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Designing the muse:
A Digital Music Stand for the Symphony Musician

Christopher Graefe, Derek Wahila*, Justin Maguire, Orya Dasna

*1322 Wightman Street
Pittsburgh, PA 15217
(412)421-4158
derek@andrew.cmu.edu

© ACM

ABSTRACT

As part of the 1995 Apple Design Project, we designed and prototyped the muse, a digital music stand for the symphony musician. Our group consisted of four students from Carnegie Mellon University. We worked closely with members of the Pittsburgh Symphony Orchestra during the development of our product. By observing their practice, rehearsal, and performance habits, we studied the symphony culture and generated the concept of a product that would replace a number of conventional tools and processes with a single digital device. The integration of the interface and industrial design resulted in a cohesive look and feel to the muse. The muse contains a metronome with audio and visual feedback, a pitch-generating tuner, stylus-based on-screen annotation, inter- symphony communication capabilities, a music library, and manual or automatic page turning with indexing. The muse is fashioned from mahogany, aluminum, and steel to reflect the timeless beauty of the instruments with which it shares the stage.


KEYWORDS

Iterative design process, music stand, industrial design, interaction design, coordination support, annotation, tuning


INTRODUCTION

During the Spring of 1995, Carnegie Mellon University participated in the Apple Design Project. Our group, consisting of four members, combined varied academic talents and generated a product idea for a digital music stand for the symphony musician. Our areas of academic pursuits included graphic design, industrial design, professional writing, computer science, fine art, theater set design, and anthropology. Perhaps our greatest challenge was overcoming the lack of musical performance experience that plagued all of us.

Our goal was to create a product that reflected the culture and practice of symphony musicians. In order to understand fully the needs of the symphony musician, we observed, studied, researched, and interviewed members of the Pittsburgh Symphony Orchestra. The resulting product concept was the muse.

The muse facilitates the individual practice, group rehearsal, and formal performance needs of symphony musicians. The muse consists of a portable digital display and matching stand. The features of the muse include a metronome with audio and visual feedback, a pitch-generating tuner, stylus-based on-screen annotation, inter-symphony communication capabilities, a music library, and manual or automatic page turning with indexing.


DEFINING OUR PROBLEM AND APPROACH

Our research began with a survey, distributed over twenty Internet newsgroups. It queried musicians on practice and rehearsal habits, preferences, and problems. We received over 100 responses from musicians of all types: rock, jazz, classical, amateur, student, and professional. Some of the ideas introduced as a result of survey responses included automatic page turning, computer accompaniment, score arrangement, and self- generating music.

Given our decision to work with professional symphony musicians, we compiled the responses which were appropriate for that setting and developed a follow-up survey to send out to classical musicians who had responded to the first survey. We received approximately forty responses to this second survey which provided us with the perspectives of many different musicians and the seeds for many of the ideas we eventually incorporated into the muse. An even more beneficial outcome of the survey were the personal contacts we made, most significantly Harold Smoliar, the English Horn player for the Pittsburgh Symphony Orchestra (PSO).

We were very cautious in our initial dealings with the PSO. We anticipated much resistance from the symphony, whom we believed would be a "socially sophisticated and technophobic" audience. Although these stereotypes were quite strong and seemingly justified, they were wrong.

The PSO is a professional orchestra rooted in centuries-old traditions. We feared that trying to change the methods and habits of these musicians might prove futile. We knew that we needed to present our ideas to them with reserve and in incremental steps. If we had brought a finished prototype to our first focus group, the group might have viewed us as too forceful and close-mined. We did not have a predetermined solution before we began this project, and we wanted to make sure the PSO understood that. Our design process relied heavily on the musicians' input.


GATHERING DATA

Background Research
Before attending our first rehearsal, we researched the workings and practices of symphony orchestras. We purchased literature of the trade, studied seating charts, conductors' movements, and each musician's seating and body positions in relation to that musician's instrument. Using this information we were able to familiarize ourselves with the musicians' vocabulary and acquire the basic information necessary for making future decisions. We also used this research to define industrial design constraints, such as the size and weight of our product based on existing limitations like storage space and maximum transportation weights.

Expert Informant
Harold, our symphony contact, became an invaluable advisor. He answered our (almost daily) barrage of questions, acted as a sounding-board for untested product ideas before we presented them to a focus group, introduced us to visiting conductors and other PSO musicians, and most importantly, arranged our many visits to Heinz Hall, the home of the PSO.

Symphony Observations
By attending a number of rehearsals and performances at Heinz Hall, we began to understand the routines and roles of the musicians and the conductor. We documented these behaviors on video and later used them to pinpoint areas of communication concerns between the conductor and musicians, musicians in the same section, or musicians in different sections. Rehearsals were our first exposure to the symphony "backstage." Understanding what musicians did with their music when they were not on stage was equally as important since the muse would replace their printed music in all situations. We needed to thoroughly understand the environment before we could design a suitable product for our intended audience.

Interviews with Others
In addition to our meetings with the PSO musicians, we spoke with music students on the Carnegie Mellon campus and faculty in the music and computer science departments. Specifically, we consulted with a Computer Science faculty member to discuss the feasibility of the technology we intended to use. He critiqued the methods and hardware we were proposing and offered some alternate methods which were adopted. Although the PSO was our audience, we utilized other resources which could provide technical feedback and opinions on the functionality of the muse.


NEEDS AND PRACTICES

The Three Situations for Use of the muse
After gathering data and speaking with our various contacts, we were able to define three distinct situations for using the muse: practice, rehearsal, and performance. At home, musicians learn their music, practicing it to the point that they are competent and can recognize where special attention is needed. Rehearsal is where the conductor and the musicians work to bring the piece together. The focus is on cues and the 'sound of the symphony' -- not on the individuals. Performance is the culmination of practice and rehearsal; after weeks of practice and one week of rehearsal, the piece is performed for an audience, and the cycle begins again.

Communications on the Stage
We could see that communication problems existed once the rehearsal began. The orchestra's apparent lack of organization and order while "tuning up" before the maestro arrived on stage was unexpected -- a significant contrast to a symphony performance. Often the maestro would have trouble conveying which note in the score he was referring to. Several times when musicians tried to describe something to him communication broke down.

When a musician has a concern, that musician consults a peer, the first chair of the section, or the conductor. While speaking with a "neighbor," it is common for the musician to rotate their own stand and point at the music in question. When the communication spans the stage, such as to the conductor, it is impossible to indicate where the area of concern is on the printed music -- it must be described verbally. This in turn causes problems of audibility. For instance, when the first chair violin gives a directive to the violin section, the musicians sitting in the last row often have difficulty hearing them. All of these competing conversations and communications create a complex web of interactions among musicians on the stage.

Annotation
Annotation is a large part of the symphony rehearsal: Musicians make notes on their printed music based on personal observations or feedback from their first chair, conductor, or peers. Musicians also mark up their music in practice, but only with notes specific to their needs.

Page Turning
While musicians in some sections of the symphony have the luxury of individual music stands, string musicians must share stands. When two musicians share a stand, the individual sitting on the inside of the orchestra (away from the audience) must turn the page. In most cases, a page break occurs during a rest for the particular instrument. When it is does not, the musician who is required to turn the page must stop playing. Thus, in a performance, page turning actually results in perceptible "dips" in the music's volume. In rehearsal, page turns may occur in both directions since the conductor may choose to focus on a part of the composition and rehearse it over and over. We needed to address both types of page turning.

Tuning
Whether for a rehearsal or performance, each time a musician comes on to stage, they tune their instruments. Different symphonies tune to different A pitches. The most common pitch used is the 'concert A' (440 Hertz). Some symphonies tune to A444 or even A415. This discrepancy is not common, but without it, the muse would be unusable to some symphonies.

Music Management
We discussed with the Heinz Hall music librarians the problems associated with current methods of music distribution. Only a few musical scores are not copyrighted -- it is those pieces that PSO owns and can to play free of charge. We learned that the majority of the music the symphony plays is laden with copyrights. For pieces that the Symphony rents, there are performance licensing terms. The terms of the rental contract depend on whom the symphony is performing the piece for, as well as, the percentage of the composition that they will be playing.


FUNCTIONALITY AND ENABLING TECHNOLOGY

As a result of our visits to PSO rehearsals, and our meetings with Carnegie Mellon faculty, staff, and students, the features of the muse began to take shape. We compiled our observations, focused our ideas, decided on the final functionality of the muse, and determined how that functionality would be conveyed to the musicians (i.e. what tools we would provide). However, we did not decide at this point which functions would have a hard interface (buttons, switches, stylus) and which would be completely embodied in the software interface.

Functionality
After reviewing the information gathered, we decided on the "tools" and functions to include in the muse: (1) Musicians were delighted with the prospect of eliminating manual page turning from the symphony performance and letting the muse control it. However, page turning still needed to be under the musician's control, since automatic page turning would not be helpful in all rehearsal situations. (2) Since musicians are constantly writing on their scores, we wanted to provide a function for annotation --Êone that allowed for the marks from the conductor and first chair of each section could be distributed to the rest of the symphony, eliminating the arduous task of copying notations by hand. (3) Nearly every musician owned a metronome and a tuner. Including these devices in the muse would reduce the number of devices musicians carried onto stage. This feature could be integrated with other muse functions like annotated tempo changes. (4) A method was needed for musicians to access other instruments' parts and allow them to view select parts of the entire symphonic score as the piece is played -- creating a redundant system of cueing. (5) By including a library tool, musicians would be able to download music from the Heinz Hall Collection, store it locally, and display it on the muse.

In addition to these functions, we needed an area reserved for setting preferences that controlled how the features of the muse behaved for each musician (such as the size of music displayed, the tonal range of each instrument, page turning settings, etc.).

Enabling Technologies
Batteries
The muse had to be able to operate at locations outside of Heinz Hall, such as, at other music halls or at home. Batteries were necessary to afford this portability. Because it would be impractical for a musician to carry the stand around with the display each time they moved, the display must be able to run independent of the base. Hence, the display needed its own power supply. These battery requirements impacted the industrial design, so it was important to identify these needs and find solutions early in the design process. We researched compact rechargeable batteries with long-lasting power and a short recharge time which matched our needs.

Wireless
In order for the muse to receive music from the Heinz Hall Collection, some sort of data communication must be possible. To avoid wires strung around the stage during a rehearsal or performance which would impede musicians walking on stage, wireless connections would be used. This network would increase security and prevent potential copying of musical scores through the use of data compression and encryption.

Microphones
To include a tuner and automatic page turning in the muse we needed a small, accurate microphone with low power consumption. When a musician is using the tuner to tune an instrument during rehearsal, the microphone must discern that instrument's tones from those of the surrounding instruments.

Software
In the early stages of the design process, it was necessary to confirm that we were not replicating any existing products. Speaking to personal computer software distributors, we discovered products that support arrangement and notation of music, and allow for electronic composition and publishing of music. We realized that much of the current technology could be used in our product. One package's scanning ability could be used by music distributors to transform sheet music into digital form, and a derivative of Vivace's[1] real-time accompaniment technology could be used to facilitate automatic page turning.


INDUSTRIAL DESIGN AND INTERFACE DESIGN

Our design process was iterative -- not only in the software interface, but also in the industrial design. The research we performed and the interviews we conducted also had an iterative flavor; as the product definition grew in detail, we refined our research techniques and in turn yielded better feedback from the musicians.

As we learned more about symphony musicians, our initial concepts changed, along with the features of the product. We first believed that classical symphony musicians would be resistant to change -- that they would not be interested in the advantages that the muse had to offer.

First Iteration
The first designs showed our initial hesitation to break away from convention. The stand still reflected the traditional music stand, and the interface widgets visually mimicked conventional devices. While we were exploring new ideas and approaches we tended to keep looking to the past for inspiration and guidance.

Industrial Design
Our first step was to build a display sketch model to understand better the scale that we were proposing. We decided early in the process to use screen sizes of 9 by 12 inches per page (see Figure 1) -- slightly larger than the conventional printed music that the PSO uses. Since this is a rather large finished size and we wanted the display portion to be portable, it needed to fold in half.

Our first stands (see Figure 2) were part of a series of semantic studies to see how we could improve on the traditional music stand. The issues that we were concerned with were mobility, flexibility, weight, location of the power source, and how the stand would support the display.

Interface
We began prototyping the interface with only two tools: the tuner and the metronome. We believed that using a metronome modeled after a conventional metronome would be a logical extension of the musicians' knowledge (see Figure 3). For similar reasons, we modeled the tuner design after a conventional analog tuner (see Figure 4). Again, we planned to use the musicians' familiarity with a physical tool to teach them how to use a digital tool.

Feedback
We presented the first iteration informally to PSO musicians, CMU faculty, and students. From responses to the presentations, we learned that digital metronomes were used instead of the analog type we had modeled our interface after. The tuner was described as awkward and visually confusing, almost more of a display then a tool for tuning. The symphony musicians commented that the bases for the stand were too long and potentially obtrusive for some musicians such as the harpist or basist (see Figure 5).

Second Iteration
After reevaluating our interface designs, we noticed that they seemed very disjointed from the industrial design of the product. Furthermore, as we tried to design tools such as the library that could not be represented as literal as a tuner and a metronome, we realized that the metaphors we were clinging to could potentially confuse the musicians and create uglier, jumbled screens.

Industrial Design
Realizing that the stand would be sharing the stage with million dollar instruments, we experimented with more graceful forms and materials that reflected those in the instruments on stage. Mahogany, aluminum, and steel became our materials of choice, and the form began to diverge from the conventional look of a music stand. Creating a wooden support arm that came out of the base not only gave the shaft more support, but allowed a beautiful contrast of materials. In addition, we refined ideas about where the power sources within the stand and display should be placed and how they would work together (see Figure 6).

Interface
As the industrial design progressed, we were very intrigued by its graceful form. We experimented with bent steel for the tube that supported the stand. Inspired by the basic form and gesture of the industrial design, we returned to the drawing board and generated new sketches of the interface tools.

We found that by trading the metaphors we had been working with for a new, nonrepresentational design language and a limited color palette, we were able to design the tools with a cohesive form language that reflected the industrial design and worked together as a family. Each tool had a linear element that surrounded areas of colors (see Figure 7, Figure 8, Figure 9 for examples). The functionality of each tool was contained in the colored area, with different colors establishing a hierarchy within each tool. By keeping the tools simple, all the interactions with the muse could be achieved through a small set of interface widgets.

The challenge we faced in designing these tools was how to lead the musicians through the information space effectively. This was extremely difficult in the library tool, where there are potentially two libraries displayed at once and music needs to be moved from one collection to the other. To solve this issue, we employed the notion of progressive disclosure, first displaying the local library and then after an additional action by the musician, revealing the symphony's collection. Despite these challenges, we were able to communicate our intentions and the tools' functionality through scaleable interface elements.

Feedback
When we presented the second iteration prototype to a focus group of ten symphony musicians, we received positive feedback concerning both the industrial design and the interface. They felt the selection of tools was appropriate and including devices like the tuner and metronome would reduce stage clutter if they were integrated into a single device. However, the musicians still had some concerns. They felt that the microphone was too far away to pick up the sound of an instrument, especially in a loud rehearsal. Many shared ideas about alternative ways to navigate manually through the music. The musicians also felt that navigation in the music should be facilitated by adding functions to reduce the possibility of "getting lost" during a rehearsal or performance: Certain pages could be marked, a small screen could display the previous page, or a moving staff might show the measure being played.

Despite the musicians' positive feedback, we were careful not to implement any of their ideas without careful consideration. After analyzing their suggestions and compiling our own observations we began the final iteration. Simplicity was the key to making sure that all musicians could use the product without difficulty, and this drove our final design.


FINAL PRODUCT

Physical Features
The muse is comprised of a portable digital music display and a matching stand to which the display attaches during rehearsals and performances. The display is foldable with two 9"x 12" high resolution flat panel touch-sensitive displays, a built-in microphone, and two speakers. Inside the display is a hard drive for storage of musical scores and a wireless modem for inter-orchestral communication. The muse is powered by rechargeable batteries inside the display. These batteries are charged every time the musician uses the product on its stand -- which has its own rechargeable batteries. The stand and display are built from mahogany, aluminum, and steel to reflect the timeless beauty of the instruments with which they share the stage (see Figure 10).

Interface Features
Automatic Page Turning
To facilitate a symphony performance, the muse listens to the musician and is constantly aware of that musician's location within the music being played. The musician sets a position on the page that, when reached, cues the muse to turn the page. The pages are replaced individually, first on the left, and then on the right -- so there is never a break in the music. This eliminates the need for the musician to stop playing and interrupt concentration; the page turn is automatic. Alternatively, the musician can use a manual method to turn pages through two buttons located on the top corners of the display. These buttons turn one page forward or backwards when pressed with a hand, bow, or other device.

Annotation
The musicians can mark up their music using the touch sensitive display and stylus. In addition to seeing their own markings, musicians can view the markings distributed across the orchestra by the conductor or the first chair of their section. This saves musicians the time and labor of copying the notation of several different people onto their own music. It also grants musicians the ability, during practice, to start with a "clean slate" by turning off all of their markings and focus on the music without any interpretations.

By allowing immediate annotation from a first chair or conductor to the musicians, a number of the communication problems normally associated with a symphony rehearsal can be alleviated. By sending the markings electronically, there is no confusion with the changes or to what they apply.

Metronome
The metronome (see Figure 11) allows musicians to set tempos and preview them as sound clicks or a blinking light during practice and rehearsal. The metronome can be used to place multiple tempos in the score where the beat changes, so the feedback from the muse can automatically adjust as the musician plays the piece. This feedback can be turned on and off without deleting the tempo settings.

Tuner
The tuner (see Figure 12) allows a musician to select a note in an instrument's range for tuning. The musician's instrument is set in the preferences menu of the muse, so that the appropriate scale is displayed for the musician to choose from. After the musician selects the desired note (generally the concert A), the tuner will play that pitch for the musician to match. As the musician plays the tone, the muse listens to the instrument and displays how sharp or flat the note is. Once the pitch matches the muse's tone, the tuner is automatically closed so the musician can immediately begin playing without having to release the instrument.

Views
The views feature gives musicians access to the parts of any other instrument in a given score. This allows musicians to see their location in the score in relation to other instruments that they may be listening to for cues -- it gives them a visual cue in addition to an audio one. The pages are then repaginated on the muse to reflect the new staff(s) of music added to the display and will turn accordingly with automatic progression.

Library
Music is downloaded to the muse via wireless communication from the symphony's digital music library. Because of strict copyright laws surrounding music distribution and performance, permission would still need to be granted by the music librarians for personal requests. Musicians would have the ability to sort through the symphony library by composer, title, or performance date (see Figure 13). After selecting a piece, a musician can download it to the personal collection on the hard drive in the muse, which has the capability to store 100 pieces of music. If the piece has certain copyright restrictions, the musician may have to wait for the request to be processed by one of the music librarians. Once downloaded to the muse, any of the music can be selected for display.

Preferences
Every muse can be customized through preferences to meet the needs of individual musicians. The preferences include the musician's name, symphony name, instrument, page turning options, size of music displayed, etc. Once these preferences are set, their values affect the other six functions of the muse, allowing it to work with any musician playing any instrument.

Notes
When the musician turns on the muse, a screen displays that musician's name, instrument, and orchestra. Layered on top of this text are personal notes and important symphony announcements from the personnel manager and symphony staff. After reading the notes the musician can close them by tapping on them with the stylus. These notes complement or replace the verbal announcements made at the start of every symphony rehearsal.


CONCLUSION

The iterative process must be central to an effective design methodology. When choosing a potentially resistant audience, it is necessary to present concepts at a basic level. Once an audience has accepted these ideas, more complex issues can be introduced. These cycles allow for the constant modification of previous work, and keep an audience engaged in the development.

By maintaining cohesive industrial and interface designs, accompanied by a strategic design process, we were able to introduce new technology to, and spark the imagination of, the Pittsburgh Symphony Orchestra.


ACKNOWLEDGMENTS

We would like to thank Roy McKelvey (our trusted advisor), Harold Smoliar, Roger Dannenberg, Riccardo Schultz, Apple Computer, Tom Erickson, the Pittsburgh Symphony Society, Christina Farrell, and Sharahn McClung.


REFERENCES

[1] Vivace, real-time MIDI accompaniment hardware, copyright 1994 Coda Music Technologies