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  • 2. How to Solve User Interaction Design Problems
  • 3. Introduction to VoiceXML - the Markup Language for Web-Based Voice Applications
  • 2. How to Solve User Interaction Design Problems

    Scott Berkun,
    Microsoft Corporation

    Benefits
    You will learn how to transition from the collection of usability data into making sound design changes in your web or software user interface. This includes how to conceive, refine, and communicate design ideas for user interface design problems. You will develop confidence in generating design ideas, assessing their comparative value, and presenting them. You will leave this tutorial with both a framework and practical experience for approaching web or software based interaction design problems.

    Origins
    This tutorial is new for CHI 2001.

    Features

    • How to transition from problem definitions and usability data into designing solutions
    • Techniques for brainstorming and leading group brainstorming sessions
    • Idea generation and tricks for cultivating creative thinking for interaction design
    • Analysis methods for potential design solutions and decision making
    • Skills for successfully presenting design ideas to technical or product teams
    • Approaches to integrating design process into your team process

    Audience
    This tutorial will be of interest to anyone that wants to improve their interaction design skills. It assumes a basic understanding of at least one technique in needs requirements or usability evaluation.

    Presentation
    Interactive lecture segments interspersed with individual and group exercises.

    Instructor
    Scott Berkun is the training manager for UI Design and Usability at Microsoft Corporation. He started at Microsoft in 1994 as the usability engineer for Internet Explorer 1.0 and 2.0, and worked for four years as UI Program Manager and lead program manager on the Internet Explorer and Windows user experience teams. Scott writes the UI design column for MSDN, Microsoft's developer resource network, at msdn.microsoft.com/ui and has been published in Wired and MIND magazine, and in books from Que publishing and MS press. He has contributed to CHI and Interact conferences.

    3. Introduction to VoiceXML - the Markup Language for Web-Based Voice Applications

    James A. Larson,
    Intel Architecture Lab

    Benefits
    You will learn how to choose a language for developing voice dialogs, how to specify system-directed web-based voice applications, and how to apply human-factors guidelines for voice interfaces. You will also learn about tools for developing VoiceXML applications and learn to evaluate the strengths and limitations of VoiceXML.

    Origins
    This tutorial is new for CHI 2001.

    Features

    • Language requirements for specifying web-based voice applications.
    • Evolution of voice markup languages culminating in VoiceXML
    • Input and output modes supported by VoiceXML
    • Human factor guidelines for voice applications
    • Voice menus, including voice prompts and grammars for user responses
    • Voice forms, including voice prompts and grammars for each form field
    • Design/development tools for generating VoiceXML

    Audience
    This introductory tutorial is targeted for web designers who anticipate developing web-based voice sites and voice portals, managers considering web-based voice sites and voice portals, and human factors practitioners who develop and apply voice dialog guidelines. A general understanding of HTML and visual web page design is assumed.

    Presentation
    Mini lectures with live demonstrations and small group exercises.

    Instructor
    Jim Larson is chair of the W3C Voice Browser Working Group, which recently adopted VoiceXML as the basis for its W3C Speech User Interface Framework. Dr. Larson prototypes speech applications at the Intel Architecture Lab.

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