Sketches - DIVIUS
pictorial database
Depictive Interaction with Visual Information Using Sketches - DIVIUS
Databases
The RISE Platform: Supporting Social Interaction for On-line Education
image databases
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
Debugging
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Using Music as a Communication Medium
Decision
computer-mediated decision making
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
team decision making
The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
Declarative Knowledge
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
Decomposition
task decomposition
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
Delays
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
network delays
WANDS: Tools for designing and testing distributed documents
Demonstration
programming by demonstration
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
End-User Computing
Internet Scrapbook: Creating Personalized World Wide Web Pages
Dense Input Area
Claris Organizer's Expanding Contact Card
Design
A Comparison of Reading Paper and On-Line Documents
Art and Design Student Demos
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Creating Organization-Specific Usability Guidelines
Criteria for Effective Groupware 2
Design v. Computing: Debating the Future of Human-Computer Interaction
Design: No Job too Small
Designing For or Designing With? Informant Design For Interactive Learning Environments
HCI at Trilogy: Bringing the Design Stance to a Startup
Paper as an Analytic Resource for the Design of New Technologies
Participatory Adaptation
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Technology at Home: A Digital Personal Scale
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
The Pillow: Artist-Designers in the Digital Age
Transferring a designed user experience to product
Visual Interaction Design
Web Interfaces Live: What's Hot, What's Not?
HCI design
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
Web design
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Measuring Website Usability
computer game design
Digital Storytelling and Computer Game Design
computer-aided design
Computer Assisted Foundations - Interactive Design Problems
cooperative design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
creative design
Computer aided creativity and multicriteria optimization in design
customer-centered design
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
design centred approaches
The Pillow: Artist-Designers in the Digital Age
design criteria
Visual Interaction Design: Designing the Quality Experience
design education
Computer Assisted Foundations - Interactive Design Problems
design environments
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
design for all
Access for all: HEPHAISTOS - A Personal Home Assistant
design guidelines
Designing User Interfaces from Analyses of Users' Tasks
design interaction
The Design Interaction
design methodology
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
design methods
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Putting It All Together: Pattern Languages for Interaction Design
design of supermarkets
Prototyping Supermarket Designs Using Virtual Reality
design principles
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Product Usability: Survival Techniques
design process
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Reflections on I/Design: User Interface Design at a Startup
Social Trends and Product Opportunities: Philips' Vision of the Future Project
design representation techniques
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
design research
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
design strategies
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
design study
Helping and Hindering User Involvement - A Tale of Everyday Design
design techniques
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Helping and Hindering User Involvement - A Tale of Everyday Design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
design thinking
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
design tools
A Prototype Design Tool for Participants in Graphical Multiuser Environments
document design
WANDS: Tools for designing and testing distributed documents
envisioning design
Designing User Interfaces from Analyses of Users' Tasks
foundation design
Computer Assisted Foundations - Interactive Design Problems
game design
Entertainment is a Human Factor: Game Design and HCI
graphic design
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Visual Interaction Design
human interface design
Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
human-centered design
The Collaboratory: a Virtual, Collaborative Learning Environment
industrial design
Design of Spatially Aware Graspable Displays
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Visual Interaction Design
information design
Color and Type in Information Design
Comparison of Display Methods in Online Help
Current Issues in Assessing and Improving Documentation Usability
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Visual Interaction Design
interaction design
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Captology: The Study of Computers as Persuasive Technologies
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Design of Spatially Aware Graspable Displays
HCI at Trilogy: Bringing the Design Stance to a Startup
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
Multimedia Visual Interface Design
Putting It All Together: Pattern Languages for Interaction Design
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Transferring a designed user experience to product
Visual Interaction Design
interface design
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Balancing Usability and Learning in an Interface
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
MOBI-D: A Model-Based Development Environment for User-Centered Design
Multimedia Visual Interface Design
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Social and Natural Interfaces: Theory and Design
Using Music as a Communication Medium
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
iterative design
Entertainment is a Human Factor: Game Design and HCI
Evolution of a User Interface Design: NCR's Management Discovery Tool
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
media design
WebStage: An Active Media Enhanced World Wide Web Browser
model-based design
Designing User Interfaces from Analyses of Users' Tasks
Model-Based Design of Hypermedia Presentations
participatory design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Participatory Analysis: Shared Development of Requirements from Scenarios
product design
Visual Interaction Design
site design
Designing Usable and Visually Appealing Web Sites
speech interface design
MedSpeak: Report Creation with Continuous Speech Recognition
task-based design
Designing User Interfaces from Analyses of Users' Tasks
MOBI-D: A Model-Based Development Environment for User-Centered Design
team design
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
user interface design
Access for all: HEPHAISTOS - A Personal Home Assistant
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Designing User Interfaces from Analyses of Users' Tasks
Entertainment is a Human Factor: Game Design and HCI
Exploring Search Results with Envision
Graphical Encoding in Information Visualization
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Object-Oriented Model in User Interface Design
Reflections on I/Design: User Interface Design at a Startup
The Collaboratory: a Virtual, Collaborative Learning Environment
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
user-centered design
A Computer Participant in Musical Improvisation
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Evolution of a User Interface Design: NCR's Management Discovery Tool
Helping and Hindering User Involvement - A Tale of Everyday Design
MOBI-D: A Model-Based Development Environment for User-Centered Design
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
Structured Observation: Practical methods for understanding users and their work context
The Design of a Wearable Computer
The NCR Human Interface Technology Center
user-centred design
Learning About User-Centered Design: A Multimedia Case Study Tutorial
visual design
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Designating Required vs. Optional Input Fields
Multimedia Visual Interface Design
Overlaying Motion, Time and Distance in 3-Space
The Founding of the Netscape User Experience Group
Visual Interaction Design
visual interaction design
Visual Interaction Design: Designing the Quality Experience
Desk
help desk
Usability, Help Desk Calls, and Residential Internet Usage
Desktop-based Collaboration
Single Display Groupware
Detection
conflict detection and resolution
Timewarp: Techniques for Autonomous Collaboration
Development
application development process
Introducing Usability at London Life Insurance Company
development tools
Java-Based User Interface Development
information development
Current Issues in Assessing and Improving Documentation Usability
model-based interface development
MOBI-D: A Model-Based Development Environment for User-Centered Design
product development
Product Usability: Survival Techniques
Transferring a designed user experience to product
Usability and Requirements: What role can usability professionals play in requirements definition?
production development
Current Issues in Assessing and Improving Documentation Usability
software development
Developing Collaborative Applications Using the World Wide Web "Shell"
Transferring a designed user experience to product
software development process
Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
user interface development
MOBI-D: A Model-Based Development Environment for User-Centered Design
user interface development environments
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
Device
hand-held device
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
interface device
"Body Coupled FingeRing": Wireless Wearable Keyboard
isometric device
An Isometric Tongue Pointing Device
tactile input device
Billow: Networked Hospital Playspace for Children
Devices
computer pointing devices
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
input devices
"Body Coupled FingeRing": Wireless Wearable Keyboard
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
An Isometric Tongue Pointing Device
Dual Stream Input for Pointing and Scrolling
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Single Display Groupware
The Design of a Wearable Computer
The Rockin' Mouse: Integral 3D Manipulation on a Plane
input techniques and devices
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
pointing devices
A Two-Ball Mouse Affords Three Degrees of Freedom
The Tactile Touchpad
Diagram
Voronoi diagram
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Dialogue
Spoken Dialogue Interfaces
dialogue elements
Access for all: HEPHAISTOS - A Personal Home Assistant
Diary Study
Paper as an Analytic Resource for the Design of New Technologies
Dictation
MedSpeak: Report Creation with Continuous Speech Recognition
Differences
Sensing Activity in Video Images
individual differences
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
muscle group differences
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Difficulty
task difficulty
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Digital
digital document readers
A Comparison of Reading Paper and On-Line Documents
digital libraries
A Comparison of Reading Paper and On-Line Documents
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
digital library
An Animated Direct-Manipulation Interface to Digital Library Services
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Exploring Search Results with Envision
digital photography
Interactive Ethnography: Digital Photography at Lincoln High School
digital storytelling
Digital Storytelling and Computer Game Design
Dimensional
three dimensional interfaces
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
Direct
direct manipulation
An Animated Direct-Manipulation Interface to Digital Library Services
Communication, Action and History
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
Multiagents Based Modelling in Graphical User Interfaces
Query Previews in Networked Information Systems: the Case of EOSDIS
Single Display Groupware
direct walk
Effective View Navigation
virtual direct communication
HyperMirror: a Video-Mediated communication system
Disability
An Isometric Tongue Pointing Device
disability access
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Discovery
Interactive Systems for Supporting the Emergence of Concepts and Ideas
resource discovery
Building Task-Specific Interfaces to High Volume Conversational Data
Display
3D display mode
How Effective are 3D Display Modes?
dynamic display
A dynamic display, what's for ?
iconic display
Graphical Encoding in Information Visualization
text display
Kinetic Typography: Issues in Time-Based Presentation of Text
Display-based
display-based HCI
Representation Without Taxation: What Makes GUI Good
display-based human-computer interaction
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Displayless Interfaces
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
Displays
AnchoredDisplays: The Web on Walls
stereo displays
An Environment that Integrates Flying and Fish Tank Metaphors
Distributed
distributed applications
Distributed Applets
distributed artificial intelligence
Software Agents
distributed logic programming
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
distributed work
Awareness in Collaborative Systems
Diversity
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Divided Attention
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
Document
digital document readers
A Comparison of Reading Paper and On-Line Documents
document design
WANDS: Tools for designing and testing distributed documents
text-picture document
A dynamic display, what's for ?
Documentary
personal documentary
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Documentation
Current Issues in Assessing and Improving Documentation Usability
Wizards, Coaches, Advisors, and More: A Performance Support Primer
documentation standards
Current Issues in Assessing and Improving Documentation Usability
documentation usability
Current Issues in Assessing and Improving Documentation Usability
Documents
A Comparison of Reading Paper and On-Line Documents
Domain Analysis
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Domain-specific Applications
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Domains
multi-user domains
A Prototype Design Tool for Participants in Graphical Multiuser Environments
Doppler Radar
The Magic Carpet: Physical Sensing for Immersive Environments
Drag And Drop
Synchronized Retrieval of Recorded Multimedia Data
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Drawing
Drawing on the Right Side of the Brain
tactile drawing
Rendering Drawings for Interactive Haptic Perception
Drop
drag and drop
Synchronized Retrieval of Recorded Multimedia Data
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Dual-stream Input
Dual Stream Input for Pointing and Scrolling
Dynamic
dynamic display
A dynamic display, what's for ?
dynamic interactive maps
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
dynamic links
Queries? Links? Is There a Difference?
dynamic query
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Putting Visualization to Work: ProgramFinder for Youth Placement
Query Previews in Networked Information Systems: the Case of EOSDIS
Dynamics
social dynamics
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change

E

E-zine
Magazines and Electronic Information Web channels - The Reader's Point of View
Earth Science
Query Previews in Networked Information Systems: the Case of EOSDIS
Eastern
Central Eastern Europe
Transferring Usability Engineering to Software Houses: Some Practical Experiences
Ecology
interface ecology
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Education
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Rosebud: Technological Toys for Storytelling
Single Display Groupware
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
HCI education
HCI Education & Research at the University of Puerto Rico-Mayagüez
Learning About User-Centered Design: A Multimedia Case Study Tutorial
None of the Above: What's Really Essential in HCI Education?
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
design education
Computer Assisted Foundations - Interactive Design Problems
on-line education
The RISE Platform: Supporting Social Interaction for On-line Education
science education
Integrating Tools into the Classroom
Educational
educational applications
Computers, Kids, and Creativity: What Does the Future Hold?
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
KidPad: A Design Collaboration Between Children, Technologists, and Educators
The Persona Effect: Affective Impact of Animated Pedagogical Agents
educational interface
A Typology for Educational Interfaces
educational technology
Integrating Tools into the Classroom
Electronic
electronic catalogs
Effective Product Selection in Electronic Catalogs
electronic flash
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
electronic notebook
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
electronic performance support
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
electronic publishing
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Magazines and Electronic Information Web channels - The Reader's Point of View
electronic worlds
Navigation in Electronic Worlds
hybrid paper electronic Interfaces
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
shared electronic spaces
A Tour of TeamRooms
Electronics
customer electronics
Access for all: HEPHAISTOS - A Personal Home Assistant
Elements
dialogue elements
Access for all: HEPHAISTOS - A Personal Home Assistant
Email
Simplified Applications for Network Computers
WebCard = Email + News + WWW
Emergence
Interactive Systems for Supporting the Emergence of Concepts and Ideas
Emotion
A Factor Analysis of User Cognition and Emotion
Kinetic Typography: Issues in Time-Based Presentation of Text
Understanding Movement
Emotional Usability
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
Empirical
How Effective are 3D Display Modes?
empirical studies
Designing Effective Multimedia Presentations
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Magazines and Electronic Information Web channels - The Reader's Point of View
Relationships Between Users' and Interfaces' Task Representations
The Persona Effect: Affective Impact of Animated Pedagogical Agents
empirical study
How People Use WWW Bookmarks
Enabling Interfaces
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Encoding
graphical encoding
Graphical Encoding in Information Visualization
End-user
end-user computing
End-User Computing
end-user programming
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
end-user training
Learning for usability: An explorative study of qualities in use
Engineering
cognitive engineering
The NCR Human Interface Technology Center
human performance engineering
Human-Computer Interaction: Introduction and Overview
software engineering
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Practical Usability Evaluation
usability engineering
0 to 50 in 4 Years: CUIS at Boeing
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
HCI Education & Research at the University of Puerto Rico-Mayagüez
Human-Computer Interaction: Introduction and Overview
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
Usability Testing of World Wide Web Sites
Enterprise Software
HCI at Trilogy: Bringing the Design Stance to a Startup
Entertainment
BIOculars: A Virtual Ecosystem For Wilderness Parks
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Computers, Kids, and Creativity: What Does the Future Hold?
Environment
MOBI-D: A Model-Based Development Environment for User-Centered Design
corporate environment
Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
immersive environment
The Magic Carpet: Physical Sensing for Immersive Environments
production environment
Practical User Interface Design: Developing within Real-World Constraints
Environments
authoring environments
Soft Toys with Computer Hearts: Building Personal Storytelling Environments
collaborative learning environments
Integrating Tools into the Classroom
constructionist environments
A Prototype Design Tool for Participants in Graphical Multiuser Environments
design environments
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
future computing environments
CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
interactive learning environments
Designing For or Designing With? Informant Design For Interactive Learning Environments
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
organizational environments
Corporate Strategy and Usability Research: A New Partnership
user interface development environments
The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
virtual environments
Does Immersion Make a Virtual Environment More Usable?
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Envisioning Design
Designing User Interfaces from Analyses of Users' Tasks
Ephemeral Films
Utopia Appropriated: The Future As It Was
Equation
media equation
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Ergonomics
Design: No Job too Small
cognitive ergonomics
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
Estimation
cost estimation
Practical User Interface Design: Developing within Real-World Constraints
Ethnocritical Heuristics
Translation in HCI: Formal Representations for Work Analysis and Collaboration
Ethnocriticism
Translation in HCI: Formal Representations for Work Analysis and Collaboration
Ethnography
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Interactive Ethnography: Digital Photography at Lincoln High School
Introduction to Design Ethnography
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
Paper as an Analytic Resource for the Design of New Technologies
Structured Observation: Practical methods for understanding users and their work context
Europe
Central Eastern Europe
Transferring Usability Engineering to Software Houses: Some Practical Experiences
Evaluation
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
An Approach to Evaluation of Software Visualization
Does Immersion Make a Virtual Environment More Usable?
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Testing for Power Usability
Usability Testing of World Wide Web Sites
Web Interfaces Live: What's Hot, What's Not?
database evaluation
Depictive Interaction with Visual Information Using Sketches - DIVIUS
evaluation of the Web
Augmented Conceptual Analysis of the Web
usability evaluation
Managing the Design of the User Interface
Measuring Website Usability
Product Usability: Survival Techniques
Evaluation/methodology
Practical Usability Evaluation
Example
programming by example
Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
Exhibit
interactive exhibit
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
Existential Computing
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Expanding Sections
Claris Organizer's Expanding Contact Card
Experience
How Effective are 3D Display Modes?
Visual Interaction Design: Designing the Quality Experience
user experience
Technology at Home: A Digital Personal Scale
Experiments
How Effective are 3D Display Modes?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Expert
Participatory Adaptation
expert systems
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
Expertise
Representation Without Taxation: What Makes GUI Good
Exploration
information exploration
Queries? Links? Is There a Difference?
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
visual data exploration
Research Issues in Intelligent Data Visualisation for Exploration and Communication
Exploratory Learning
Single Display Groupware
Eyes-free Operation Of Computers
Research Issues in Wearable Computers

F

Factor Analysis
A Factor Analysis of User Cognition and Emotion
Factors
human factors
Practical Usability Evaluation
The Founding of the Netscape User Experience Group
Family Welfare
Designing a Graphical User Interface for Healthcare Workers in Rural India
Feedback
force feedback
inTouch: A Medium for Haptic Interpersonal Communication
tactile feedback
Easy Tactile Feedback in Bargain Basement Prices
The Tactile Touchpad
Field Study
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
Fields
optional fields
Designating Required vs. Optional Input Fields
required fields
Designating Required vs. Optional Input Fields
Film Making
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Films
ephemeral films
Utopia Appropriated: The Future As It Was
industrial films
Utopia Appropriated: The Future As It Was
Filtering
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
collaborative filtering
Building Task-Specific Interfaces to High Volume Conversational Data
information filtering
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
social filtering
Building Task-Specific Interfaces to High Volume Conversational Data
Financial Services
Human Interface Design at Fidelity Investments
FingeRing
"Body Coupled FingeRing": Wireless Wearable Keyboard
Fingers
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Fisheye
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
fisheye view
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
Fitts' Law
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
Flash
electronic flash
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Focus+context Views
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Foot Sensing
The Magic Carpet: Physical Sensing for Immersive Environments
Foraging
information foraging
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Force Feedback
inTouch: A Medium for Haptic Interpersonal Communication
Forecasts
socio-cultural forecasts
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Foreground And Background
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Forms
Developing Collaborative Applications Using the World Wide Web "Shell"
Foundation Design
Computer Assisted Foundations - Interactive Design Problems
Foundations Of HCI
Activity Theory: Basic Concepts and Applications
Framework
application framework
The Amulet User Interface Development Environment (Video)
task-artifact framework
Participatory Analysis: Shared Development of Requirements from Scenarios
Frameworks
object-oriented frameworks for collaboration
A Computer Participant in Musical Improvisation
Fun
Digital Storytelling and Computer Game Design
Future
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
future computing environments
CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
the future
Computers, Kids, and Creativity: What Does the Future Hold?
Futurism
Utopia Appropriated: The Future As It Was

G

Game
computer game design
Digital Storytelling and Computer Game Design
game design
Entertainment is a Human Factor: Game Design and HCI
Gathering
requirements gathering
Interviewing Customers: Discovering What They Can't Tell You
Gender
Rosebud: Technological Toys for Storytelling
Geographic Information Systems (GIS)
Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
Gestural Input
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
Glass
shutter glass stereo
How Effective are 3D Display Modes?
Globalization
The User-Centered Globalization Group at AT&T
Goal
usability goal setting
Introducing Usability at London Life Insurance Company
Goals
usability goals
Managing the Design of the User Interface
Graduate
graduate programs
HCI at the University of Michigan's School of Information
graduate students
Students at CHI
Graphic Design
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Visual Interaction Design
Graphical
3D graphical manipulators
The Rockin' Mouse: Integral 3D Manipulation on a Plane
graphical encoding
Graphical Encoding in Information Visualization
graphical interaction
A method for graphical input on the WWW
graphical representation
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
graphical rewrite rules
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
graphical user interfaces
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
The RISE Platform: Supporting Social Interaction for On-line Education
Graphics
interactive graphics
Characterizing Interactive Externalizations
Graspable User Interfaces
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Group
muscle group differences
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
special interest group
Visual Interaction Design
Groups
minority groups
Cognitive and Software Solutions for Computer-related Anxiety
Groupware
A Tour of TeamRooms
Conversational Awareness in Multiparty VMC
Criteria for Effective Groupware 2
Distributed Applets
Groupware Adoption & Adaptation
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Single Display Groupware
GUI
HCI in the Czech Republic
Representation Without Taxation: What Makes GUI Good
GUI access
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
Guidelines
design guidelines
Designing User Interfaces from Analyses of Users' Tasks
usability guidelines
Creating Organization-Specific Usability Guidelines
Guides
style guides
Creating Organization-Specific Usability Guidelines
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface

H

Hand
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
hand held
Design: No Job too Small
Hand-held Device
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
Hands-free Operation Of Computers
Research Issues in Wearable Computers
Handwriting
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
Haptic
haptic input
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
haptic perception
Rendering Drawings for Interactive Haptic Perception
haptic rendering pipeline
Rendering Drawings for Interactive Haptic Perception
Haptics
Cooperative Bimanual Action
inTouch: A Medium for Haptic Interpersonal Communication
Hardware
interaction hardware
Human-Computer Interaction: Introduction and Overview
Hardware/software Integration
Technology at Home: A Digital Personal Scale
HCI
HCI at Trilogy: Bringing the Design Stance to a Startup
HCI at the University of Michigan's School of Information
HCI in the Czech Republic
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
Single Display Groupware
HCI design
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
HCI education
HCI Education & Research at the University of Puerto Rico-Mayagüez
Learning About User-Centered Design: A Multimedia Case Study Tutorial
None of the Above: What's Really Essential in HCI Education?
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
HCI in organizations
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
HCI practice
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
HCI research
HCI Education & Research at the University of Puerto Rico-Mayagüez
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
HCI research and practice
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
HCI resources
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
cross-cultural HCI
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
display-based HCI
Representation Without Taxation: What Makes GUI Good
foundations of HCI
Activity Theory: Basic Concepts and Applications
psychology of HCI
Captology: The Study of Computers as Persuasive Technologies
Healthcare
Designing a Graphical User Interface for Healthcare Workers in Rural India
Held
hand held
Design: No Job too Small
Help
Wizards, Coaches, Advisors, and More: A Performance Support Primer
help desk
Usability, Help Desk Calls, and Residential Internet Usage
online help
Comparison of Display Methods in Online Help
Human Interface Design at Fidelity Investments
Heuristics
ethnocritical heuristics
Translation in HCI: Formal Representations for Work Analysis and Collaboration
Hi-tech
Designing For or Designing With? Informant Design For Interactive Learning Environments
History
Communication, Action and History
business history
Utopia Appropriated: The Future As It Was
cultural history
Utopia Appropriated: The Future As It Was
history mechanisms
Revisitation Patterns in World Wide Web Navigation
social history
Utopia Appropriated: The Future As It Was
HMI
Digital Storytelling and Computer Game Design
Holophrasting
An Animated Direct-Manipulation Interface to Digital Library Services
Home
Computers, Kids, and Creativity: What Does the Future Hold?
Introduction to Design Ethnography
personal home assistant
Access for all: HEPHAISTOS - A Personal Home Assistant
Hospitals
Billow: Networked Hospital Playspace for Children
HotJava Views
Simplified Applications for Network Computers
HTML
Developing Collaborative Applications Using the World Wide Web "Shell"
HTTP
Developing Collaborative Applications Using the World Wide Web "Shell"
Human
human factors
Practical Usability Evaluation
The Founding of the Netscape User Experience Group
human information processing
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
human interface
Building Task-Specific Interfaces to High Volume Conversational Data
human interface design
Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
human performance
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
human performance engineering
Human-Computer Interaction: Introduction and Overview
Human-centered Design
The Collaboratory: a Virtual, Collaborative Learning Environment
Human-computer
display-based human-computer interaction
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
human-computer interaction
A Factor Analysis of User Cognition and Emotion
Building Task-Specific Interfaces to High Volume Conversational Data
Cognitive and Software Solutions for Computer-related Anxiety
Design v. Computing: Debating the Future of Human-Computer Interaction
Human-Computer Interaction: Introduction and Overview
human-computer interface
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
Human-interface Technology
The NCR Human Interface Technology Center
Human-machine Asynchronous Collaboration
Computer aided creativity and multicriteria optimization in design
Human-media Interaction
Digital Storytelling and Computer Game Design
Hybrid Paper Electronic Interfaces
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Hyperlinking
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Hypermedia
Hypermedia Extension Based on Recursive Abstractions
Hypermedia Research at C&C Research Labs, NEC USA
Model-Based Design of Hypermedia Presentations
Hypertext
A Comparison of Reading Paper and On-Line Documents
Effective View Navigation
Life, Death, and Lawfulness on the Electronic Frontier
Queries? Links? Is There a Difference?
Revisitation Patterns in World Wide Web Navigation
User Interface Design for the WWW

I

I/O
auditory I/O
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
Icon Testing
Usability Testing of System Status Displays for Army Missile Defense
Iconic Display
Graphical Encoding in Information Visualization
Icons
Designing Icons and Visual Symbols
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Identity
Design For Network Communities
Image
image databases
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
image retrieval
IFQ: A Visual Query Interface for Object-based Image Retrieval
mirror image
HyperMirror: a Video-Mediated communication system
Images
multi-resolution images
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
Imaging
pencigraphic imaging
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
personal imaging
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
IMF
Paper as an Analytic Resource for the Design of New Technologies
Immersion
Does Immersion Make a Virtual Environment More Usable?
Immersive
immersive environment
The Magic Carpet: Physical Sensing for Immersive Environments
story-based immersive systems
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
Impact
organizational impact
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
psychological impact
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
social impact
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Implementation
reducing implementation cost
Practical User Interface Design: Developing within Real-World Constraints
Improvisation
musical improvisation
A Computer Participant in Musical Improvisation
Indeterminacy
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Indexing
keyword indexing
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
multimedia indexing
Accessing Multimedia through Concept Clustering
multimedia indexing and search
Artificial Intelligence Techniques in the Interface to a Digital Video Library
India
Designing a Graphical User Interface for Healthcare Workers in Rural India
Individual Differences
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Industrial
industrial design
Design of Spatially Aware Graspable Displays
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Visual Interaction Design
industrial films
Utopia Appropriated: The Future As It Was
Industry
None of the Above: What's Really Essential in HCI Education?
Influence
Captology: The Study of Computers as Persuasive Technologies
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Informant
Designing For or Designing With? Informant Design For Interactive Learning Environments
Information
geographic information systems (GIS)
Knowledge-Based Support for Visual Exploration of