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Designing a Multimedia Publication: American Center for Design Interact Journal

Peter Spreenberg

IDEO Product Development
1527 Stockton Street San Francisco, CA 94133
415.397.1236 vox 415.397.0823 fax
spreenberg@IDEO.com

© ACM

Abstract

In August of 1994, the American Center for Design published a journal on Interaction Design containing a CD-ROM edited by IDEO. The editing task included constructing a navigational interface and integrating content supplied by a variety of contributors. Visitors to this exhibit will be able to browse both the paper and interactive CD-ROM versions of the Interact Journal, experiencing for themselves the synergy of information presented in two separate but complimentary media.

Keywords:

Design, Interactive publication, Interaction design, Interface design, Graphic design, Interactive multimedia, Navigational interface

Introduction

The American Center for Design (ACD) is a national organization of design professionals, educators and students. The ACD publishes an annual journal of articles and essays devoted to a particular design related theme. The theme of the 1994 journal was Interaction Design and was published as a printed booklet with a companion CD-ROM that provided complimentary, interactive illustrations and demonstrations. This is the first example of a publication devoted to the theme of interaction design that includes both a printed journal and interactive CD-ROM. This piece exemplifies multimedia publishing in that the audience has a choice of two distinct yet parallel media channels to explore the content.

GOALS

The intended audience for the Interact Journal was designers. The term "audience" is used instead of "user" because the end result was more a publication than a tool. It was felt that the design of the journal needed to appeal to this highly critical and visually sensitized group. We assumed the audience had a basic understanding of the Macintosh user interface, the design community's primary development platform. We wanted the interface to be engaging and provocative yet require only a minimum of Macintosh interface familiarity. We also wanted to present an interface that would invite exploration and discovery, where the content was not immediately accessible but allowed the audience to search around a bit, to play and have fun. We included two extra pieces - bonus tracks - that were slightly concealed and mildly challenging to access. Although we knew designers were interested in interaction design and related issues, we felt they would be less intrigued if the presentation of the information were not visually stimulating.

EDITING AN INTERACTIVE PUBLICATION

Thirteen interaction design practitioners were invited to submit articles and interactive material to the Interact Journal. Most of the articles and interactive pieces were case studies of interaction design projects or concepts. The projects presented examples of designs for software user interfaces, integrated hardware/software user interfaces and interactive media and spanned a range of design styles from conservative to avant garde.

The material for the interactive portion of the Interact Journal was submitted in a variety of formats. There were loose format guidelines for the interactive material: Macintosh compatible, 8-bit color, 640 x 480 screen resolution. Macromedia Director was the recommended development platform but we accepted static bitmap files and slides where necessary. We digitized, animated (where appropriate) and edited these into more complete presentations.

Navigation Scheme

The Interact Journal CD-ROM table of contents is a unique navigation scheme in which the content of the journal is represented as a map or information space (FIGURE 1. The Interact Journal CD-ROM table of contents is presented as a map-like information space for navigating and browsing interactive illustrations and demonstration). Only a small portion of the entire map is visible at once but moving the cursor to the edge of the display causes the map to scroll continuously and allows the audience to navigate about the space. Each article is represented as a site on the map. The design or shape of the site image vaguely reflects the structure of the associated interactive piece (i.e., hierarchical, networked, linear, etc.). This provides the audience with a subtle preview of the piece, making navigation of the CD-ROM obvious but transcending conventional print media devices.

FIGURE 1. The Interact Journal CD-ROM table of contents is presented as a map-like information space for navigating and browsing interactive illustrations and demonstration

Editorial and Control Layer

When we began the project, there were few existing examples we could refer to of interactive publications where editing was a major part of the design. Our main challenge was: How to present interactive work in an editorial context and maintain a non-intrusive, meta-level of commentary or annotation. Unlike printed media - where peripheral information and controls for navigation of the information space are familiar and essentially transparent to the audience - the shell interface had to have a consistent control and interaction scheme applied as a secondary layer to many diverse and disparate interactive presentations (FIGURE 2. Within an article, the editorial and control layer is invisible until activated by pressing the keyboard's space bar. It is shown in use here while browsing an interactive article by Bruce Browne and Elisabeth Waymire). This layer had to be pervasive and accessible throughout the publication, instead of being isolated in a discrete location, as in print media. Additionally, the control layer had to be invisible when not in use and could not intrude on the content.

FIGURE 2. Within an article, the editorial and control layer is invisible until activated by pressing the keyboard's space bar. It is shown in use here while browsing an interactive article by Bruce Browne and Elisabeth Waymire.

OTHER ISSUES

The prevailing standard for interactive multimedia publishing is the CD-ROM. Because of the vast storage capacity of CD-ROMs, there is a tendency in many of the recent multimedia offerings to strive for quantity of information. This makes sense for publications that are reference documents or encyclopedias but may not be appropriate for more focused compilations.

In publication design, editing and effective communication go hand-in-hand. Rather than being exhaustive, the designer needs to be selective and present the minimum amount of content necessary to communicate a compelling message. How the content is presented is the primary concern of the publication designer.

CONCLUSION

In addition to the designers' desire to produce a high quality, readable, interactive publication, we wanted to take advantage of the opportunity we had to explore the communication capabilities of print and interactive media, linear and nonlinear communication. The printed journal and CD-ROM had to work together as a cohesive whole but each piece had to stand alone as a complete and distinct publication. We wanted to allow the audience to evaluate the qualitative aspects of each medium for conveying similar content. What are the inherent communication advantages of each media? Which of these attributes, if any, may be translated effectively to the other domain? Which cannot? These and other issues were explored and grappled with by the designers. We leave it to the participants of this interactive experience to formulate their own opinions.

Acknowledgments

The American Center for Design Interact Journal was funded in part by IDEO Product Development, The Apple Multimedia Program and the Macromedia Developer Program. Many thanks to the American Center for Design and to the various individuals or organizations who provided support and inspiration during its design and development.