



Allison Druin, Dr. Cynthia Solomon
New York University
715 Broadway, 12th Floor
New York, NY 10003
212-998-3380
allison@play.cs.nyu.edu
Educational Multimedia Consultant
80 Ellery Street
Cambridge, MA 02139
617-547-5297
cynthia@media-lab.media.mit.edu
This full-day, introductory tutorial will contain lectures
and a hands-on
design session, for educators and other professionals who
are, or would
like to be, actively engaged in designing multimedia
environments for
children. Participants will explore the special challenges
and global
implications of designing educational computer environments
for children.
Participants will begin this full-day tutorial with an
introduction to
past, present, and emerging technologies for children. This
will be
followed by a hands-on design session where elementary
school children will
join participants in designing and prototyping a new
educational computer
environment. Participants will leave this tutorial with a
historical
perspective on what has been done in this field, as well as
actual design
experience.
children, educational theories, design process, prototyping,
historical
perspective, interactive textbook
Beginning in the 1960s, research laboratories in
universities and industry
offered models of how computers might contribute to
children's learning.
These computer environments ranged from systems that guided
children every
step of the way, to systems which encouraged children to
develop their own
paths of learning. The user interfaces of these systems
were strongly
influenced by the kinds of technology that were available at
the time.
This influence continues to be seen today. As more powerful
computer
technology becomes available, user interface design
possibilities increase
as do the underlying tools and feedback mechanisms within
the system.
The research activities of the past have been
foundational
to current
trends in the development of educational computer
environments for children
today. Surveying the exemplary computer environments for
children that
have been developed in the past will provide a better
perspective for
future possibilities.
This tutorial will be structured in three parts. The
first
part will be an
overview covering the historical development of computer
environments for
children, starting in the 1960's. In this part of the
lecture several
examples will be examined in depth to illustrate distinct
stylistic and
philosophical differences in design and educational
approaches.
The second part of will cover recent developments in
multimedia
environments for children. Present and emerging
technologies will be
discussed, as well as commercial and experimental
approaches. The various
multimedia environments will be examined and compared with
historical
counterparts.
The last half of the day will be devoted to applying the
design principles
that have been presented. The goal of the hands-on design
session will be
to theoretically design a multimedia environment for
children, which will
teach them something about a part or parts of their body.
Tutorial participants will break up into design groups
each
of which will
include one or two children. The materials that will be
used for
prototyping with be "low-tech" (eg., clay, string,,
cardboard, markers,
etc...) This way the participants will not be constrained or
influenced by
today's technology.
Tutorial participants will be asked to consider such
questions as they
design their environments: Where will the computer
environment be located?
What is it you want to teach? What is the scope of
information you want
to share? What grade level are you aiming for and why? How
is your
approach the same or different as compared to past examples
of multimedia
environments? At the end of the day each group will give a
five minute
presentation on the environment they have designed.
Abstract
Keywords:
Introduction
THE TUTORIAL