Abstract:
Contextual Inquiry [4] is a synthesis of ethnographic,
field research, and participatory design [8] methods that
provide designers with grounded and detailed knowledge
of user work as a basis for their design. The tutorial
provides an understanding of the fundamental principles
behind Contextual Inquiry and practical experiences with
methods for data gathering and data analysis.
Keywords:
Contextual Inquiry, Participatory Design, Ethnographic
Methods, Qualitative Research, Requirements, System
Design
DISCUSSION:
One of the oldest and widely accepted principles in the
design of computer-based tools for users is the principle
"know the user." This principle begs the question "What
is the framework for knowing?" Any approach to
designing products for people contains implicit
assumptions regarding what a designer needs to know,
how that knowledge is obtained, how it is organized, and
how it impacts the design of a product [2].
A number of approaches assume that the designer needs
to know the capabilities of the technology, the overall
work environment, and some static characteristics of the
users. Although such knowledge is important, it is
insufficient for designing products; designers also need to
understand users work process and the context(s) in which
those processes occur. Ethnographic techniques like
Contextual Inquiry provide a framework and a
methodology for helping designers to gain this additional
knowledge about users and their work.
Traditionally, designers obtain their knowledge about
customers by using methods such as questionnaires, focus
groups, and design reviews. While such methods provide
designers with useful demographic and opinion data, they
rarely provide data that is at a sufficient level of detail or that
is adequately grounded in customer work.[3]. Users'
understanding of their work often depends upon being in the
work situation [10]. In addition, such understandings are
often implicit [9]; to uncover them requires a dialog [1].
The tutorial presents the underlying assumptions and
distinctions of Contextual Inquiry, provides a framework for
understanding different data-gathering approaches and
addresses the following methods for getting at users' implicit
understandings: work based interviews, post-observation
inquiries, artifact walkthroughs, participatory prototyping,
and future scenarios.
Many techniques for organizing data aim to reduce its
complexity by summarizing it in a few simple statistics.
Summary statistics direct designer's attention to a particular
aspect of the data and ignore the context in which the data
was gathered and the interdependency of numerous data
elements. [7]. However, a critical aspect Contextual Inquiry
is that it preserves the process being analyzed through the
successive transformations. This tutorial provides practical
experience with the work-based interview so that attendees
learn to elicit the users' experience in the context of their
work. It also provides experience in methods of organizing
data such as affinity charting.
Various types of data and data-gathering methods provide
information that is useful to different aspects of the overall
design process. For example, knowledge of the level of
motivation and educational background of users can help
designers select an appropriate user interface style [6]. To
complement such summary information, Contextual Inquiry
provides designers with specific user words and user
scenarios from which to draw as they make their design
decisions.
References:
- 1. Buber, M. I and thou, Macmillan, New York, 1958.
- 2. Ehn, P. Work-oriented Design of Computer Artifacts.
(Stockholm: Arbetslivscentrum, 1988)
- 3. Glaser, B. and Strauss, A. The Discovery of Grounded
Theory: Strategies for Qualitative Research. Chicago,
Aldine, 1967.
- 4. Holtzblatt, K, and Jones, S. Contextual Inqury:Principles
and Practice, In Praciticipatory Design: Principles and
Practices. Lawrence Earlbaum, New York, 1993.
- 5. Huntwork, P., Muzzey, D., Pietras, D,. and Wixon, D.
Changing the Rules: A Pragmatic Approach to Product
Development.. Digital Technical Journal 5 4 Fall 1993..
- 6. Mayhew, D. Principles And Guidelines in Software User
Interface Design., Englewood Cliffs, NJ: Prenctice Hall,
1992.
- 7. Monk, A, Nardi, B, Gilbert, N, Mantei, M., McCarthy,
J. Mixing Oil and Water? Ethnography Versus
Experimental Psychology in the Study of Computer-
Mediated Communication. In Proc. INTERCHI'93
Human Factors in Computing Systems. (Amsterdam,
The Netherlands, April 24-29, 1993), ACM, New
York, 3-6.
- 8. Muller, M.J., Wildman, D.M., White,.E.A. A
Taxonomy of PD Practices: A Brief Practitioner's
Guide. Communications of the ACM, 36 4, June
1993,. 26-28.
- 9. Polanyi, M. Personal Knowledge: Towards a Post-
Critical Philosophy, Harper Torchbooks, New York,
1964.
- 10. Porshnev. B. Social Psychology and History. Progress
Publishers. Moscow. 1970.