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An Empirical Study of Collaborative Wearable Computer Systems

Jane Siegel, Robert E. Kraut, Bonnie E. John, Kathleen M. Carley

Human Computer Interaction Institute
Carnegie Mellon University
Pittsburgh, PA, U.S.A. 15213
E-mail: Jane.Siegel@cs.cmu.edu

© ACM

Abstract

We report an empirical study of aircraft maintenance workers using wearable visual interfaces and collaborative systems to support troubleshooting and repair work. Preliminary results suggest gains in coordination and ease of work when users have shared hypertext, video and audio capability. Study results are being used to inform design and rapid prototyping of wearable systems for use in vehicle maintenance systems.

Keywords

Wearable computers, empirical studies, collaborative work, vehicle maintenance.

Introduction

Having wearable computer systems and telecommunications that allow field workers to access information and contact experts would be valuable in many settings, from airline or other vehicle maintenance, to rural/home health care, to on- the-job training for telephone repair people or disaster assessment workers [1]. Mechanics working on an airplane or truck soon may be able to clip on a belt with a very small (1.5 pound) wearable system with 486 processing capability, 2 PCMCIA slots, speech input, wireless audio, and a head- mounted visual display with VGA resolution to find the current procedural and parts information while working with their hands free to return the vehicle to service rapidly. Collaborative wearable systems are expected to improve organizational effectiveness by: 1) spreading organizational expertise among workers, 2) providing fast access to procedural, process, and schematic information for problem solving, 3) supporting process re-engineering, 4) and improving organizational memory. Whether field workers coordinate their work and gain from using information technologies in ways similar to white-collar teams is not known [2].

Designing these systems requires more than simply miniaturizing components and building radio networks. Designing systems so that they improve task performance, so that displays are easy to read and hands free input is easy to perform, so that work teams can share information, and so that the technology fits into the organization requires a diverse program of research on human-system interaction. A review of the recent (1992-1994) CHI and CSCW Conference Proceedings reveals few empirical studies of the impact of information technologies on blue collar and professional workers who work outside of the office and with physical objects. At Carnegie Mellon University, an inter-disciplinary team of engineers, computer scientists, industrial designers and behavioral and social scientists began experiments and field studies in 1994 to explore some of the HCI issues mentioned above and in the interactive poster "On Site Maintenance Using a Wearable Computer System".

This initial empirical study focuses on a system to support aircraft maintenance personnel when they inspect and make decisions regarding repair or replacement of bearings for an aircraft propeller.

METHOD

Subjects

Eighty-four volunteer participants were recruited from the student body at the Pittsburgh Institute of Aeronautics (PIA), the regional center for mechanics preparing for careers in aircraft maintenance. Participants followed PIA procedures for inspecting the bearings in a propeller and making a decision about whether to service or replace the bearings. All but one participant was male and their average age was 23.7 years. Students had an average grade point of 3.4 (on a scale where 4.0 = A). On average, they completed 5 quarters of a 7 quarter-long educational program. Seventy-nine percent of them had training and experience working in the field of aircraft maintenance while in military service prior to enrolling at PIA. They rated their prior experience with computer use as an average of "3" (on a scale where 1 = none, 4 = moderate and 7 = Extensive). Also they rated their skill level for repairing mechanical equipment as an average of "5.3" on the same scale.

Procedure

Three variables of interest we focused on for this study are: 1) use of paper manuals versus an on-line, hypertext computer manual 2) task performance solo or with a collaborative, remote helper, and 3) the presence or absence of video links between the fieldworker and helper so that the helper could see what the field worker was doing. Study participants were randomly assigned to treatments. All participants used the same apparatus and worked in an aircraft hanger at PIA doing the experimental task (see Figure 1 below).

FIGURE 1: Photograph of student wearing apparatus and doing the experimental task

Each participant donned a pair of Virtual Vision glasses with a miniature video camera attached over the right eyeglass area. They wore the glasses and an audio headset for the duration of the activity (participants took between 15 and 45 minutes to complete the task). The visual display used had NTSC resolution. The hypertext aircraft manual and parts information was done in 14 to 18 point fonts.

Measures

At the beginning of the experiment participants completed questionnaires providing demographic data and they took short tests of verbal and visual ability [3]. They also completed post-trial questionnaires describing their experiences using the wearable system. Video and audio taping was done to collect think aloud protocol data and a brief exit interview was done to ask about user preferences for future systems design. Participants rated their perceptions about ease of finding information, seeing text, seeing diagrams, seeing the workspace (interest was in peripheral vision and seeing the area around the person while wearing the Virtual Vision glasses), comfort in wearing the glasses and in wearing an audio headset -- a scale of 1 = very easy or very comfortable to 5 = very difficult/uncomfortable was used for these items. Also, participants were queried about the ease of hearing the remote helper, being heard by the helper, and being understood by the helper. Outcome measures, e.g., participants' time to complete the task and accuracy of task completion were measured and will be reported when data analysis is completed.

RESULTS AND CONCLUSIONS

This study provided insights about several basic usability challenges and about coordination of work with wearable systems. Self-report and video data provided usability feedback especially for visual display requirements and hypertext navigation and chunking constraints. Eye accommodation was a serious problem for participants (and would be more acute for older users). Seeing the text in the on-line application was a serious problem. Both screen resolution and screen "real estate" led participants to rate on-line conditions on average as relatively more difficult than the paper options (X2=31.031,p=0.058). Similarly, participants indicated that seeing diagrams was easier in the paper condition (2.5 vs. 3.9 for on-line conditions ). Moreover, premature use of hypertext linking options seemed to lead solo users to get lost in details before grasping the overall sense of the task and procedures.

Preliminary analyses suggest that doing this task with a more experienced helper with the shared video to support coordination of work is the most effective treatment. Sharing a view of the work area helped the team to coordinate their conversation effectively [4]. Additional analyses of both process and outcome data are underway. The video data show novices relinquishing the cursor to helpers for hypertext navigation and helpers knowing immediately which procedural step or part to display to assist the novice in task completion. Self-report data indicated that hearing a helper was rated across all treatments as 1.2 and being heard by the helper was similarly easy (1.04). Finally, participants rated their ability to get the remote helper to understand the parts they referred to as 1.5 (where 1 = very easy).

Results from this study are being used to inform system design for wearable computers under development in CMU's Engineering Design Research Center and in industry. The research issues mentioned in the introduction are addressed in this and other studies. This experiment enables us to examine individual and collaborative usability issues including current communication patterns and aircraft maintenance performance now and with prototype wearable systems.

ACKNOWLEDGEMENTS

This study was conducted with exceptional support from the following institutions and individuals: Pittsburgh Institute of Aeronautics, especially Arthur Adams, Rob Fish of Bellcore, Bob Earp, Richard Martin, Dan Siewiorek, Mark Miller, David Kaplan, Bethany Smith, Elise Nawrocki, and Sandy Esch.

References

1. Smailagic, A. and Siewiorek, D. A case study in embedded systems design: VuMan2 wearable computers, IEEE Design and Test of Computers, 10,4 Sept. 1993.
2 R. Kraut, R. Fish, R. Root, and B. Chalfonte. Informal communication in organizations: form, function, and technology. In R. Baecker, editor, Groupware and Computer-Supported Co-operative Work, pages 387-314, Morgan Kaufmann, 1993.
3. Eckstrom,R.B., French, J.W., Harman, H.H., & Dermen, D.. Kit of Factor-Referenced Cognitive Tests, 1976, Educational Testing Service, Princeton, New Jersey.
4. Clark H.H. & Brennan, S. (1991) Grounding in communication, In L. B. Resnick, J. Levine & S.D. Teasley, Eds. Perspectives on socially shared cognition. Washington, DC: APA Press.