User-centered design
1
Human-Computer Interaction: Introduction and Overview
(Saturday evening)
4
Structured Observation: Techniques for Gathering Information about Users in their Own World
(Sunday)
5
Participatory Activities with Diverse Stakeholders during the Software Life Cycle
(Sunday)
11
Practical Usability Evaluation
(Sunday)
18
Requirements, Models, and Prototypes for HCI Design
(Monday)
24
Contextual Design: Using Customer Work Models to Drive Systems Design
(Monday)
25
Participatory GUI Design From Task Models
(Monday)
27
Interviewing Customers: Discovering What They Can't Tell You
(Monday morning)
30
Interactive Learning Environments: Where They've Come From and Where They're Going
(Monday afternoon)
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