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The Use of an Automatic "To Do" List to Guide Structured Interaction

Ian Rogers

School of Cognitive and Computer Sciences
University of Sussex
Brighton, UK
+44 (0)1273 606 755
ianr@cogs.susx.ac.uk

© ACM

Abstract

Knowledge-driven editors can improve productivity by taking care of the low-level details of a design artifact, and by guiding the user through an interaction. Despite this, editors that dictate their knowledge too strongly can actually reduce usability by forbidding a sequence of interactions that the user has planned - a sequence that may be the most natural to the user.

This paper introduces the use of an automatically managed "To Do" list as the primary method for the knowledge agent to communicate to the user. The "To Do" list guides the user to a correctly constructed design artifact, without overly constraining the user.

Introduction

Syntax-directed editors, such as some programming tools, and graphical, network editors, have the desirable effect of ensuring that the manipulated artifact is at least syntactically correct. For example, they ensure that a piece of program code contains no spurious or missing text items, or that an architectural drawing has doors placed in the walls instead of in the middle of rooms.

Although the tool may have syntactic, superficial knowledge of the domain, it's unlikely to have much semantic, deep knowledge - the tool would have to be at least as intelligent as the user to have complete domain knowledge. This means that the user is likely, at some stage, to produce a design artifact that contains semantic errors even though the editor has accepted it as correct.

For the purposes of this paper we can ignore how semantic errors are recognised, and just assume that an expert user is able to spot an error that they've made. For example, the designer may simply be reconsidering an earlier, hastily made, opportunistic decision. This is a normal part of expert designer's behaviour [2, 5].

Making changes to partial designs is an area where syntax and semantics directed editors suddenly become very weak. Although the designer may know exactly what changes are required, the process of making the necessary corrections to the design may take the design artifact through an intermediate stage that is forbidden by the editor. This sort of "change reluctance" or "viscosity" is well known [1].

For example, consider an architectural design tool that "knows" that all rooms should have a door. The designer may have decided to move a door from one wall to another and, out of habit or choice, wants to delete the original door before replacing it in its new location. The editor will forbid this, and the designer may well find it difficult to discover a sequence of operations the editor will allow.

Constraint-based editors can alleviate this problem [3], and this simple example may have obvious solutions, but, in general, an editor that enforces built in rules too strictly may lock the user into premature design decisions simply because it's too difficult to change.

"To Do" LISTS IN THE CORECT TOOL

The CORECT (Collaborative Requirements Capture Tool) project is building a tool which needs to address this problem. The domain is complex electronic systems design, and all users of the tool are experts in the field. The tool will support all stages of the sales and design process, from initial contact with the customer through to complete system specification and verification. The tool presents a number of views onto a common design artifact. These views are intended to be used by all members of a design team in order to aid the communication of ideas and decisions [4].

The tool is intended to support rapid prototyping, particularly when a sales representative is prompting specifications and requirements from a customer. To this end, syntax directed editors are used for some views so that the user doesn't have to waste time manipulating the diagram's layout. The tool also contains a "coherency checking" module that can check certain parts of a design for functional correctness, and can also raise issues about the design that it thinks the designer hasn't addressed.

If the CORECT tool used a traditional knowledge driven editor, the user would be constantly interrupted with dialogue boxes pointing out errors in the design, or even being forbidden from making certain changes! This would seriously disrupt the user's chain of thought.

To avoid this, the CORECT tool supports an automatically managed agenda, or "To Do" list. The editors allow any change to be made that the user desires. If this change introduces new errors, a short description of the error is added to the agenda. The agenda item also includes a long description and a list of design objects the error effects. If the user selects a particular agenda item for viewing, the long description is displayed in the agenda window, and any effected items are highlighted in all visible views. The long description may include some hints to guide the designer's next operation, and highlighting design objects may scroll them to a visible part of the view pane, orienting the designer to the correct area of the user interface.

Figure 1: The presentation of the To Do list. The user has selected the third item in order to view the automatically generated, detailed description

This technique allows the user to rapidly enter designs into the tool without hindrance from the "helpful" knowledge agent. This is particularly true when the user is making a planned change that takes the design through intermediate stages containing errors.

Some other uses for the agenda manager include automatically fixing errors it knows how to fix when instructed to do so by the user. Also, if there is an agenda item stating that more information is required about a particular part of the design, the agenda manager could highlight the correct dialogue box for entering that data.

Conclusion

In this paper I hope to have shown that although knowledge driven editors have their benefits, they can also hinder usability by over-constraining the user to a particular sequence of actions.

This problem can be reduced by relaxing the control the editor has over the interaction, and replacing this control with an automatically managed "To Do" list. The "To Do" list acts as an aide-memoire to ensure that a designer always completes any sequence of changes made to a design artifact.

ACKNOWLEDGEMENTS

This research is supported by SERC grant No. GR/J53461 and DTI grant no. IED4/1/7025. The Partners on the CORECT project are Racal, Intelligent Applications Ltd., Edinburgh University and University of Sussex.

References

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Panel Interaction Paradigms for Human-Computer Cooperation in Design in Companion Proceedings of CHI'94, ACM press, 1994, pp. 187-188
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