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Psychological Issues of Virtual Environment Interfaces

Casey Boyd* and Rudy Darken**

*Institute of Cognitive Science and
Department of Computer Science
University of Colorado
Boulder, CO 80309-0430 USA
cboyd@cs.colorado.edu, +1 303 492 4800

**Naval Research Laboratory
Washington, D.C. 20375
darken@enews.nrl.navy.mil, +1 202 767 2236


Keywords

Cognitive psychology, ecological psychology, evaluation, interface design, perceptual psychology, usability, virtual environments.

OVERVIEW

The purpose of this workshop is to provide a common ground for the diverse research into the psychology of virtual environments (VEs). There is a small but growing research community investigating these issues, but there is no research forum devoted to them. Publications on the psychology of VE interaction are scattered across various conferences and journals.

The broadly interdisciplinary character of the fundamental issues makes research in this area difficult. The workshop is planned to encompass an intersection of psychological issues, designing and evaluating for usability, and virtual environment interfaces.

The research perspectives that we would like to bring together include Computer Science, Cognitive Psychology, Perceptual and Ecological Psychology, Urban Planning and Architecture (designers of physical spaces used by people), and Industrial Engineering. We invite the participation of researchers and practitioners whose work is on the topic, though possibly not working directly with VE systems.

THEME AND GOALS

The workshop theme is "Psychological Issues in Usability of Virtual Environments: Design and Evaluation." The central questions are: What are the components-of human, task, and system-that are relevant to usability and how are their roles understood?

The workshop will focus on human aspects of VE interaction-the psychological basis of difficulties using VEs. The theme includes:

This workshop builds on the CHI '94 "Workshop on the Challenges of 3D Interaction."[1] The 1994 workshop report listed a set of future goals that the participants "believe the research community needs to" work on. Several of those goals are closely aligned with our plans for the 1996 workshop.

WORKSHOP ORGANIZATION AND ACTIVITIES

The workshop will take place during the two days prior to the CHI 96 conference. The focus of this workshop is on productive discussion rather than individual presentations. The panels will be interactive and informal, to promote discussions that include all workshop participants and facilitate the useful exchange of ideas and opinions. Each participant will serve on the panel of one or two panel discussions.

The planned workshop activities on the first day will consist of introductions, small group discussions, and three panel discussions. Activities on the second day will be two panel discussions, a special topics discussion, and a summary discussion. The panel discussions will explore the themes listed above in the Theme and Goals section.

REFERENCES

  1. Herndon, K.P., A. van Dam, and M. Gleicher. The Challenges of 3D Interaction: A CHI '94 Workshop. SIGCHI Bulletin 26, 4, (1994), 36-43.
  2. National Research Council. Virtual Reality: Scientific and Technological Challenges. National Academy Press, Washington, D.C., 1995.