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3-D Displays for Real-Time Monitoring of Air Traffic

Steinberg, D. (1), DePlachett, C. (3) , Pathak, K. (2). and Strickland, D. (3)

(1) SRS Technologies, (205) 971-7804
EMAIL: stgset2b@aol.com

(2) SRS Technologies, (205) 971-7000
(3) US Army Space and Strategic Defense Command

© ACM

Abstract

Previous research has revealed that three-dimensional (3- D) display formats do not always improve user performance[3]. This report describes an experiment to determine the utility of using a 3-D format for monitoring air traffic of a Department of Defense (DoD) real-time display. An overwhelming quantity of data must be assimilated by personnel monitoring a typical mission. Data from these missions must be monitored and crucial life and death decisions made by personnel within a short period of time. The need for a precise human engineered computer interface resulted in the development and laboratory testing of a 3-D display concept for monitoring a typical DoD air surveillance display. In addition, the 3-D format was augmented using a two-dimensional (2-D) vertical bar graph directly beneath to provide users with additional information (i.e., signal strength) about displayed objects in the 3-D space. The 2-D, 3-D, and 3-D (augmented with vertical bar graph) displays were user tested for accuracy and performance. Results from this analysis revealed that user response times were decreased by 23% with a reduction in errors of 60% using the standard 3-D display. Additional testing is needed to determine the benefit of the vertical bar graph.

Keywords

Graphical User Interface, Real-time, Air Space Monitoring

Introduction

Real-time Graphics User Interfaces (GUIs) involve unique challenges for display designers. Real-time displays for the DoD and the Department of Transportation (DoT) are being investigated for monitoring air space using 3-D formats. Previous research has shown that although most users prefer 3-D data presentations over 2-D, there can be detrimental effects in user performance[3]; however, monitoring the position of missiles and airplanes can best be visualized using a 3-D coordinate system. This experiment examines the possibility of enhancing user performance using a 3-D environment. The standard 3-D environment was also augmented using a vertical bar graph display concept. The results of this study are significant since user performance for a DoD or DoT display can impact a number of lives. The experiment described in this report addresses the area of 3-D formats for real-time displays. The following questions were assessed:

Methodology of Experiment

The experiment was designed to measure user performance with regards to time response and accuracy of actions. The user was assigned the following tasks for each format test:
  1. Discern the specified enemy targets flying in space (red conical objects)
  2. Select the enemy targets using the mouse (more than one enemy target may be selected)
  3. Engage enemy targets by selecting a button (represents launching a weapon)
If the user accidentally selects objects other than enemy targets, he or she could deselect the objects by clicking the mouse on them a second time. Engagement of any objects other than enemy targets (balloons, heavys, and unknowns) were considered illegal and recorded as user errors. The three format tests were configured using the same number of objects in random locations and motions. All subjects were tested for each of the three formats in the same order (2-D, 3-D, and 3-D with vertical bars).

Format one displayed objects in a 2-D format similar to currently used real-world interfaces. The operator has options to show error ellipses, and quickly perceives via the color-coding and shapes, which objects require immediate attention. The operator also has the option to remove individual objects of other classification upon selection. This format gives users very little ability to select objects that were partially or fully hidden behind other objects.

Format two displays objects very similarly to the 2-D format; however, the 3-D capability allows users to rotate the space on two different axes using scroll bars to obtain different perspectives. A vertical scroll bar rotates the entire 3-D space forward or backward on an axis which runs horizontally to the users view on the screen. The horizontal scroll bar rotates the 3-D space around an axis which runs vertically to the user's view on the screen. The vertical axis might not be displayed vertically on the screen but may be inclined at some angle off vertical. Format three also displays objects in 3-D space but incorporates vertical select bars. The selectable vertical bars utilize the fact that the human eye scans faster vertically than horizontally[1,2]. This format takes advantage of this physiological fact by placing each vertical bar under its respective object on the 3-D display. The vertical bars represent a value such as signal strength of the object or other measurable quantity. The color- coded bars are displayed geographically directly beneath the position of the object on the screen which provides an enhancement for the user to quickly correlate the value represented by the vertical bar with its associated object. When the user moves the horizontal scroll bar to reorient the 3-D space, the vertical bar graph is also reoriented to keep each vertical bar displayed directly beneath its respective object. When selecting an object using this format, the user may move the cursor to select the object in 3-D space or select the object's respective vertical bar which automatically selects the object in 3-D space. When an object is selected, the object is highlighted by a green octagon and its respective vertical bar is highlighted by a green rectangle. This capability would aid the operator if the enemy targets' vertical bars were higher than those of other type objects. As a result, the operator could just move the cursor horizontally across the peaks of the vertical bars and select all the enemy target objects.

FIGURE 1. Augmented 3-D Display with Vertical Bars

Experiment Results

Six different subjects completed each of the three formats three times for a total of 18 tests per format. This data was then analyzed using an ANOVA (Analysis of Variance) test to determine if there was a significant difference between the formats. The F values revealed that there was a significant difference between the 2-D and 3-D formats. Although test results suggest an improvement with augmenting the 3-D format with integrated vertical bars, there was no significant statistical difference between the basic 3-D format and 3-D with vertical bar graph. The basic 3-D display allowed the user to rotate the field of view so that closely spaced targets could be engaged. This display exhibited the best user-performance resulting in a decrease of user-response times by 23% along with a 60% reduction in errors. The 3-D display with vertical select bars had a similar reduction in user-response times when compared to the 2-D format. It showed promise, for certain users, of improvement over the basic 3-D format.

Conclusion

These results revealed that the 3-D formats were superior to the 2-D format considering user-response times. The apparent advantage of augmenting the 3-D format using the vertical bars is still undetermined. Testing the three formats in different order might show interesting results but was not investigated here. Further testing is required to determine the benefit of the integrated vertical bars. Testing of the 2-D format with the vertical bar graph might also reveal better performance over the basic 2-D; however, the ability to rotate the air space seems apparent.

Acknowledgements

The research described in this paper was conducted under the U. S. Army Small Business Innovative Research Program contract DASG60-92-C-0121. The contracting agency is U.S. Army Space and Strategic Defense Command, Huntsville, Alabama.

References

[1] The Defense Intelligence Agency (DIA) Standard User Interface Style Guide for Compartmented Mode Workstations (DIA 1989, DDS-2600-6215-89).
[2] Fernandes, K. User Interface Specifications for Navy Command and Control Systems, Version 1.1. U.S. Department of the Navy; Naval Command, Control, and Ocean Surveillance Center, Research, Development, Test, and Evaluation Division, San Diego, California (1992).
[3] Reising, J.M. and G.L. Calhoun. Color display formats in the cockpit: Who needs them? Proceedings of the 26th Annual Meeting of the Human Factors Society (pp. 446-449), Santa Monica, CA: Human Factors Society (1982).
[4] C.D. and A.D. Andre. Performance-Preference Dissociations, SID International Symposium Digest of Technical Papers, (pp. 369-370), Santa Ana, CA: Society for Information Display (1994).