



Len Bass, Dan Siewiorek, Asim Smailagic, John Stivoric
Carnegie Mellon University
Pittsburgh, PA, U.S.A. 15213
E-mail: ljb@sei.cmu.edu
Phone: (412) 268-6763
The software for these models consists of a hyper-text version of vehicle maintenance manuals. The
manuals consist of both text and graphics in configurations that may have intermixed text and graphics. The
coupling between the input device and the application software reflects the task orientation of this system. A
dial is not an adequate general purpose input device but is specific to the maintenance task supported
through hyper-text software where the user may be wearing gloves and where the system may be used in
areas that have corrosive chemicals.
One of our major classes of applications for wearable computers is vehicle maintenance. As systems, e.g.
aircraft and trucks, become more reliable and more complex, maintenance and repair become increasingly
challenging problems. In maintenance, the individual field service engineer will not encounter enough
failures of the same type from which to perceive a pattern and thereby develop a shortcut to diagnose the
problem. Rather, each problem has to be time-consumingly diagnosed from first principles. A mobile
information system can use highlighting and animation techniques to identify components and procedures
necessary to replace them.
As an example scenario, suppose the mechanic is in a limited space environment where the time to
completion is extremely important and is attempting to trouble shoot a problem and/or replace a defective
component. The mechanic must locate the information in the manual necessary to solve the particular
problem. This possibly includes a trouble shooting check list or a graphic of the offending component. Once
the necessary information has been located, the mechanic must view the appropriate portion of the
information and use that information to either isolate the problem or replace the component.
Since our system involves hands free navigation through hyper-text documents, one issue that results is how
to coordinate the hardware input devices with the software in the absence of a pointing device such as a
mouse. We use a dial integrated with the processor housing as an input device and the software has specific
hot-spots with associated links attached to meaningful locations in the text or graphics. The mechanic then
turns the dial as a means of cycling through the hot-spots and depresses a switch to expand the desired link.
Another issue arises from the limited resolution (the Virtual Vision display being used for the model under
current development is VGA) for light-weight display devices. Intermixed text and graphics require high
resolution to understand. Techniques for solving this problem are currently being investigated.
A third issue involves the ergonomics of a wearable system. The system must be of light weight, must have
batteries with a long life, and must be comfortable to wear. The current system is a pound and a half, belt or
other body location worn and has a seven hour battery life. The display system must also be usable for
reasonable periods of time without either eye or head strain. Field tests that are planned will isolate
particular problems in any of these areas.
A final issue is the integrated size, shape and feel of the forms and functions of the housing and the user
interface. The form is designed to reflect the type of usage and application of the system. Ideally, the
housing and the style of the user interface are compatible and reflect the usage of the system. Currently, we
use a standard user interface look and feel without consideration of the form of the housing but it is clear
that in the future of task oriented computer systems, an integration of these elements is essential.
Abstract
A wearable computer system designed for on site, hands free maintenance operations will be demonstrated.
This system is the latest completed model in a family of wearable computers developed by Carnegie Mellon
University. It is approximately one and a half pounds in weight (including batteries), uses a 386 processor
and a Private Eye display device. Also being demonstrated are components for the next iteration of the
device. The system is designed to be used in a hands free operating mode by large vehicle maintenance
personnel.
Keywords
Wearable computers, body worn computers, task oriented computer systems
Figure 1. Wearable System
Figure 2. Input device/processor/battery
Figure 3. Options Considered for Dial
EVALUATION CRITERIA
A wearable, hands free maintenance system must be evaluated from many different perspectives: the use of
input/output devices, ergonomics, ruggedness, the size, shape, and feel of the system - both hardware and
software, and the suitability for the maintenance task are a few.