CHI 97: Keyword Index
3
- 3D
-
- 3D animation
- Overlaying Motion, Time and Distance in 3-Space
- 3D data visualization
- 3D Object Recognition with Motion
- 3D display mode
- How Effective are 3D Display Modes?
- 3D graphical manipulators
- The Rockin' Mouse: Integral 3D Manipulation on a Plane
- 3D interaction
- Cooperative Bimanual Action
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- 3D interfaces
- Design of Spatially Aware Graspable Displays
Overlaying Motion, Time and Distance in 3-Space
A
- Abstracted Presence
-
The Bed: A Medium for Intimate Communication
- Abstraction
-
Hypermedia Extension Based on Recursive Abstractions
- Academia
-
None of the Above: What's Really Essential in HCI Education?
- Acceptability
-
- system acceptability
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Acceptance
-
- user acceptance
- The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- Access
-
- GUI access
- Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- alternative access
- An Isometric Tongue Pointing Device
- disability access
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- information access
- Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Navigation in Electronic Worlds
Searching and Browsing Text Collections with Large Category Hierarchies
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
WebStage: An Active Media Enhanced World Wide Web Browser
- information access and organization
- Elastic Windows: Evaluation of Multi-Window Operations
- ACT-R
-
Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Representation Without Taxation: What Makes GUI Good
- Active Objects
-
Distributed Applets
- Activity
-
- activity capture
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- activity sensing
- Sensing Activity in Video Images
- activity theory
- Activity Theory: Basic Concepts and Applications
- Actors
-
- computers are social actors
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Adaptation
-
Groupware Adoption & Adaptation
- Adaptive
-
- adaptive interfaces
- CyberDesk: Automated Integration of Desktop and Network Services
- adaptive systems
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Participatory Adaptation
- Adaptivity
-
Mediators: Guides through Online TV Services
- Adoption
-
Groupware Adoption & Adaptation
- Advanced Manufacturing
-
Interfaces for Advanced Manufacturing Technology
- Advisors
-
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Aesthetics
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Affordance
-
Understanding Movement
- Agents
-
Autonomous Interface Agents
Captology: The Study of Computers as Persuasive Technologies
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
How to Personalize the Web
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
The Persona Effect: Affective Impact of Animated Pedagogical Agents
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- autonomous agents
- Autonomous Interface Agents
- interface agents
- Autonomous Interface Agents
Mediators: Guides through Online TV Services
- software agents
- Creating Conversational Interfaces for Interactive Software Agents
Software Agents
- Aggregation
-
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- Aging
-
Age Group Differences in World Wide Web Navigation
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
- Ajmer
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Algorithm Animation
-
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- Alternative Access
-
An Isometric Tongue Pointing Device
- Ambient Media
-
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
The Bed: A Medium for Intimate Communication
- Anaglyph Stereo
-
How Effective are 3D Display Modes?
- Analysis
-
- analysis methods
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Human-Computer Interaction: Introduction and Overview
- cluster analysis
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- co-citation analysis
- Life, Death, and Lawfulness on the Electronic Frontier
- conceptual analysis of the Web
- Augmented Conceptual Analysis of the Web
- conversation analysis
- A Computer Participant in Musical Improvisation
- cost-benefit analysis
- Managing the Design of the User Interface
- data analysis
- Evolution of a User Interface Design: NCR's Management Discovery Tool
- domain analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- factor analysis
- A Factor Analysis of User Cognition and Emotion
- participatory analysis
- Participatory Analysis: Shared Development of Requirements from Scenarios
- qualitative data analysis
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- structural analysis
- Hypermedia Extension Based on Recursive Abstractions
- survival analysis
- Life, Death, and Lawfulness on the Electronic Frontier
- systems analysis
- Translation in HCI: Formal Representations for Work Analysis and Collaboration
- task analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
Getting Started on a Contextual Project
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Telemedical Consultation: Task Characteristics
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- user studies work analysis
- Contextual Design: Using Customer Work Models to Drive Systems Design
Getting Started on a Contextual Project
- work analysis
- Contextual Techniques: Seeing Design Implications in Data
Designing User Interfaces from Analyses of Users' Tasks
- work and task analysis
- Introducing Usability at London Life Insurance Company
- Animation
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Understanding Movement
Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- 3D animation
- Overlaying Motion, Time and Distance in 3-Space
- algorithm animation
- Supporting Student-Built Algorithm Animation as a Pedagogical Tool
- Anthropomorphism
-
Mediators: Guides through Online TV Services
- Anxiety
-
- computer-related anxiety
- Cognitive and Software Solutions for Computer-related Anxiety
- Apparent Usability
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Applets
-
Distributed Applets
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Java-Based User Interface Development
- Java applets
- Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- Application
-
- application development process
- Introducing Usability at London Life Insurance Company
- application framework
- The Amulet User Interface Development Environment (Video)
- Application-specific Languages
-
End-User Computing
- Applications
-
- Internet applications
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- applications research
- Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- collaborative applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- distributed applications
- Distributed Applets
- domain-specific applications
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- educational applications
- Computers, Kids, and Creativity: What Does the Future Hold?
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
KidPad: A Design Collaboration Between Children, Technologists, and Educators
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- interactive applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- non-work applications
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
- telematics applications
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- Approaches
-
- design centred approaches
- The Pillow: Artist-Designers in the Digital Age
- Architectural Style
-
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- Architecture
-
- information architecture
- Designing Usable and Visually Appealing Web Sites
- software architecture modeling
- From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
- Architectures
-
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Arm
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Art
-
Computer Assisted Foundations - Interactive Design Problems
- Artifacts
-
Groupware Adoption & Adaptation
- Artificial
-
- artificial intelligence
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- distributed artificial intelligence
- Software Agents
- Artists/designers
-
Art and Design Student Demos
- Aspects
-
- organizational aspects
- Magazines and Electronic Information Web channels - The Reader's Point of View
- Assistant
-
- personal home assistant
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Asymmetry
-
- bimanual asymmetry
- Cooperative Bimanual Action
- Asynchronous
-
- human-machine asynchronous collaboration
- Computer aided creativity and multicriteria optimization in design
- ATIS
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Attention
-
Conversational Awareness in Multiparty VMC
- divided attention
- A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Audio
-
Billow: Networked Hospital Playspace for Children
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- audio browsing
- Dynamic Soundscape: mapping time to space for audio browsing
- audio conferencing
- The RISE Platform: Supporting Social Interaction for On-line Education
- audio interfaces
- Dynomite: A Dynamically Organized Ink and Audio Notebook
- audio recording
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- spatialized audio
- Dynamic Soundscape: mapping time to space for audio browsing
- Audiolisation
-
Using Music as a Communication Medium
- Auditory I/O
-
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- Augmented Reality
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Authoring
-
- authoring environments
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- authoring tools
- Single Display Groupware
- Automated Integration
-
CyberDesk: Automated Integration of Desktop and Network Services
- Automatic
-
- automatic speech recognition
- Speech User Interface Design Challenges
- automatic text summarization
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Autonomous
-
- autonomous agents
- Autonomous Interface Agents
- autonomous collaboration
- Timewarp: Techniques for Autonomous Collaboration
- Auxiliary Nurse Midwife
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Avatar
-
- physical avatar
- The Bed: A Medium for Intimate Communication
- Avatars
-
Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Awareness
-
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Conversational Awareness in Multiparty VMC
HyperMirror: a Video-Mediated communication system
Sensing Activity in Video Images
Timewarp: Techniques for Autonomous Collaboration
B
- Background
-
- foreground and background
- Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Bars
-
- scroll bars
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Base
-
- knowledge base support
- Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Basic Research Symposium
-
Basic Research Symposium
- Baton
-
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- Behaviour
-
- rule-based behaviour
- Multiagents Based Modelling in Graphical User Interfaces
- Bimanual Asymmetry
-
Cooperative Bimanual Action
- Blind People
-
Rendering Drawings for Interactive Haptic Perception
- Body-worn Computers
-
Research Issues in Wearable Computers
The Design of a Wearable Computer
- BodyNet
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
- Bookmark
-
How People Use WWW Bookmarks
- Brain Neighborhood Viewer
-
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Breakdown
-
Communication, Action and History
- Browse
-
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
- Browsers
-
- Web browsers
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Developing Collaborative Applications Using the World Wide Web "Shell"
Internet Scrapbook: Creating Personalized World Wide Web Pages
- Browsing
-
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Autonomous Interface Agents
Effective View Navigation
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
Queries? Links? Is There a Difference?
The Multimedia Library: The Center of an Information-Rich Community
The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- audio browsing
- Dynamic Soundscape: mapping time to space for audio browsing
- information retrieval and browsing
- Accessing Multimedia through Concept Clustering
- video browsing
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- Builders
-
- interface builders
- The Amulet User Interface Development Environment (SIG)
- Business
-
- business communication
- Introduction to Design Ethnography
- business history
- Utopia Appropriated: The Future As It Was
C
- C++
-
The Amulet User Interface Development Environment (SIG)
- CAD
-
From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- Calendars
-
Groupware Adoption & Adaptation
Simplified Applications for Network Computers
- Capture
-
- activity capture
- "I'll Get That Off the Audio": A Case Study of Salvaging Multimedia Meeting Records
- Card
-
- contact card
- Claris Organizer's Expanding Contact Card
- Case Studies
-
Visual Interaction Design: Designing the Quality Experience
- Catalogs
-
- electronic catalogs
- Effective Product Selection in Electronic Catalogs
- Categories
-
Searching and Browsing Text Collections with Large Category Hierarchies
- Categorization
-
Life, Death, and Lawfulness on the Electronic Frontier
- CD-ROM
-
Interactive Ethnography: Digital Photography at Lincoln High School
- Center And Periphery
-
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Central Eastern Europe
-
Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Centred
-
- design centred approaches
- The Pillow: Artist-Designers in the Digital Age
- CGI
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Characters
-
- interactive characters
- Creating Conversational Interfaces for Interactive Software Agents
- CHI Students
-
Students at CHI
- CHIKids
-
Single Display Groupware
- Children
-
BIOculars: A Virtual Ecosystem For Wilderness Parks
Billow: Networked Hospital Playspace for Children
Computers, Kids, and Creativity: What Does the Future Hold?
Designing For or Designing With? Informant Design For Interactive Learning Environments
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Rosebud: Technological Toys for Storytelling
Single Display Groupware
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- Circulation
-
- information circulation
- Hypermedia Research at C&C Research Labs, NEC USA
- Cluster Analysis
-
An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Clustering
-
Life, Death, and Lawfulness on the Electronic Frontier
- concept clustering
- Accessing Multimedia through Concept Clustering
- Co-citation Analysis
-
Life, Death, and Lawfulness on the Electronic Frontier
- Co-presence
-
Support for Cooperatively Controlled Objects in Multimedia Applications
- Coaches
-
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- Cognition
-
A Factor Analysis of User Cognition and Emotion
- Cognitive
-
- cognitive engineering
- The NCR Human Interface Technology Center
- cognitive ergonomics
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- cognitive modeling
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
Human-Computer Interaction: Introduction and Overview
Representation Without Taxation: What Makes GUI Good
- cognitive models
- Cognitive Modeling Reveals Menu Search is Both Random and Systematic
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
Model-Based Design of Hypermedia Presentations
Multimedia Visual Interface Design
Relationships Between Users' and Interfaces' Task Representations
- cognitive psychology
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- Collaboration
-
Alice Sat Here
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
Groupware Adoption & Adaptation
Paper as an Analytic Resource for the Design of New Technologies
The Collaboratory: a Virtual, Collaborative Learning Environment
- autonomous collaboration
- Timewarp: Techniques for Autonomous Collaboration
- computer supported collaboration
- Support for Cooperatively Controlled Objects in Multimedia Applications
- desktop-based collaboration
- Single Display Groupware
- human-machine asynchronous collaboration
- Computer aided creativity and multicriteria optimization in design
- object-oriented frameworks for collaboration
- A Computer Participant in Musical Improvisation
- Collaborative
-
- collaborative applications
- Developing Collaborative Applications Using the World Wide Web "Shell"
- collaborative filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- collaborative learning
- The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- collaborative learning environments
- Integrating Tools into the Classroom
- collaborative workspaces
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Collection
-
- user data collection
- Structured Observation: Practical methods for understanding users and their work context
- Color
-
Color and Type in Information Design
- Commercial Speech
-
Utopia Appropriated: The Future As It Was
- Communicating Usability Data
-
Strategic Usability: Introducing Usability into Organisations
- Communication
-
Kinetic Typography: Issues in Time-Based Presentation of Text
- business communication
- Introduction to Design Ethnography
- communication poverty
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- communication tools
- Enhancement of Communicative Presence in Desktop Video Conferencing Systems
- computer-mediated communication
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- interpersonal communication
- inTouch: A Medium for Haptic Interpersonal Communication
- social responses to communication technology
- Social and Natural Interfaces: Theory and Design
- video-mediated communication
- HyperMirror: a Video-Mediated communication system
Video Matters! When Communication Ability is Stressed, Video Helps
- virtual direct communication
- HyperMirror: a Video-Mediated communication system
- visual data communication
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Communications
-
Utopia Appropriated: The Future As It Was
- Communicative Presence
-
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
- Community
-
Improving International Communication and Cooperation in SIGCHI
- network community
- Design For Network Communities
- virtual community
- Billow: Networked Hospital Playspace for Children
- Company
-
- startup company
- Reflections on I/Design: User Interface Design at a Startup
- Components
-
- reusable components
- 0 to 50 in 4 Years: CUIS at Boeing
- Computation
-
- parallel computation
- An Approach to Evaluation of Software Visualization
- Computer
-
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- Computer Vision Systems
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- computer game design
- Digital Storytelling and Computer Game Design
- computer pointing devices
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- computer science
- Design v. Computing: Debating the Future of Human-Computer Interaction
- computer supported collaboration
- Support for Cooperatively Controlled Objects in Multimedia Applications
- computer telephony integration
- The RISE Platform: Supporting Social Interaction for On-line Education
- network computer
- Simplified Applications for Network Computers
- Computer-aided Design
-
Computer Assisted Foundations - Interactive Design Problems
- Computer-based Training
-
Interfaces for Advanced Manufacturing Technology
- Computer-mediated
-
- computer-mediated communication
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- computer-mediated decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- Computer-related Anxiety
-
Cognitive and Software Solutions for Computer-related Anxiety
- Computer-supported Cooperative Work
-
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- Computers
-
- body-worn computers
- Research Issues in Wearable Computers
The Design of a Wearable Computer
- computers are social actors
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- eyes-free operation of computers
- Research Issues in Wearable Computers
- hands-free operation of computers
- Research Issues in Wearable Computers
- wearable computers
- "Body Coupled FingeRing": Wireless Wearable Keyboard
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
Research Issues in Wearable Computers
The Design of a Wearable Computer
- Computing
-
- context-aware computing
- Supporting Knowledge Workers Beyond the Desktop with Palplates
- end-user computing
- End-User Computing
- existential computing
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- future computing environments
- CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- mobile computing
- Design: No Job too Small
Designing a Graphical User Interface for Healthcare Workers in Rural India
Supporting Knowledge Workers Beyond the Desktop with Palplates
- organizational computing
- Building Task-Specific Interfaces to High Volume Conversational Data
- pen computing
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- social computing
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- ubiquitous computing
- AROMA: Abstract Representation of Presence Supporting Mutual Awareness
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
Supporting Knowledge Workers Beyond the Desktop with Palplates
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
Technology at Home: A Digital Personal Scale
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- wearable computing
- Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
- Concept Clustering
-
Accessing Multimedia through Concept Clustering
- Conceptual
-
- conceptual analysis of the Web
- Augmented Conceptual Analysis of the Web
- conceptual model
- Managing the Design of the User Interface
- Conducting
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Conferencing
-
- audio conferencing
- The RISE Platform: Supporting Social Interaction for On-line Education
- multimedia conferencing
- Evaluating Real-Time Multimedia Audio and Video Quality
- video conferencing
- Conversational Awareness in Multiparty VMC
Enhancement of Communicative Presence in Desktop Video Conferencing Systems
Telemedical Consultation: Task Characteristics
- Conflict Detection And Resolution
-
Timewarp: Techniques for Autonomous Collaboration
- Constraints
-
A method for graphical input on the WWW
Practical User Interface Design: Developing within Real-World Constraints
- Construction-integration Theory
-
LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- Constructionist Environments
-
A Prototype Design Tool for Participants in Graphical Multiuser Environments
- Consumer
-
- consumer market
- Introduction to Design Ethnography
- consumer systems
- Mediators: Guides through Online TV Services
- Consumerism
-
Utopia Appropriated: The Future As It Was
- Consumers
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Contact Card
-
Claris Organizer's Expanding Contact Card
- Context
-
- context of use
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- organizational context
- Introducing Usability at London Life Insurance Company
- Context-aware Computing
-
Supporting Knowledge Workers Beyond the Desktop with Palplates
- Contextual
-
- contextual inquiry
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
Structured Observation: Practical methods for understanding users and their work context
- contextual studies
- Activity Theory: Basic Concepts and Applications
- Continuous Speech Recognition
-
MedSpeak: Report Creation with Continuous Speech Recognition
- Control
-
Alice Sat Here
- machine control
- End-User Computing
- motor control
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Cooperative Bimanual Action
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- touch sensitive control
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Controlled
-
- cooperatively controlled objects
- Support for Cooperatively Controlled Objects in Multimedia Applications
- Controller
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Conversation Analysis
-
A Computer Participant in Musical Improvisation
- Conversational Interfaces
-
Creating Conversational Interfaces for Interactive Software Agents
Spoken Dialogue Interfaces
- Cooperation
-
- international cooperation
- Improving International Communication and Cooperation in SIGCHI
- Cooperative
-
- computer-supported cooperative work
- A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- cooperative design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
- Cooperatively Controlled Objects
-
Support for Cooperatively Controlled Objects in Multimedia Applications
- Coordination Languages
-
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- Coping Techniques
-
Cognitive and Software Solutions for Computer-related Anxiety
- Corporate
-
- corporate environment
- Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
- corporate strategy
- Corporate Strategy and Usability Research: A New Partnership
- Cost
-
- cost estimation
- Practical User Interface Design: Developing within Real-World Constraints
- reducing implementation cost
- Practical User Interface Design: Developing within Real-World Constraints
- Cost-benefit Analysis
-
Managing the Design of the User Interface
- Cost-efficient
-
Easy Tactile Feedback in Bargain Basement Prices
- Cost-justification
-
Strategic Usability: Introducing Usability into Organisations
- Creation
-
- service creation
- Mediators: Guides through Online TV Services
- Creative
-
- creative design
- Computer aided creativity and multicriteria optimization in design
- creative methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- Criteria
-
Criteria for Effective Groupware 2
- design criteria
- Visual Interaction Design: Designing the Quality Experience
- Critiquing Systems
-
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- Cross-cultural HCI
-
Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Crowds
-
Crowded Collaborative Virtual Environments
- CSCW
-
A Computer Participant in Musical Improvisation
A Tour of TeamRooms
AROMA: Abstract Representation of Presence Supporting Mutual Awareness
Awareness in Collaborative Systems
Building Task-Specific Interfaces to High Volume Conversational Data
Conversational Awareness in Multiparty VMC
Crowded Collaborative Virtual Environments
From Single-User Architectural Design to PAC*: a Generic Software Architecture Model for CSCW
Groupware Adoption & Adaptation
HCI at the University of Michigan's School of Information
Leave the Office, Bring Your Colleagues: Design Solutions for Mobile Teamworkers
Single Display Groupware
Timewarp: Techniques for Autonomous Collaboration
- Cultural History
-
Utopia Appropriated: The Future As It Was
- Culture
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- material culture
- Utopia Appropriated: The Future As It Was
- Customer
-
- customer electronics
- Access for all: HEPHAISTOS - A Personal Home Assistant
- customer interface
- Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- Customer-centered Design
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
D
- Data
-
- 3D data visualization
- 3D Object Recognition with Motion
- communicating usability data
- Strategic Usability: Introducing Usability into Organisations
- data analysis
- Evolution of a User Interface Design: NCR's Management Discovery Tool
- data input
- Designating Required vs. Optional Input Fields
- data mining
- Building Task-Specific Interfaces to High Volume Conversational Data
Evolution of a User Interface Design: NCR's Management Discovery Tool
- data retrieval
- Evolution of a User Interface Design: NCR's Management Discovery Tool
Synchronized Retrieval of Recorded Multimedia Data
- data visualization
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Knowledge-Based Support for Visual Exploration of Spatial Data
- qualitative data
- Structured Observation: Practical methods for understanding users and their work context
- qualitative data analysis
- Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
- user data collection
- Structured Observation: Practical methods for understanding users and their work context
- visual data communication
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- visual data exploration
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Database
-
- database evaluation
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- pictorial database
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- Databases
-
The RISE Platform: Supporting Social Interaction for On-line Education
- image databases
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Debugging
-
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Using Music as a Communication Medium
- Decision
-
- computer-mediated decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- team decision making
- The Influences of Communication Media and Decision-Making Technique on Team Decision Outcomes: A Critical Assessment of the Stepladder Approach
- Declarative Knowledge
-
The Use of Declarative and Procedural Knowledge in Intelligent Navigation Displays
- Decomposition
-
- task decomposition
- From Sufficient to Efficient Usage: An Analysis of Strategic Knowledge
- Delays
-
Internet Delay Effects: How Users Perceive Quality, Organization, and Ease of Use of Information
- network delays
- WANDS: Tools for designing and testing distributed documents
- Demonstration
-
- programming by demonstration
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
End-User Computing
Internet Scrapbook: Creating Personalized World Wide Web Pages
- Dense Input Area
-
Claris Organizer's Expanding Contact Card
- Design
-
A Comparison of Reading Paper and On-Line Documents
Art and Design Student Demos
Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Creating Organization-Specific Usability Guidelines
Criteria for Effective Groupware 2
Design v. Computing: Debating the Future of Human-Computer Interaction
Design: No Job too Small
Designing For or Designing With? Informant Design For Interactive Learning Environments
HCI at Trilogy: Bringing the Design Stance to a Startup
Paper as an Analytic Resource for the Design of New Technologies
Participatory Adaptation
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
Technology at Home: A Digital Personal Scale
The Cognitive Ergonomics of Knowledge-Based Design Support Systems
The Pillow: Artist-Designers in the Digital Age
Transferring a designed user experience to product
Visual Interaction Design
Web Interfaces Live: What's Hot, What's Not?
- HCI design
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- Web design
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Measuring Website Usability
- computer game design
- Digital Storytelling and Computer Game Design
- computer-aided design
- Computer Assisted Foundations - Interactive Design Problems
- cooperative design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
- creative design
- Computer aided creativity and multicriteria optimization in design
- customer-centered design
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- design centred approaches
- The Pillow: Artist-Designers in the Digital Age
- design criteria
- Visual Interaction Design: Designing the Quality Experience
- design education
- Computer Assisted Foundations - Interactive Design Problems
- design environments
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- design for all
- Access for all: HEPHAISTOS - A Personal Home Assistant
- design guidelines
- Designing User Interfaces from Analyses of Users' Tasks
- design interaction
- The Design Interaction
- design methodology
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- design methods
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Putting It All Together: Pattern Languages for Interaction Design
- design of supermarkets
- Prototyping Supermarket Designs Using Virtual Reality
- design principles
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Product Usability: Survival Techniques
- design process
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Reflections on I/Design: User Interface Design at a Startup
Social Trends and Product Opportunities: Philips' Vision of the Future Project
- design representation techniques
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design research
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design strategies
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design study
- Helping and Hindering User Involvement - A Tale of Everyday Design
- design techniques
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Helping and Hindering User Involvement - A Tale of Everyday Design
KidPad: A Design Collaboration Between Children, Technologists, and Educators
- design thinking
- Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- design tools
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- document design
- WANDS: Tools for designing and testing distributed documents
- envisioning design
- Designing User Interfaces from Analyses of Users' Tasks
- foundation design
- Computer Assisted Foundations - Interactive Design Problems
- game design
- Entertainment is a Human Factor: Game Design and HCI
- graphic design
- Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Visual Interaction Design
- human interface design
- Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
- human-centered design
- The Collaboratory: a Virtual, Collaborative Learning Environment
- industrial design
- Design of Spatially Aware Graspable Displays
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Visual Interaction Design
- information design
- Color and Type in Information Design
Comparison of Display Methods in Online Help
Current Issues in Assessing and Improving Documentation Usability
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Visual Interaction Design
- interaction design
- "On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Captology: The Study of Computers as Persuasive Technologies
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Design of Spatially Aware Graspable Displays
HCI at Trilogy: Bringing the Design Stance to a Startup
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
Multimedia Visual Interface Design
Putting It All Together: Pattern Languages for Interaction Design
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Transferring a designed user experience to product
Visual Interaction Design
- interface design
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
Balancing Usability and Learning in an Interface
From the Flashing 12:00 to a Usable Machine: Applying UbiComp to the VCR
MOBI-D: A Model-Based Development Environment for User-Centered Design
Multimedia Visual Interface Design
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
Social and Natural Interfaces: Theory and Design
Using Music as a Communication Medium
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- iterative design
- Entertainment is a Human Factor: Game Design and HCI
Evolution of a User Interface Design: NCR's Management Discovery Tool
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
- media design
- WebStage: An Active Media Enhanced World Wide Web Browser
- model-based design
- Designing User Interfaces from Analyses of Users' Tasks
Model-Based Design of Hypermedia Presentations
- participatory design
- KidPad: A Design Collaboration Between Children, Technologists, and Educators
Participatory Analysis: Shared Development of Requirements from Scenarios
- product design
- Visual Interaction Design
- site design
- Designing Usable and Visually Appealing Web Sites
- speech interface design
- MedSpeak: Report Creation with Continuous Speech Recognition
- task-based design
- Designing User Interfaces from Analyses of Users' Tasks
MOBI-D: A Model-Based Development Environment for User-Centered Design
- team design
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- user interface design
- Access for all: HEPHAISTOS - A Personal Home Assistant
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Designing User Interfaces from Analyses of Users' Tasks
Entertainment is a Human Factor: Game Design and HCI
Exploring Search Results with Envision
Graphical Encoding in Information Visualization
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
OVID: Object View and Interaction Design
Object-Oriented Model in User Interface Design
Reflections on I/Design: User Interface Design at a Startup
The Collaboratory: a Virtual, Collaborative Learning Environment
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- user-centered design
- A Computer Participant in Musical Improvisation
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
Evolution of a User Interface Design: NCR's Management Discovery Tool
Helping and Hindering User Involvement - A Tale of Everyday Design
MOBI-D: A Model-Based Development Environment for User-Centered Design
Reflections on I/Design: User Interface Design at a Startup
Single Display Groupware
Structured Observation: Practical methods for understanding users and their work context
The Design of a Wearable Computer
The NCR Human Interface Technology Center
- user-centred design
- Learning About User-Centered Design: A Multimedia Case Study Tutorial
- visual design
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Designating Required vs. Optional Input Fields
Multimedia Visual Interface Design
Overlaying Motion, Time and Distance in 3-Space
The Founding of the Netscape User Experience Group
Visual Interaction Design
- visual interaction design
- Visual Interaction Design: Designing the Quality Experience
- Desk
-
- help desk
- Usability, Help Desk Calls, and Residential Internet Usage
- Desktop-based Collaboration
-
Single Display Groupware
- Detection
-
- conflict detection and resolution
- Timewarp: Techniques for Autonomous Collaboration
- Development
-
- application development process
- Introducing Usability at London Life Insurance Company
- development tools
- Java-Based User Interface Development
- information development
- Current Issues in Assessing and Improving Documentation Usability
- model-based interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- product development
- Product Usability: Survival Techniques
Transferring a designed user experience to product
Usability and Requirements: What role can usability professionals play in requirements definition?
- production development
- Current Issues in Assessing and Improving Documentation Usability
- software development
- Developing Collaborative Applications Using the World Wide Web "Shell"
Transferring a designed user experience to product
- software development process
- Maintaining a Focus on User Requirements Throughout the Development of Clinical Workstation Software
- user interface development
- MOBI-D: A Model-Based Development Environment for User-Centered Design
- user interface development environments
- The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- Device
-
- hand-held device
- Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- interface device
- "Body Coupled FingeRing": Wireless Wearable Keyboard
- isometric device
- An Isometric Tongue Pointing Device
- tactile input device
- Billow: Networked Hospital Playspace for Children
- Devices
-
- computer pointing devices
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- input devices
- "Body Coupled FingeRing": Wireless Wearable Keyboard
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
An Isometric Tongue Pointing Device
Dual Stream Input for Pointing and Scrolling
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
Single Display Groupware
The Design of a Wearable Computer
The Rockin' Mouse: Integral 3D Manipulation on a Plane
- input techniques and devices
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- pointing devices
- A Two-Ball Mouse Affords Three Degrees of Freedom
The Tactile Touchpad
- Diagram
-
- Voronoi diagram
- An Automatic Method for Arranging Symbols and Widgets to Reflect their Internal Relations
- Dialogue
-
Spoken Dialogue Interfaces
- dialogue elements
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Diary Study
-
Paper as an Analytic Resource for the Design of New Technologies
- Dictation
-
MedSpeak: Report Creation with Continuous Speech Recognition
- Differences
-
Sensing Activity in Video Images
- individual differences
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- muscle group differences
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Difficulty
-
- task difficulty
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
- Digital
-
- digital document readers
- A Comparison of Reading Paper and On-Line Documents
- digital libraries
- A Comparison of Reading Paper and On-Line Documents
Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- digital library
- An Animated Direct-Manipulation Interface to Digital Library Services
Artificial Intelligence Techniques in the Interface to a Digital Video Library
Exploring Search Results with Envision
- digital photography
- Interactive Ethnography: Digital Photography at Lincoln High School
- digital storytelling
- Digital Storytelling and Computer Game Design
- Dimensional
-
- three dimensional interfaces
- Demonstrations and Guided Tours of Virtual Worlds on the Internet
Interacting and Designing in Virtual Worlds on the Internet
- Direct
-
- direct manipulation
- An Animated Direct-Manipulation Interface to Digital Library Services
Communication, Action and History
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
Multiagents Based Modelling in Graphical User Interfaces
Query Previews in Networked Information Systems: the Case of EOSDIS
Single Display Groupware
- direct walk
- Effective View Navigation
- virtual direct communication
- HyperMirror: a Video-Mediated communication system
- Disability
-
An Isometric Tongue Pointing Device
- disability access
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Discovery
-
Interactive Systems for Supporting the Emergence of Concepts and Ideas
- resource discovery
- Building Task-Specific Interfaces to High Volume Conversational Data
- Display
-
- 3D display mode
- How Effective are 3D Display Modes?
- dynamic display
- A dynamic display, what's for ?
- iconic display
- Graphical Encoding in Information Visualization
- text display
- Kinetic Typography: Issues in Time-Based Presentation of Text
- Display-based
-
- display-based HCI
- Representation Without Taxation: What Makes GUI Good
- display-based human-computer interaction
- LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- Displayless Interfaces
-
Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- Displays
-
AnchoredDisplays: The Web on Walls
- stereo displays
- An Environment that Integrates Flying and Fish Tank Metaphors
- Distributed
-
- distributed applications
- Distributed Applets
- distributed artificial intelligence
- Software Agents
- distributed logic programming
- LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
- distributed work
- Awareness in Collaborative Systems
- Diversity
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Divided Attention
-
A GUI Paradigm Using Tablets, Two-hands and Transparency
The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency
- Document
-
- digital document readers
- A Comparison of Reading Paper and On-Line Documents
- document design
- WANDS: Tools for designing and testing distributed documents
- text-picture document
- A dynamic display, what's for ?
- Documentary
-
- personal documentary
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Documentation
-
Current Issues in Assessing and Improving Documentation Usability
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- documentation standards
- Current Issues in Assessing and Improving Documentation Usability
- documentation usability
- Current Issues in Assessing and Improving Documentation Usability
- Documents
-
A Comparison of Reading Paper and On-Line Documents
- Domain Analysis
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
- Domain-specific Applications
-
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Domains
-
- multi-user domains
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- Doppler Radar
-
The Magic Carpet: Physical Sensing for Immersive Environments
- Drag And Drop
-
Synchronized Retrieval of Recorded Multimedia Data
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Drawing
-
Drawing on the Right Side of the Brain
- tactile drawing
- Rendering Drawings for Interactive Haptic Perception
- Drop
-
- drag and drop
- Synchronized Retrieval of Recorded Multimedia Data
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Dual-stream Input
-
Dual Stream Input for Pointing and Scrolling
- Dynamic
-
- dynamic display
- A dynamic display, what's for ?
- dynamic interactive maps
- Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction
- dynamic links
- Queries? Links? Is There a Difference?
- dynamic query
- Bringing Treasures to the Surface: Iterative Design for the Library of Congress National Digital Library Program
Putting Visualization to Work: ProgramFinder for Youth Placement
Query Previews in Networked Information Systems: the Case of EOSDIS
- Dynamics
-
- social dynamics
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
E
- E-zine
-
Magazines and Electronic Information Web channels - The Reader's Point of View
- Earth Science
-
Query Previews in Networked Information Systems: the Case of EOSDIS
- Eastern
-
- Central Eastern Europe
- Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Ecology
-
- interface ecology
- CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- Education
-
Art and Design Student Demos
BIOculars: A Virtual Ecosystem For Wilderness Parks
Rosebud: Technological Toys for Storytelling
Single Display Groupware
Supporting Student-Built Algorithm Animation as a Pedagogical Tool
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- HCI education
- HCI Education & Research at the University of Puerto Rico-Mayagüez
Learning About User-Centered Design: A Multimedia Case Study Tutorial
None of the Above: What's Really Essential in HCI Education?
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- design education
- Computer Assisted Foundations - Interactive Design Problems
- on-line education
- The RISE Platform: Supporting Social Interaction for On-line Education
- science education
- Integrating Tools into the Classroom
- Educational
-
- educational applications
- Computers, Kids, and Creativity: What Does the Future Hold?
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
KidPad: A Design Collaboration Between Children, Technologists, and Educators
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- educational interface
- A Typology for Educational Interfaces
- educational technology
- Integrating Tools into the Classroom
- Electronic
-
- electronic catalogs
- Effective Product Selection in Electronic Catalogs
- electronic flash
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- electronic notebook
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- electronic performance support
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- electronic publishing
- Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
Magazines and Electronic Information Web channels - The Reader's Point of View
- electronic worlds
- Navigation in Electronic Worlds
- hybrid paper electronic Interfaces
- PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- shared electronic spaces
- A Tour of TeamRooms
- Electronics
-
- customer electronics
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Elements
-
- dialogue elements
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Email
-
Simplified Applications for Network Computers
WebCard = Email + News + WWW
- Emergence
-
Interactive Systems for Supporting the Emergence of Concepts and Ideas
- Emotion
-
A Factor Analysis of User Cognition and Emotion
Kinetic Typography: Issues in Time-Based Presentation of Text
Understanding Movement
- Emotional Usability
-
Emotional Usability of Customer Interfaces - Focusing on Cyber Banking System Interfaces
- Empirical
-
How Effective are 3D Display Modes?
- empirical studies
- Designing Effective Multimedia Presentations
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
Magazines and Electronic Information Web channels - The Reader's Point of View
Relationships Between Users' and Interfaces' Task Representations
The Persona Effect: Affective Impact of Animated Pedagogical Agents
- empirical study
- How People Use WWW Bookmarks
- Enabling Interfaces
-
Design Strategies & Methods in Interaction Design: The Past, Present, and Future
- Encoding
-
- graphical encoding
- Graphical Encoding in Information Visualization
- End-user
-
- end-user computing
- End-User Computing
- end-user programming
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
Does Continuous Visual Feedback Aid Debugging in Direct-Manipulation Programming Systems?
Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- end-user training
- Learning for usability: An explorative study of qualities in use
- Engineering
-
- cognitive engineering
- The NCR Human Interface Technology Center
- human performance engineering
- Human-Computer Interaction: Introduction and Overview
- software engineering
- Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Practical Usability Evaluation
- usability engineering
- 0 to 50 in 4 Years: CUIS at Boeing
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
HCI Education & Research at the University of Puerto Rico-Mayagüez
Human-Computer Interaction: Introduction and Overview
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
Usability Testing of World Wide Web Sites
- Enterprise Software
-
HCI at Trilogy: Bringing the Design Stance to a Startup
- Entertainment
-
BIOculars: A Virtual Ecosystem For Wilderness Parks
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
Computers, Kids, and Creativity: What Does the Future Hold?
- Environment
-
MOBI-D: A Model-Based Development Environment for User-Centered Design
- corporate environment
- Corporate Pioneers Part II - Lessons Learned: Introducing and Promoting Usability Testing in a Corporate Environment
- immersive environment
- The Magic Carpet: Physical Sensing for Immersive Environments
- production environment
- Practical User Interface Design: Developing within Real-World Constraints
- Environments
-
- authoring environments
- Soft Toys with Computer Hearts: Building Personal Storytelling Environments
- collaborative learning environments
- Integrating Tools into the Classroom
- constructionist environments
- A Prototype Design Tool for Participants in Graphical Multiuser Environments
- design environments
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- future computing environments
- CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- interactive learning environments
- Designing For or Designing With? Informant Design For Interactive Learning Environments
Responsive Graphs: Understanding Engineering Concepts Through Interactive Experience
- organizational environments
- Corporate Strategy and Usability Research: A New Partnership
- user interface development environments
- The Amulet User Interface Development Environment (SIG)
The Amulet User Interface Development Environment (Video)
- virtual environments
- Does Immersion Make a Virtual Environment More Usable?
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
- Envisioning Design
-
Designing User Interfaces from Analyses of Users' Tasks
- Ephemeral Films
-
Utopia Appropriated: The Future As It Was
- Equation
-
- media equation
- How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Ergonomics
-
Design: No Job too Small
- cognitive ergonomics
- The Cognitive Ergonomics of Knowledge-Based Design Support Systems
- Estimation
-
- cost estimation
- Practical User Interface Design: Developing within Real-World Constraints
- Ethnocritical Heuristics
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Ethnocriticism
-
Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Ethnography
-
Contextual Design: Using Customer Work Models to Drive Systems Design
Contextual Techniques: Seeing Design Implications in Data
Getting Started on a Contextual Project
Interactive Ethnography: Digital Photography at Lincoln High School
Introduction to Design Ethnography
Mind Maps and Causal Models: Using Graphical Representations of Field Research Data
Paper as an Analytic Resource for the Design of New Technologies
Structured Observation: Practical methods for understanding users and their work context
- Europe
-
- Central Eastern Europe
- Transferring Usability Engineering to Software Houses: Some Practical Experiences
- Evaluation
-
"On Your Marks, Get Set, Browse!" (The Great CHI 97 Browse Off!)
An Approach to Evaluation of Software Visualization
Does Immersion Make a Virtual Environment More Usable?
Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
KidPad: A Design Collaboration Between Children, Technologists, and Educators
Testing for Power Usability
Usability Testing of World Wide Web Sites
Web Interfaces Live: What's Hot, What's Not?
- database evaluation
- Depictive Interaction with Visual Information Using Sketches - DIVIUS
- evaluation of the Web
- Augmented Conceptual Analysis of the Web
- usability evaluation
- Managing the Design of the User Interface
Measuring Website Usability
Product Usability: Survival Techniques
- Evaluation/methodology
-
Practical Usability Evaluation
- Example
-
- programming by example
- Internet Scrapbook: Creating Personalized World Wide Web Pages
The Agentsheets Behavior Exchange: Supporting Social Behavior Processing
- Exhibit
-
- interactive exhibit
- WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit
- Existential Computing
-
"Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Expanding Sections
-
Claris Organizer's Expanding Contact Card
- Experience
-
How Effective are 3D Display Modes?
Visual Interaction Design: Designing the Quality Experience
- user experience
- Technology at Home: A Digital Personal Scale
- Experiments
-
How Effective are 3D Display Modes?
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Expert
-
Participatory Adaptation
- expert systems
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- Expertise
-
Representation Without Taxation: What Makes GUI Good
- Exploration
-
- information exploration
- Queries? Links? Is There a Difference?
SenseMaker: An Information-Exploration Interface Supporting the Contextual Evolution of a User's Interests
- visual data exploration
- Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Exploratory Learning
-
Single Display Groupware
- Eyes-free Operation Of Computers
-
Research Issues in Wearable Computers
F
- Factor Analysis
-
A Factor Analysis of User Cognition and Emotion
- Factors
-
- human factors
- Practical Usability Evaluation
The Founding of the Netscape User Experience Group
- Family Welfare
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Feedback
-
- force feedback
- inTouch: A Medium for Haptic Interpersonal Communication
- tactile feedback
- Easy Tactile Feedback in Bargain Basement Prices
The Tactile Touchpad
- Field Study
-
From Web Press to Web Pressure: Multimedia Representations and Multimedia Publishing
- Fields
-
- optional fields
- Designating Required vs. Optional Input Fields
- required fields
- Designating Required vs. Optional Input Fields
- Film Making
-
Social Trends and Product Opportunities: Philips' Vision of the Future Project
- Films
-
- ephemeral films
- Utopia Appropriated: The Future As It Was
- industrial films
- Utopia Appropriated: The Future As It Was
- Filtering
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
- collaborative filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- information filtering
- Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
- social filtering
- Building Task-Specific Interfaces to High Volume Conversational Data
- Financial Services
-
Human Interface Design at Fidelity Investments
- FingeRing
-
"Body Coupled FingeRing": Wireless Wearable Keyboard
- Fingers
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Fisheye
-
Integration of Browsing, Searching, and Filtering in an Applet for Web Information Access
- fisheye view
- Window navigation with and without animation: a comparison of scroll bars, zoom, and fisheye view
- Fitts' Law
-
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- Flash
-
- electronic flash
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- Focus+context Views
-
Focus+Context Visualization with Flip Zooming and the Zoom Browser
- Foot Sensing
-
The Magic Carpet: Physical Sensing for Immersive Environments
- Foraging
-
- information foraging
- Computational Models of Information Scent-Following in a Very Large Browsable Text Collection
- Force Feedback
-
inTouch: A Medium for Haptic Interpersonal Communication
- Forecasts
-
- socio-cultural forecasts
- Social Trends and Product Opportunities: Philips' Vision of the Future Project
- Foreground And Background
-
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Forms
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Foundation Design
-
Computer Assisted Foundations - Interactive Design Problems
- Foundations Of HCI
-
Activity Theory: Basic Concepts and Applications
- Framework
-
- application framework
- The Amulet User Interface Development Environment (Video)
- task-artifact framework
- Participatory Analysis: Shared Development of Requirements from Scenarios
- Frameworks
-
- object-oriented frameworks for collaboration
- A Computer Participant in Musical Improvisation
- Fun
-
Digital Storytelling and Computer Game Design
- Future
-
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- future computing environments
- CyberDesk: Automated Integration of Desktop and Network Services
Ubiquitous Computing: The Impact on Future Interaction Paradigms and HCI Research
- the future
- Computers, Kids, and Creativity: What Does the Future Hold?
- Futurism
-
Utopia Appropriated: The Future As It Was
G
- Game
-
- computer game design
- Digital Storytelling and Computer Game Design
- game design
- Entertainment is a Human Factor: Game Design and HCI
- Gathering
-
- requirements gathering
- Interviewing Customers: Discovering What They Can't Tell You
- Gender
-
Rosebud: Technological Toys for Storytelling
- Geographic Information Systems (GIS)
-
Knowledge-Based Support for Visual Exploration of Spatial Data
Research Issues in Intelligent Data Visualisation for Exploration and Communication
- Gestural Input
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Glass
-
- shutter glass stereo
- How Effective are 3D Display Modes?
- Globalization
-
The User-Centered Globalization Group at AT&T
- Goal
-
- usability goal setting
- Introducing Usability at London Life Insurance Company
- Goals
-
- usability goals
- Managing the Design of the User Interface
- Graduate
-
- graduate programs
- HCI at the University of Michigan's School of Information
- graduate students
- Students at CHI
- Graphic Design
-
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
Multimedia Visual Interface Design
Visual Interaction Design
- Graphical
-
- 3D graphical manipulators
- The Rockin' Mouse: Integral 3D Manipulation on a Plane
- graphical encoding
- Graphical Encoding in Information Visualization
- graphical interaction
- A method for graphical input on the WWW
- graphical representation
- Intelligent Software Agents vs. User-Controlled Direct Manipulation: A Debate
- graphical rewrite rules
- Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
- graphical user interfaces
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Focus+Context Visualization with Flip Zooming and the Zoom Browser
Making Computers Easier for Older Adults to Use: Area Cursors and Sticky Icons
The RISE Platform: Supporting Social Interaction for On-line Education
- Graphics
-
- interactive graphics
- Characterizing Interactive Externalizations
- Graspable User Interfaces
-
An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- Group
-
- muscle group differences
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- special interest group
- Visual Interaction Design
- Groups
-
- minority groups
- Cognitive and Software Solutions for Computer-related Anxiety
- Groupware
-
A Tour of TeamRooms
Conversational Awareness in Multiparty VMC
Criteria for Effective Groupware 2
Distributed Applets
Groupware Adoption & Adaptation
LogiMOO: A Multi-User Virtual World with Agents and Natural Language Programming
Single Display Groupware
- GUI
-
HCI in the Czech Republic
Representation Without Taxation: What Makes GUI Good
- GUI access
- Displayless Interface Access to Spatial Data: Effects on Speaker Prosodics
- Guidelines
-
- design guidelines
- Designing User Interfaces from Analyses of Users' Tasks
- usability guidelines
- Creating Organization-Specific Usability Guidelines
- Guides
-
- style guides
- Creating Organization-Specific Usability Guidelines
Human Interface Design at Fidelity Investments
Managing the Design of the User Interface
H
- Hand
-
Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- hand held
- Design: No Job too Small
- Hand-held Device
-
Possibilities for the Digital Baton as a General-Purpose Gestural Interface
- Hands-free Operation Of Computers
-
Research Issues in Wearable Computers
- Handwriting
-
Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- Haptic
-
- haptic input
- An Empirical Evaluation of Graspable User Interfaces: towards specialized, space-multiplexed input
- haptic perception
- Rendering Drawings for Interactive Haptic Perception
- haptic rendering pipeline
- Rendering Drawings for Interactive Haptic Perception
- Haptics
-
Cooperative Bimanual Action
inTouch: A Medium for Haptic Interpersonal Communication
- Hardware
-
- interaction hardware
- Human-Computer Interaction: Introduction and Overview
- Hardware/software Integration
-
Technology at Home: A Digital Personal Scale
- HCI
-
HCI at Trilogy: Bringing the Design Stance to a Startup
HCI at the University of Michigan's School of Information
HCI in the Czech Republic
Multimodal Human Computer Interaction Research at Toshiba Research and Development Center
Single Display Groupware
- HCI design
- Managing the Information Technology Infrastructure: HCI Design for Network and System Management Applications
- HCI education
- HCI Education & Research at the University of Puerto Rico-Mayagüez
Learning About User-Centered Design: A Multimedia Case Study Tutorial
None of the Above: What's Really Essential in HCI Education?
The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- HCI in organizations
- Usability Services at Compuware-Madison: Bringing Usability to Data Processing
- HCI practice
- HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI research
- HCI Education & Research at the University of Puerto Rico-Mayagüez
HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI research and practice
- Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- HCI resources
- The HCI Educator's Open House: Exchanging Resources, Delivery Formats, Learning Strategies and Future Concerns
- cross-cultural HCI
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- display-based HCI
- Representation Without Taxation: What Makes GUI Good
- foundations of HCI
- Activity Theory: Basic Concepts and Applications
- psychology of HCI
- Captology: The Study of Computers as Persuasive Technologies
- Healthcare
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Held
-
- hand held
- Design: No Job too Small
- Help
-
Wizards, Coaches, Advisors, and More: A Performance Support Primer
- help desk
- Usability, Help Desk Calls, and Residential Internet Usage
- online help
- Comparison of Display Methods in Online Help
Human Interface Design at Fidelity Investments
- Heuristics
-
- ethnocritical heuristics
- Translation in HCI: Formal Representations for Work Analysis and Collaboration
- Hi-tech
-
Designing For or Designing With? Informant Design For Interactive Learning Environments
- History
-
Communication, Action and History
- business history
- Utopia Appropriated: The Future As It Was
- cultural history
- Utopia Appropriated: The Future As It Was
- history mechanisms
- Revisitation Patterns in World Wide Web Navigation
- social history
- Utopia Appropriated: The Future As It Was
- HMI
-
Digital Storytelling and Computer Game Design
- Holophrasting
-
An Animated Direct-Manipulation Interface to Digital Library Services
- Home
-
Computers, Kids, and Creativity: What Does the Future Hold?
Introduction to Design Ethnography
- personal home assistant
- Access for all: HEPHAISTOS - A Personal Home Assistant
- Hospitals
-
Billow: Networked Hospital Playspace for Children
- HotJava Views
-
Simplified Applications for Network Computers
- HTML
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- HTTP
-
Developing Collaborative Applications Using the World Wide Web "Shell"
- Human
-
- human factors
- Practical Usability Evaluation
The Founding of the Netscape User Experience Group
- human information processing
- Performance Differences in the Fingers, Wrist, and Forearm in Computer Input Control
- human interface
- Building Task-Specific Interfaces to High Volume Conversational Data
- human interface design
- Designing a Graphical User Interface for Healthcare Workers in Rural India
Simplified Applications for Network Computers
- human performance
- Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Object Manipulation in Virtual Environments: Human Bias, Consistency and Individual Differences
The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- human performance engineering
- Human-Computer Interaction: Introduction and Overview
- Human-centered Design
-
The Collaboratory: a Virtual, Collaborative Learning Environment
- Human-computer
-
- display-based human-computer interaction
- LICAI+: A Comprehension-Based Model of Learning for Display-Based Human-Computer Interaction
- human-computer interaction
- A Factor Analysis of User Cognition and Emotion
Building Task-Specific Interfaces to High Volume Conversational Data
Cognitive and Software Solutions for Computer-related Anxiety
Design v. Computing: Debating the Future of Human-Computer Interaction
Human-Computer Interaction: Introduction and Overview
- human-computer interface
- Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological Issues
- Human-interface Technology
-
The NCR Human Interface Technology Center
- Human-machine Asynchronous Collaboration
-
Computer aided creativity and multicriteria optimization in design
- Human-media Interaction
-
Digital Storytelling and Computer Game Design
- Hybrid Paper Electronic Interfaces
-
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- Hyperlinking
-
PaperLink: A Technique for Hyperlinking from Real Paper to Electronic Content
- Hypermedia
-
Hypermedia Extension Based on Recursive Abstractions
Hypermedia Research at C&C Research Labs, NEC USA
Model-Based Design of Hypermedia Presentations
- Hypertext
-
A Comparison of Reading Paper and On-Line Documents
Effective View Navigation
Life, Death, and Lawfulness on the Electronic Frontier
Queries? Links? Is There a Difference?
Revisitation Patterns in World Wide Web Navigation
User Interface Design for the WWW
I
- I/O
-
- auditory I/O
- The Multimodal GUI: Developing Auditory Cues as Tools for Performance and Usability
- Icon Testing
-
Usability Testing of System Status Displays for Army Missile Defense
- Iconic Display
-
Graphical Encoding in Information Visualization
- Icons
-
Designing Icons and Visual Symbols
Metaphor Design in User Interfaces: How to Manage Expectation, Surprise, Comprehension, and Delight Effectively
- Identity
-
Design For Network Communities
- Image
-
- image databases
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- image retrieval
- IFQ: A Visual Query Interface for Object-based Image Retrieval
- mirror image
- HyperMirror: a Video-Mediated communication system
- Images
-
- multi-resolution images
- The Neighborhood Viewer: A Paradigm for Exploring Image Databases
- Imaging
-
- pencigraphic imaging
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- personal imaging
- "Eudaemonic Eye;" "Personal Imaging" and Wearable Computing as a Result of Deconstructing HCI; towards Greater Creativity and Self-Determination
- IMF
-
Paper as an Analytic Resource for the Design of New Technologies
- Immersion
-
Does Immersion Make a Virtual Environment More Usable?
- Immersive
-
- immersive environment
- The Magic Carpet: Physical Sensing for Immersive Environments
- story-based immersive systems
- Interval Scripts: a Design Paradigm for Story-Based Interactive Systems
- Impact
-
- organizational impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- psychological impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
- social impact
- Evaluation - Methodology for Telematic Application Systems: Quality for Users and Context
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility
- Implementation
-
- reducing implementation cost
- Practical User Interface Design: Developing within Real-World Constraints
- Improvisation
-
- musical improvisation
- A Computer Participant in Musical Improvisation
- Indeterminacy
-
CollageMachine: Temporality and Indeterminacy in Media Browsing via Interface Ecology
- Indexing
-
- keyword indexing
- Dynomite: A Dynamically Organized Ink and Audio Notebook
Merging The Benefits of Paper Notebooks with the Power of Computers in Dynomite
- multimedia indexing
- Accessing Multimedia through Concept Clustering
- multimedia indexing and search
- Artificial Intelligence Techniques in the Interface to a Digital Video Library
- India
-
Designing a Graphical User Interface for Healthcare Workers in Rural India
- Individual Differences
-
Accounting for Individual Differences through GAMES: Guided Adaptive Multimedia Editing System
- Industrial
-
- industrial design
- Design of Spatially Aware Graspable Displays
Social Trends and Product Opportunities: Philips' Vision of the Future Project
Visual Interaction Design
- industrial films
- Utopia Appropriated: The Future As It Was
- Industry
-
None of the Above: What's Really Essential in HCI Education?
- Influence
-
Captology: The Study of Computers as Persuasive Technologies
How Users Reciprocate to Computers: An Experiment that Demonstrates Behavior Change
- Informant
-
Designing For or Designing With? Informant Design For Interactive Learning Environments
- Information
-
- geographic information systems (GIS)
- Knowledge-Based Support for Visual Exploration of